[PS1] Map Suggestions

Our 54 man No Quarter house by Bowdown, Sebbel & *egglaf? IP: 178.63.72.111:27960
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Postby Eikkel » Mon Nov 01, 2010 12:44

Add minastirith.
Great and long map.Why not?

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Postby Pancake » Mon Nov 01, 2010 15:51

Sebbel wrote:glider removed


aaaah! i hate u! :D

remove :bad:
BBA Castle CTF (SK map)
add :good:
minastirith or
any 2bit/Tibethclan map (tankbase..)
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Postby Smadje » Mon Nov 01, 2010 17:05

Eikkel wrote:Add minastirith.
Great and long map.Why not?


1. Nearly noone likes to play axis, they all want to camp in allies
2. Allies dominate most off the map, some parts off the map are unreachable for axis
3. It is too long in my opionon, the map gets borring
4. There are other maps than 'always' Minas, let's try something new
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Eikkel » Mon Nov 01, 2010 17:10

Transmiter and supply depot;] 2 good maps and not so big.

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Postby Evil » Mon Nov 01, 2010 17:36

Winter days coming soon,
so imo its nice to get some winter maps (rotation) on ps1 like we had last year.
ofcause there would be a server will full design of lights trees sounds or whatever.
but the style of ps1 during winter last year was pretty nice.

@t members of ps: ive made a thread in member forum about the winter season,
feel free and use to to discuss the stuff related to servers or share idea's

ofcause if ppl would discuss along i think a topic in general discussion should be possible ?

srry for little offtopic

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Postby Bumba » Mon Nov 01, 2010 21:57

Evil wrote:Winter days coming soon,
so imo its nice to get some winter maps (rotation) on ps1 like we had last year.
ofcause there would be a server will full design of lights trees sounds or whatever.
but the style of ps1 during winter last year was pretty nice.

@t members of ps: ive made a thread in member forum about the winter season,
feel free and use to to discuss the stuff related to servers or share idea's

ofcause if ppl would discuss along i think a topic in general discussion should be possible ?

srry for little offtopic


i already brought the idea of christmas/winter maps to people's thoughts here, posted some idea's a while back, post some of yours ! ;)
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Postby Pancake » Mon Nov 01, 2010 22:44

ofcours some xmas maps like uuh i dont remember all the names, but there were nice fun xmas maps last year ._.
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Postby Keeks » Tue Nov 02, 2010 1:10

Evil wrote:Winter days coming soon,
so imo its nice to get some winter maps (rotation) on ps1 like we had last year.
ofcause there would be a server will full design of lights trees sounds or whatever.
but the style of ps1 during winter last year was pretty nice.

@t members of ps: ive made a thread in member forum about the winter season,
feel free and use to to discuss the stuff related to servers or share idea's

ofcause if ppl would discuss along i think a topic in general discussion should be possible ?

srry for little offtopic


I'd prefer sunny maps to have at least some sun, when its not going well outside. No idea why you need that white bastard ingame too, when it gets outside :P
Whats the Far Cry map called? It would be great for long winter nights :)

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Postby Eikkel » Tue Nov 02, 2010 14:39

Its a good idea to add some winter maps;] Well winter is coming and its nice to see the snow though in game;] btw. railgun is already.lets add some snow maps!I very like fueldump.there you must show a bit teamwork and it give lot of fun!

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Postby BOWDOWN » Tue Nov 02, 2010 17:09

Bugy Neuschwaben Final removed for Den Of Lions.

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Postby BOWDOWN » Mon Nov 08, 2010 0:13

Last changes :

Maps Out

Den Of Lions
Necrology
BBA Castle CTF
Daybreak

Maps In

The River II redux
Mont Saint michel
Toxicity : facility 31
Battle of Wolken 4


Enjoy it !!!

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Postby Eikkel » Mon Nov 08, 2010 16:03

Bow!! new maps are great;* good changes!

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Postby Bumba » Mon Nov 08, 2010 20:53

i share the compliments on the new maps bow !

i really like the replacements ! :D
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Postby Pancake » Mon Nov 08, 2010 21:29

Battle of Wolken 4 :bad:

very hard FPS lags, unplayable for me (for some others too, like i could read in the chat^^)

rest is nice, ty (;
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Postby BOWDOWN » Mon Nov 08, 2010 22:35

Pancake wrote:Battle of Wolken 4 :bad:

very hard FPS lags, unplayable for me (for some others too, like i could read in the chat^^)

rest is nice, ty (;


Still did n't played it by my own, will check it and collect players impressions. If the map is realy laggy , it will be replaced :wink:

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Postby Evil » Tue Nov 09, 2010 3:11

BOWDOWN wrote:
Pancake wrote:Battle of Wolken 4 :bad:

very hard FPS lags, unplayable for me (for some others too, like i could read in the chat^^)

rest is nice, ty (;


Still did n't played it by my own, will check it and collect players impressions. If the map is realy laggy , it will be replaced :wink:

battle of wolken is a common fps drop man.
once placed here and at other servers and no difference.
anyhow as u post urself check out ;) rest of rotation is pretty nice if i may say.

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Postby BOWDOWN » Tue Nov 09, 2010 16:03

Yep, Wolken is indeed a bit fps whore and laggy. I removed it for a new map : Caha taverne, test it and we will see if we keep it or go to try another one :wink: .

Caha Taverne's objectives :

Code: Select all
Objectives:

Axis: .Primary:   Destroy the security power generator B.
.Primary:   Destroy the security power generator A.
.Primary:   Steal the spy lists.
.Primary:   Escape with the lists through the sewers.
.Secondary:   Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary:   Destroy the stairs wall and get faster acces to the top floors.

Allies:   .Primary:   Don't let axis destroy the security power generator B.
.Primary:   Don't let axis destroy the security power generator A.
.Primary:   Hold the spy lists.
.Primary:   Don't let axis escape with the lists.
.Secondary:   Don't let axis reach the cellar and protect the sewers exit.
.Secondary:   Hold or rebuild the stairs wall to cut the allied path.

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Postby Bumba » Tue Nov 09, 2010 20:14

sounds like a nice map, i'll try and check it out tonight to catch some impressions on it ;)
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Postby ziutek » Wed Nov 10, 2010 16:26

poorly know English because it would use the translator :twisted:

I would gladly have played ET tower :lol:

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Postby hdoubls » Tue Nov 16, 2010 18:40

I suggest replace Baserace desert with Baserace winter :)
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Big thanks to Falb!k

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Postby BOWDOWN » Tue Nov 16, 2010 18:51

Last changes :

Maps Out

Caha Taverne

Maps In

Ponza Isle

Link to the map :

http://returntocastlewolfenstein.filefr ... Isle;23773

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Postby DMG_Kowi » Sat Nov 20, 2010 13:00

MAPS OUT IMO:
==Mt St Michel; reason: Running narrow paths/streets, dunno where to go, not et-like map imo.
==Artic Gun; reason: Passing big gate after allies steal tank. when axis are quite solid game stucks there and further game is nonsense. There is no alternative way/passage. On every ET map thare IS another way to obj. The rest of map - ok.
==Ponza Isle; reason: It's shooting range for axis.

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-fueldump

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Postby Smadje » Sat Nov 20, 2010 18:05

in:

ruins
graverobbery
secretbay
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Betinho » Sun Nov 21, 2010 17:39

what about siwa oasis EU version? looks good :D

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Postby zombie » Mon Nov 22, 2010 16:31

Smadje wrote:in:

ruins
graverobbery
secretbay

+1 for secretbay :D
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