PS5 - Map suggestions

Old server topics and posts from 2012, Read only
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Postby Jogy » Tue Nov 16, 2010 20:59

After 10 days without Baserace I can recognize withdrawal symptons :cry:

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Postby landser » Tue Nov 16, 2010 22:42

Jogy wrote:After 10 days without Baserace I can recognize withdrawal symptons :cry:


+1

baserace is missing :(

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Postby DaRkMaN » Wed Nov 17, 2010 6:18

yap me too,people are finnaly smiling on ps5 after long 2 years :)
comn Jogy,just a week or 2 more,pls.

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Postby Sebbel » Tue Nov 23, 2010 15:31

there is a bigger mappool on ps5 running for test since today
after every played map you can vote for the next one.
lets see how this works


[et_code]^2Special_Delivery,^3ET_Tower,^4MLB_Temple,^5Adlernest,^7Marrakesh_Streets_Pro
^8MinasTirith,^9Golden_Dunk,^hMLB_Daybreak,^mGoldrush,^4MLBDaybreak ^ySupply_Depot,^fStreets_Of_Italy,
^<Tramfight,^lOasis_SW,^3Maccupiccu,^2Venice,^9Pitch_Black,^aBaserace_Desert,^>Saberpeak
[/et_code]
edit: standard mapx excluded
Last edited by Sebbel on Wed Nov 24, 2010 1:44, edited 1 time in total.
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Postby Smadje » Tue Nov 23, 2010 15:36

Sebbel wrote:there is a bigger mappool on ps5 running for test since today
after every played map you can vote for the next one.
lets see how this works


[et_code]^2Special_Delivery,^3ET_Tower,^4MLB_Temple,^5Adlernest,^7Marrakesh_Streets_Pro
^8MinasTirith,^9Golden_Dunk,^hMLB_Daybreak,^mGoldrush,^4MLBDaybreak ^ySupply_Depot,^fStreets_Of_Italy,
^<Tramfight,^lOasis_SW,^3Maccupiccu,^2Venice,^9Pitch_Black,^aBaserace_Desert,^>Saberpeak
[/et_code]
+ all standard maps


have seen this system before. It has some negative points:
- people vote for only a couple off maps
- new maps don't have a chance since they are unknown
- less populair maps won't be played

Besides that also good ones:
- no big maps with small amount off players
- populair maps will get played, the majority will like that
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby DMG_Kowi » Tue Nov 23, 2010 17:43

Smadje wrote:- new maps don't have a chance since they are unknown

Yes, this is true disadvantage.
Smadje wrote:- populair maps will get played, the majority will like that

What is good and what means (equals the fact) that...
Smadje wrote:- people vote for only a couple off maps
- less populair maps won't be played

...if we only understand less popular as less liked and this way it's good. But if less popular=less known it all comes to 1st quatation and is still a little disadvantage.

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Postby Sebbel » Tue Nov 23, 2010 17:53

ya smad, the disadvantage is true..
but there are settings possible that some other maps have to be played before same map is voteable again.. so there is option to force the one or other map.. i still dont know exactly, still learning on it^^
its testing period ;)
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Postby DaRkMaN » Tue Nov 23, 2010 19:26

Yes,that would be good,after map is played you cant play it before 6 maps are played after(example).and well NEXT MAP vote should be disabled now becuse it will be only spam since people voted for next map before it started.

And well in my opinion if that is possible idk,but best would be if you could put maps in groups,like example one group would be (golden dunk,ET tower,baserace)that kind of maps,next group would be (venice,goldrush,oasis) good old maps,third (idk ,space maps) if you get my point,then after every map people could vote only from that group of maps,and group would change after every map is played.so basicly you would have rotation of groups and in every group 5 maps,that way you can indirectly control rotation being different and still people can choose what map to play.

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Postby Sebbel » Tue Nov 23, 2010 19:52

nextmap vote disabling is a good idea now -- edit: done
the rest... too complicated for me :D
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Postby Sebbel » Wed Nov 24, 2010 11:44

added 2 xmas maps : northpole and eaxmas
removed maccupiccu
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Postby ErsGuterJunge » Mon Nov 29, 2010 19:52

add paris pls 8)

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Postby Diclonius » Sat Dec 04, 2010 13:47

Time to take out desert baserace and add winter baserace, brah?

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Postby davies » Sat Dec 04, 2010 14:14

Diclonius wrote:Time to take out desert baserace and add winter baserace, brah?

nooo, winter version sucks:D
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Postby SpyCow » Sat Dec 04, 2010 14:21

davies wrote:
Diclonius wrote:Time to take out desert baserace and add winter baserace, brah?

nooo, winter version sucks:D


:wth:

Yeah! :party:
Davies is right baserace is good...
Base TC in and adlernest out? :P
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Postby eLemenT » Sat Dec 04, 2010 15:38

UJE

- Temple
- Goldrush
- Oasis

Christmas Versions



http://wolfmap.de/details.php?file_id=3467



Normals versions Out -> Christmas Versions In



Imo quite good maps.
Size about 11-14 mb.
And with nice view. They aren't fps eating.



If you don't like snowfall -> /cg_atmosphericeffects 0

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Postby SpyCow » Sat Dec 04, 2010 17:00

Sounds great :P
Sebb add them :twisted:

Please :wink:
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Postby ErsGuterJunge » Sat Dec 04, 2010 23:51

axis lab
jailbus
subway

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Postby Diclonius » Sat Dec 04, 2010 23:58

ErsGuterJunge wrote:axis lab
jailbus
subway


have to disagree with subway, I'd rather take password2 than that to be honest :/

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Postby eLemenT » Sun Dec 05, 2010 12:27

And well in my opinion if that is possible idk,but best would be if you could put maps in groups,like example one group would be (golden dunk,ET tower,baserace)that kind of maps,next group would be (venice,goldrush,oasis) good old maps,third (idk ,space maps) if you get my point,then after every map people could vote only from that group of maps,and group would change after every map is played.so basicly you would have rotation of groups and in every group 5 maps,that way you can indirectly control rotation being different and still people can choose what map to play.



This one shouldn't be possible by using mapvoting.
Ofc it should be possible with Lua..
but with a decend Lua script, you don't even need admins for spawnkilling.. as you can make an anti-spawnkill-lua aswell :p
- Atleast i saw one in ETPro.


If too much same maps are voted, you could try with mapage 16/17 - if there are 20 maps.
-> 3-4 voteable maps.

Side effect - players think there are only 3 maps in the whole rotation :D



But yes, this voting system is very good for a growing server.
As big maps usually aren't voted with a small amount of players.
- None would like to play maps like daybreak / temple if there is only a 3o3.
If temple/daybreak would appear, those 3 guys would leave and players wouldn't connect a long time while daybreak is running and the server stays empty.

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Postby Sebbel » Sun Dec 05, 2010 14:01

eLemenT wrote:
If too much same maps are voted, you could try with mapage 16/17 - if there are 20 maps.
-> 3-4 voteable maps.



ya this is option to "force" also some new maps to server.. but then again prob can happen u got the 3o3 situation and only big maps left for example..
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Postby Diclonius » Sun Dec 05, 2010 14:39

Sebbel wrote:
eLemenT wrote:
If too much same maps are voted, you could try with mapage 16/17 - if there are 20 maps.
-> 3-4 voteable maps.



ya this is option to "force" also some new maps to server.. but then again prob can happen u got the 3o3 situation and only big maps left for example..


Well if you guys don't have a .lua scripter, I'm actually right now learning lua and I think it's possible to have certain maps only available when a set amount of players is connected. But I don't know how long it takes to learn it, so I can't promise anything ^^

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Postby Sebbel » Sun Dec 05, 2010 15:14

thx for offer... have fun learning :)
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Postby SpyCow » Sun Dec 05, 2010 17:52

Streets of italy must get out too much trouble in it...

in with BASE
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Postby ErsGuterJunge » Sun Dec 05, 2010 18:29

italy is good, just play it fair.
- capuzzo airport
- ffr final
- v2 factory
- vesuvius
- snatch
- toxic
- warzone
- rop_river

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Postby Sebbel » Sun Dec 12, 2010 12:49

[et_code]^2Special_Delivery,^3ET_Tower,^4XMAS_Temple,^5Adlernest,^7Marrakesh_Streets_Night
^8MinasTirith,^9Golden_Dunk,^hUJE_Christmastank,^mXMAS-Goldrush,^4EA_Xmas
^ySupply_Depot,^fStreets_Of_Italy,^<ROP-River,^lXMAS-Oasis,^3Northpole,^2Venice
^aBaserace_Desert,^>Caen4,^uParisBastille,^3Fueldump,^7Base
[/et_code]

xmas/winter maps now i map-pool
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