suprise surprise - MOD change

Old server topics and posts from 2011, Read only
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Postby Ajit » Wed Apr 27, 2011 16:27

Diamond wrote:Sounds interesting, but i have a question- how does adre function now?


adre off

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Postby DMG_Kowi » Wed Apr 27, 2011 16:29

I don't have patience to read all this, but about landmines there's probably some setting.
What seened little weird for me is that frag info displays at the top of the screen, so that sometimes I don't notice my frag (if many guys hit one enemy) :D However I haven't looked into options if it can be changed.

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Postby Sebbel » Wed Apr 27, 2011 17:08

icefrost wrote:ye rifle and mines are too strong, else i kinda like it. maybe also add 10 or 15 maps like before to the vote-system, instand of 5.


ok.. but before i touch damage, i want to see experiences with more xp

i made those map-vote -amount smaller.. to "force" a bit more "rotation style"
i mean... dont want the same 10 maps played out of 20 to give sometimes new maps a better chance to get voted.. thats why its smaller since 2 weeks

Ajit wrote:rifle is waaaaaaaaay to overpowered
I had acc 50 in baserace with k43. those hitboxes are so big with k43/garand. im shooting from one side to another side of a map and I kill 3 guys and they can't hit me and I hit every single bullet.


ya the body hitboxes are bit bigger

out of documentation :
g_realHead [boolean]

Head hitbox will follow the player animation, just like ETPro. This is HIGHLY recommended.

0 : Disable
1 : Enable

Default: 1

g_realBody [boolean]

Reworked in 1.4, old code had bugs.
Enable or disable N!tmod realistic body hitbox. If enabled, the body hitbox will be smaller, normal body hitbox is really big compared to the player, that can result in getting a bodyshot on a player that you are not aiming at.
These hitboxes have been integrated to give server admins the possibility to use a fun mod with “competitionâ€￾ hitboxes. If you use these hitboxes, you should notify it to your server players, it's gonna be slightly harder to hit players and they might complain about that.


0 : Disable
1 : Enable

Default: 0

atm default values setted.. maybe that "bigger body" makes ur acc too good :D
but thinking about bruce, tomsen, ersi etc.. they need the BIG ones to hit anything

Diamond wrote:Sounds interesting, but i have a question- how does adre function now?


adre is default... i think everyone with med skill 4 got it no matter which class player plays (should not be off, garfy)

DMG_Kowi wrote:I don't have patience to read all this, but about landmines there's probably some setting.
What seened little weird for me is that frag info displays at the top of the screen, so that sometimes I don't notice my frag (if many guys hit one enemy) :D However I haven't looked into options if it can be changed.


i think i read about setting for kill- message.. but dunno if it was serversetting or clientsetting

about landmines.. lets spec it a bit^^
wait for panzermines on higher skill-lvl^^
sometimes you lose - sometimes the others win

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Postby DMG_Kowi » Wed Apr 27, 2011 17:28

And about landmines:
-players MUST learn NOT to place landmines in EVERY damn passage, cause now they HURT teammates and contrary to intentions they can make defending obj more DIFFICULT and lead teammates to fury

-it's good that bots don't make own mines explode, cause if they were... u can imagine

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Postby Sebbel » Wed Apr 27, 2011 17:38

DMG_Kowi wrote:And about landmines:
-players MUST learn NOT to place landmines in EVERY damn passage, cause now they HURT teammates and contrary to intentions they can make defending obj more DIFFICULT and lead teammates to fury

-it's good that bots don't make own mines explode, cause if they were... u can imagine


now u should be more patient and read topic.. u will find that with next restart mines will be protected from teammates
sometimes you lose - sometimes the others win

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Postby Ajit » Wed Apr 27, 2011 17:49

didnt notice adre cos noone wasnt lvl 4 yet :P

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Re: noooooo

Postby ErsGuterJunge » Wed Apr 27, 2011 17:59

Bruce23 wrote:but my xp are gone damn :evil: :evil:





Bruce u can have skill without xp :>

look at me. iam your master :good:

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nooo

Postby Bruce23 » Wed Apr 27, 2011 18:30

noo i just can play with so many xp cause seeing it makes me happy :D

whatever...my suggestion is, that make/let spawntime like it is on et-pro and we get allowence for selfkill ???

would be something more different from other ps-servers :wink:
on this mod you also have not so much ammo as you have on nq.
selfkill would help :P
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Postby SpyCow » Wed Apr 27, 2011 18:48

I have a better idea instead of making it more ETpro...
Make permanent Ammo/Medic cabinents or cabinets or whatever it's called :wink:
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Re: nooo

Postby Sebbel » Wed Apr 27, 2011 18:53

Bruce23 wrote:noo i just can play with so many xp cause seeing it makes me happy :D

whatever...my suggestion is, that make/let spawntime like it is on et-pro and we get allowence for selfkill ???

would be something more different from other ps-servers :wink:
on this mod you also have not so much ammo as you have on nq.
selfkill would help :P


well brucy.. ps2 was with nq 1.2.5 and etpro a typical pro-setted server with selfkill and no dj and stuff.. in admin forum i suggested a mix between old ps2 and old ps5 for similar ideas.. but now its ps5 and out of history and from reg-players this is no real "pro-setted" server. im glad to read opinions from "pro-experienced" people like icy, ajit or you bruce (to tell your name in one line with the pro-pros) that its nice to play here, but settings will become balanced... more fun-related...
in the end the regs will decide.
but to repeat myself - dont connect and write ur thoughts of 10 mins trying.. lets play few days and then talk about what most want......
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Postby lazy-lion » Thu Apr 28, 2011 14:41

Thanks Sebbel!
N!tmod is a very nice mod, I see.
I will play some more on ps5 now. :)

*mwuahaha xp resetted* :twisted:
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Postby Dutchman » Thu Apr 28, 2011 16:59

ok so far:
engy lvl 5 = bomb (throwable dyna explodes with nade timer)
covy lvl 5 = reload sniper while scoped

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Postby DMG_Kowi » Thu Apr 28, 2011 17:12

Dutchman wrote:engy lvl 5 = bomb (throwable dyna explodes with nade timer)

lol, really? :D ahahahha

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Postby Ajit » Thu Apr 28, 2011 17:19

Dutchman wrote:ok so far:
engy lvl 5 = bomb (throwable dyna explodes with nade timer)
covy lvl 5 = reload sniper while scoped


is it possible to destroy barrier with that ?

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Postby DMG_Kowi » Thu Apr 28, 2011 18:02

rather not

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Postby Dutchman » Thu Apr 28, 2011 18:13

Ajit wrote:
Dutchman wrote:ok so far:
engy lvl 5 = bomb (throwable dyna explodes with nade timer)
covy lvl 5 = reload sniper while scoped


is it possible to destroy barrier with that ?


havent tried it yet :D its fun to kill mass people with though as its bigger explosion then a nade and it kills people in 1 shot :D

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Postby Sebbel » Thu Apr 28, 2011 18:35

Ajit wrote:
Dutchman wrote:ok so far:
engy lvl 5 = bomb (throwable dyna explodes with nade timer)
covy lvl 5 = reload sniper while scoped


is it possible to destroy barrier with that ?


with scoped sniper not.. with bomb didnt test^^
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Postby DMG_Kowi » Thu Apr 28, 2011 18:39

Sebbel wrote:
Ajit wrote:
Dutchman wrote:ok so far:
engy lvl 5 = bomb (throwable dyna explodes with nade timer)
covy lvl 5 = reload sniper while scoped


is it possible to destroy barrier with that ?


with scoped sniper not.. with bomb didnt test^^


:D owned

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lool

Postby Bruce23 » Thu Apr 28, 2011 18:40

well guys it seems this a kind of al-Qaida tactic, isnt it ?? :lol: :lol: :lol:
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Postby DMG_Kowi » Thu Apr 28, 2011 19:30

Hey, isn't damage higher now?
And one more thing - there is something different with rebounce (when you jump again when landing previous jump).

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Postby Dutchman » Thu Apr 28, 2011 19:40

ok bomb cant blow objectives :D but can just 1 shot 10000 people :D

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Postby deep » Thu Apr 28, 2011 20:40

DMG_Kowi wrote:And one more thing - there is something different with rebounce (when you jump again when landing previous jump).

It's called JayMod double jump.

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Postby Toup » Thu Apr 28, 2011 20:57

Sebbel, your operation was a succes, the servers is again filled up with nabs :DD. Joking, but nice work you did here, congratulations.

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Postby davies » Thu Apr 28, 2011 21:00

I'm completely open to this changes to get our beloved PS#5 full again, and I was really surprised

This mod is ridicilous. Worst thing what ever happened to PS#5. Sorry guys, but with this sh*t on the server you won't see me around.
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Postby deep » Thu Apr 28, 2011 22:04

Imo the server isn't that much different: same ppl - same camping and whoring as usual. Though this mod is new to me and i'll give it a couple more tries, because to this day my skill doesn't want to appear there :lol: . (might just be my default cfg..)

Oh and does any1 else also feel a sort of increased fastness in gameplay? Or is it just me? Feels like quake 3 arena.

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