[PS1] Map Suggestions
GooGle wrote:bah please no chickenbucket its just a map with really huge lags we had it before on ps..
saberpeak would be nice or some snipermap?
Well i haven't ever experienced lag problems with chickenbucket... Maybe its because your computer sucks?
And saberpeak could be used as sniper map for a big part
i really wanna see saberpeak back in ^^ haven't played it in such a long time.
<icy> seems a guy i know from seeing gave it to me on the mens toilet
Death wrote:GooGle wrote:bah please no chickenbucket its just a map with really huge lags we had it before on ps..
saberpeak would be nice or some snipermap?
Well i haven't ever experienced lag problems with chickenbucket... Maybe its because your computer sucks?
And saberpeak could be used as sniper map for a big part
i really wanna see saberpeak back in ^^ haven't played it in such a long time.
played for days on our own server eh death?
Chickenbucket with knife only would we nice indeed.
alltought would be bit messy with 38 ppl but, imo it makes it more fun
I think we need some more originality in our campaign, at the moment I think that most maps that are in the actual rotation have been really really often in PS#1 map rotation. I suggest a couple of refreshing maps:
Supply Depot (with single jump, double jump causes people jumping over walls)
Secret Bay (good teamwork map)
Password2
Rushers2 (single jump, better for gameplay and prevents DJ for obj)
That was it
Supply Depot (with single jump, double jump causes people jumping over walls)
Secret Bay (good teamwork map)
Password2
Rushers2 (single jump, better for gameplay and prevents DJ for obj)
That was it
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Death wrote:The idea is indeed good smad, however the single jump part not.
Single jump ruins it for most people at PS1,
I like Single jump too, especially in maps like Supply depot but it's not something for PS1.
Say me, why not?
DMG_Kowi wrote:Yeah, and 17 vs. 17 at 8 p.m.
And? You think this map is unplayable with 17 vs. 17?
Let me be clear:
I wish PS#1 is a server where people play for objective, since single jumps prevent people from being rambo/runaway players, why not give it a chance?
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Smadje wrote:DMG_Kowi wrote:Yeah, and 17 vs. 17 at 8 p.m.
And? You think this map is unplayable with 17 vs. 17?
Yes, I think so. Supply Depot is good suggestion for any other ps server (and it is in their rotations), but not for ps1. Imagine, that for example 5 guys constantly camp in controls room. Is there any chance for engineer to repair controls??
However, other true is that on ps1 there are other standards for playability: it is running around and doing slaughter by all possible means instead of doing objective. Then, ok, let's have Supply, but plaese, without dj.
egglaf wrote:Smadje wrote:
Let me be clear:
I wish PS#1 is a server where people play for objective, since single jumps prevent people from being rambo/runaway players, why not give it a chance?
PS1 is often partially crowded with rambo/runaway players...
And do you like that? There is a lot better gameplay experience if people actually work together to reach something (EVEN on NQ), instead of mindless fragging. That is what I am currently missing on PS#1.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Idk whether was an idea, but mby do goldrush, and marrakech or only one of these 2 times in rotation. Much ppl like and wait for this maps. For example 2 diferent versions of these map?
If is not good idea:
Out:
- Darji
- Industry II
- Sands Of The Time
In:
- Oasis
- Oil Raid
- Tower
If is not good idea:
Out:
- Darji
- Industry II
- Sands Of The Time
In:
- Oasis
- Oil Raid
- Tower
Great spirits have always encountered violent opposition from mediocre minds. - Albert Einstein
But goldrush and marrakech have square shape. Oasis is rather narrow so it is easier to block all ways. Btw even goldrush or marrakech are unplayable on ps1 when it's like 15vs15+.
my suggestion:
darji OUT
Why? This map is stupid labyrinth. Only map where it is possible to run around for 5 minutes without meeting any opponent. It's boring like hell.
my suggestion:
darji OUT
Why? This map is stupid labyrinth. Only map where it is possible to run around for 5 minutes without meeting any opponent. It's boring like hell.
Oasis has four ways of the first allied spawn to the flag. Three of them are quite near to each other. Axis have always the higher grounds and better (camp) positions. The fourth way, the tunnel, is also very easy to defend for the axis, since allies have to climb up a ladder. This all together creates often a enormous slaughterhouse where the allies become massacred.
Oasis is a very nice map, but sadly not for a fully crowded PS#1 in my opinion.
Oasis is a very nice map, but sadly not for a fully crowded PS#1 in my opinion.
Remove:
Darji
Warbell
Sands of Time
IntelCenter
Add:
Chateau Voilegarde
UJE 00
Praetoria Ep2
Secret Bay
and perhaps UJE VIP b3 or CTF Face or Stargate 1945
Please change the rotation and make it more breezy, new maps/more maps = server more playable and more interesting to play on.
Darji
Warbell
Sands of Time
IntelCenter
Add:
Chateau Voilegarde
UJE 00
Praetoria Ep2
Secret Bay
and perhaps UJE VIP b3 or CTF Face or Stargate 1945
Please change the rotation and make it more breezy, new maps/more maps = server more playable and more interesting to play on.
Once upon a time there was a Drum and a Bass, on first date they kissed, second date they planned to marry, then they married and became Drum'n'Bass. On they honey moon they had sex and after 9 months DUBSTEP WAS BORN !
St-Shadow wrote:Remove:
Darji
Warbell
Sands of Time
IntelCenter
Add:
Chateau Voilegarde
UJE 00
Praetoria Ep2
Secret Bay
and perhaps UJE VIP b3 or CTF Face or Stargate 1945
Please change the rotation and make it more breezy, new maps/more maps = server more playable and more interesting to play on.
+1 for these map changes, except UJE 00. Instead of it I'd prefer CTF Face.
CTF Face to have a sniper map in the rotation, since they is not one atm.
"Football is a simple game; 22 men chase a ball for 90 minutes and at the end, the Germans always win." - Gary Lineker
- Dre_of_chaos
- Posts: 281
- Joined: Mon Aug 17, 2009 0:00
isnt ctf_face the spawnkill map that gives a lot of problems? yeah maybe dont add that
https://account.hirezstudios.com/tribes ... al=1248832 tribes ascend!!
St-Shadow wrote:Remove:
Darji
Warbell
Sands of Time
IntelCenter
Add:
Chateau Voilegarde
UJE 00
Praetoria Ep2
Secret Bay
and perhaps UJE VIP b3 or CTF Face or Stargate 1945
Please change the rotation and make it more breezy, new maps/more maps = server more playable and more interesting to play on.
-1
The maps you want out are great maps
The maps you want in however are good too,
UJE00 is one of my favourites so +1 for that one
Preatoria also a nice map
and CTF Face was in not so long ago so maybe Stargate 1945 is better ... it's been a while since that one was in rotation.
For the maps i want out i dno
But don't forget to put saberpeak in bowy <3
PS: This is the first topic on the forums with 100 pages?
EDIT: No damn Signature and avatar requests is the only bigger topic with over 120 pages
<icy> seems a guy i know from seeing gave it to me on the mens toilet
egglaf wrote:Axislab would be great, and as death said don't forget saberpeak
Saberpeak is not suitable for PS#1:
1. It is a know lag map
2. Objective is hard, map won't be played for objective, but mainly for camping
3. Landmines that can't be tripped by teammates are an known unfair weapon for defending team. 2 of the 3 entrances to the submarines can be blocked by landmines, and the other one is really hard to reach.
4. The combination of double jump and the submarine area is really unfair, defenders can climb out of sight and take every single attacker out.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
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