Exhumed_Final is ready.
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- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Exhumed_Final is ready.
Hi all,
I am very busy actually i can't play on server and hard to finish the map, but the map is yet ready to play.
History from map :
In the second world war Hilter need to find the mummification process for his death. One troup from german army go to egypt to find one mummy and the process for mummification.
Axis Objective :
Axis need to steal the mummy and the papyrus and escape from city.
- Escort Tank for destroy temple door.
- Secure the mummy and the papyrus to the truck.
- Escort truck and exit the city.
Allies Objective :
Allies need to protect the mummy and the papyrus.
- Destroy tank
- Destroy truck
- Protect the mummy and the papyrus.
Stuff from map :
- Teleporter for axis and allies
- You can damage and repair the tank and the truck
Screenshots from map :
Link for download the map :
http://marckno.free.fr/Map/exhumed_final.pk3
Have fun.
-|PS|-N3crom@nc3r
I am very busy actually i can't play on server and hard to finish the map, but the map is yet ready to play.
History from map :
In the second world war Hilter need to find the mummification process for his death. One troup from german army go to egypt to find one mummy and the process for mummification.
Axis Objective :
Axis need to steal the mummy and the papyrus and escape from city.
- Escort Tank for destroy temple door.
- Secure the mummy and the papyrus to the truck.
- Escort truck and exit the city.
Allies Objective :
Allies need to protect the mummy and the papyrus.
- Destroy tank
- Destroy truck
- Protect the mummy and the papyrus.
Stuff from map :
- Teleporter for axis and allies
- You can damage and repair the tank and the truck
Screenshots from map :
Link for download the map :
http://marckno.free.fr/Map/exhumed_final.pk3
Have fun.
-|PS|-N3crom@nc3r
we played it twice in row, as players asked for it
seems pretty interesting, and to quote one player:
landscape could have bit more shapes and places to hide, though atm its not that bad rushing around and shooting heads.
felt kinda easy for axis with about 6 players on boths sides, but it could be its totally different with full server and more artillerys & nades etc.
for ps#3 i thought about modifying map scripts for shorter time (atm like 30mins) to make it bit more challenging with less players, but need to see how it turns out as it has been played bit more and we gain more experiences about this map.
axis made obje pretty quick so i didnt have time to run in every corner of map, but it seemed - at least for me - totally lag free, solid 100fps all the time which is good thing.
i wish you could have more free time so we would more interesting new maps
anyways, great job necro!
seems pretty interesting, and to quote one player:
i didnt understand a thing - but funny
landscape could have bit more shapes and places to hide, though atm its not that bad rushing around and shooting heads.
felt kinda easy for axis with about 6 players on boths sides, but it could be its totally different with full server and more artillerys & nades etc.
for ps#3 i thought about modifying map scripts for shorter time (atm like 30mins) to make it bit more challenging with less players, but need to see how it turns out as it has been played bit more and we gain more experiences about this map.
axis made obje pretty quick so i didnt have time to run in every corner of map, but it seemed - at least for me - totally lag free, solid 100fps all the time which is good thing.
i wish you could have more free time so we would more interesting new maps
anyways, great job necro!
thx for diamond
Another nice map made by Necro...
keep it up such work mate its rly nice.
maybe if u have alot of time in future to make a map wich is specialised for our community with some ps logo's site url etc.... would be fun
guess its not dependable by the map itself but server settings.
if iam right?
keep it up such work mate its rly nice.
maybe if u have alot of time in future to make a map wich is specialised for our community with some ps logo's site url etc.... would be fun
Puputti wrote:While repairing any vehicle i noticed you gain about 10x more xp than normally. Is it supposed to be like this?
guess its not dependable by the map itself but server settings.
if iam right?
puputti wrote:While repairing any vehicle i noticed you gain about 10x more xp than normally. Is it supposed to be like this?
evil wrote:guess its not dependable by the map itself but server settings.
if iam right?
hmm at least there arent such settings on server configs if my memory serves, but in map scripts stere was something like "constructible_constructxpbonus 50" for tank as in goldrush value is 10. dunno then maybe necro knows more
though big deal if you get bit more xp in some map than in some other ^^
just wondering how the hell someone notices something like xp you got from repairing tank XD
thx for diamond
- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Nice to see as your satisfied from my map.
For the time from map 30 minutes is too big need to reduce ? 15 minutes ?
For the constructible xp bonus yeah this is one special stuff, i decide to send more xp in my map as on other why that 2 teams more use the tank and the truck (destruct and repair)
I finnaly have make my first really no lag map.
For the time from map 30 minutes is too big need to reduce ? 15 minutes ?
For the constructible xp bonus yeah this is one special stuff, i decide to send more xp in my map as on other why that 2 teams more use the tank and the truck (destruct and repair)
I finnaly have make my first really no lag map.
For the time from map 30 minutes is too big need to reduce ? 15 minutes ?
i guess we could collect more experiences and see then, ofc it can be totally different at ps#1 for example than it was at ps#3 with less players.
and anyways if it seems that it should be less i think every server owner, at least here in PS, knows how to make separate map scripts to change time limit
thx for diamond
DMG_Kowi wrote:Oke man, I like the map. But 2 things:
- too much time (30 minutes); it should be maximum 20 minutes
- why engy gets such insane amount of xp for reparing the tank?
Hope there is nothing wrong with ur eyes
as necro alrdy explained why
Necromancer wrote:For the constructible xp bonus yeah this is one special stuff, i decide to send more xp in my map as on other why that 2 teams more use the tank and the truck (destruct and repair)
- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Ok i job on the revision 1 from map.
Map time limit reduced to 20 minutes, and the xp to construct and destroy truck and tank is reduced to 20.
Map time limit reduced to 20 minutes, and the xp to construct and destroy truck and tank is reduced to 20.
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