suprise surprise - MOD change
116 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
Ajit wrote:hitboxes are not normal at all
if axis is attacking then they got bigger spawntime then allies
bit wierd that in smaller map there is doublejump (adler) and in bigger map there isnt (fueldump)
yep-
@element.. check the documentation .. it is also quoted here earliere in topic
out of documentation :
g_realHead [boolean]
Head hitbox will follow the player animation, just like ETPro. This is HIGHLY recommended.
0 : Disable
1 : Enable
Default: 1
g_realBody [boolean]
Reworked in 1.4, old code had bugs.
Enable or disable N!tmod realistic body hitbox. If enabled, the body hitbox will be smaller, normal body hitbox is really big compared to the player, that can result in getting a bodyshot on a player that you are not aiming at.
These hitboxes have been integrated to give server admins the possibility to use a fun mod with “competition†hitboxes. If you use these hitboxes, you should notify it to your server players, it's gonna be slightly harder to hit players and they might complain about that.
0 : Disable
1 : Enable
Default: 0
if u read it .. only HEAD is original etpro.. body is bigger... but not "how big exactly"
@garfy: for sure u talk about railgun.. im confused, too but even in original its that axis got longer spawntime.. dunno if that is "bug" or planned to do so. we can talk about even spawntimes in railgun or switch it.. but in scripts folder of pak 0 the railgun.arena shows 30 axis, 20 allies.. same in custom map railgun.eu i found in my etmain to compare.
the reason where doublejump is disabled or not is not based on the mapsize.
its more to prevent "doublejump for objective"
i know in adler and frostbite its easier for "runners" to do object very fast... but its more about preventing jumping over barriers before they are destroyed (best examples fueldump or delivery) or to prevent getting object on too short ways that would not be possible without dj (for example radar)...
ok there are some side-effects like roofjumping on adler or jumping over truck to floor on frostbite.. that would justify to switch it off... but that are not the major probs compared to walljump on supply, fueldump etc....
sometimes you lose - sometimes the others win
Sebbel wrote:ok there are some side-effects like roofjumping on adler or jumping over truck to floor on frostbite.. that would justify to switch it off... but that are not the major probs compared to walljump on supply, fueldump etc....
Jump from truck to floor on frostbite in also possible (and not that hard) without doublejump and on etpro.
I didnt read rest, i hope i got atleast near the current topic.
No, the body hitboxes are also ETPro, i extra asked Nitrox for that, as i didn't believe aswell.
He said that the g_realbody "1" setting, are smaller ETPro hitboxes.
If you play with g_realbody 1 you believe it pretty fast that they are ETPro ones.
Or just face a very good player, you will notice that you won't hit him pretty well if you don't follow the movements.
In ETPro every1 has a higher skill in avarage so it feels that the hitboxes are different.
Though crap.
Also: ETPro hitboxes aren't "small".. they are rather BIG, bigger than NQ 1.2.9 hitboxes.
Just try: shoot between head and shoulder.. where is still air.. voila.. hit..
+ there is also that prone behaivour.. if you snipe a proned player frontal to the head it's no hs..
They will change it in future releases.
He said that the g_realbody "1" setting, are smaller ETPro hitboxes.
If you play with g_realbody 1 you believe it pretty fast that they are ETPro ones.
Or just face a very good player, you will notice that you won't hit him pretty well if you don't follow the movements.
In ETPro every1 has a higher skill in avarage so it feels that the hitboxes are different.
Though crap.
Also: ETPro hitboxes aren't "small".. they are rather BIG, bigger than NQ 1.2.9 hitboxes.
Just try: shoot between head and shoulder.. where is still air.. voila.. hit..
+ there is also that prone behaivour.. if you snipe a proned player frontal to the head it's no hs..
They will change it in future releases.
DMG_Kowi wrote:It is little bit irritating that in every mod we have another hitboxes. But to be honest, for me accuracy isn't that bad in N!tmod. I hit enemies pretty good, though high accuracy always was my domain. And HS scoring is good for me too, I don't really see big difference from nq 1.2.9.
But what is surprising to me is that aiming head with sten/mp34 seems kinda difficult. Normally with sten you make 2, 3 times more hs than frags, here it's 1:1 proportion, however I haven't practiced sten for some time and maybe that's way.
Rifle nades weak??
Every close explosion blasts you into pieces, unlike nq. Generally exploding weapons have huge area of damage in comparison to nq.
Sten is way more accurate then mp/tomy for me atleast ;P (i score alot more hs with sten so sten is fine )
- dirtyharry
- Posts: 232
- Joined: Tue Sep 11, 2007 0:00
- Location: belgium/PS#5
sebbel please put off damage of own mines off...........if we plant with 3 engies mines (like map marahech) than you dont know what mines or from yourself
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Don't make things like it were before ( I mean changing panza for example).
Server was empty and one of the reasons was some settings.
Keep N!tmod settings as they are now pls
Server was empty and one of the reasons was some settings.
Keep N!tmod settings as they are now pls
dirtyharry wrote:sebbel please put off damage of own mines off...........if we plant with 3 engies mines (like map marahech) than you dont know what mines or from yourself
looking at mine shows u the name of the planter.
enable the crosshair namedrawing in menu->nitmod -> hud if it doesnt work for u
and.. watch ur u walk
i think i read its possible to switch off own minestep on upper version.. but dunno exactly and i think its not so bad if u are able to watch names of mine-planter
for me the panzer is doing well at it is atm.
sometimes you lose - sometimes the others win
- dirtyharry
- Posts: 232
- Joined: Tue Sep 11, 2007 0:00
- Location: belgium/PS#5
Sebbel wrote:dirtyharry wrote:sebbel please put off damage of own mines off...........if we plant with 3 engies mines (like map marahech) than you dont know what mines or from yourself
looking at mine shows u the name of the planter.
enable the crosshair namedrawing in menu->nitmod -> hud if it doesnt work for u
and.. watch ur u walk
i think i read its possible to switch off own minestep on upper version.. but dunno exactly and i think its not so bad if u are able to watch names of mine-planter
for me the panzer is doing well at it is atm.
sebbel but if you all the time to watch mines how you can to play game than??????
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