[PS1] Map Suggestions

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Postby DMG_Kowi » Mon Jun 06, 2011 12:15

You got right Smadje. But mines are general problem of most maps (advantage for defeners), including basic ones: goldrush (road to 2nd tank barrier), oasis (old city flag), etc.

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Postby Old-Owl » Thu Jun 09, 2011 22:25

Don't forget that a jewel map was created. Now improved as b6a version.

Here the link: it's free of course :)

http://www.dark-alchemy.com/ftp/etfiles ... er_b6a.zip
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Postby Death » Thu Jun 09, 2011 23:59

If it's the map i remember then i can say it wasnt my favourite :>
Bit weird map but thats probably my fault ^^

So maybe give it another try... different times, different choices.
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Postby Dre_of_chaos » Mon Jun 13, 2011 17:15

new maps are needed, don't care which maps go in/out, just needs a bit of change

replace 10 of the maps in the current campaign so we can have a bit more fun again

thanks!

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Postby -Gighen- » Mon Jun 13, 2011 17:56

OUT
-subway
-sandsOFtime
-fueldump
-darji

IN
-UJE 00
-Preatoria
-Oasis

-Gighen-
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Postby BOWDOWN » Tue Jun 14, 2011 10:06

Last changes :

Maps Out :

Warbell
Fueldump
IntelCenter
Vesuvius
Falcon
Sands Of Time
Darji


Maps In :

MLB Carnage Canyon
Praetoria : Hell On Wheels
Bridges
Chateau Voilegarde
Radar Summer
MLB Hotchkiss
UJE 00




Enjoy it !!!

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Postby hdoubls » Tue Jun 14, 2011 14:38

Well done Bowy :)
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Postby icefrost » Tue Jun 14, 2011 15:44

imo also consider to add smaller maps for the evenings, or run a other campaign in the evenings. most maps are no point to play at 5on5 for example.
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Postby Dre_of_chaos » Tue Jun 14, 2011 16:32

icefrost wrote:imo also consider to add smaller maps for the evenings, or run a other campaign in the evenings. most maps are no point to play at 5on5 for example.


indeed, add minas tirith

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Postby lazy-lion » Tue Jun 14, 2011 19:50

Dre_of_chaos wrote:
icefrost wrote:imo also consider to add smaller maps for the evenings, or run a other campaign in the evenings. most maps are no point to play at 5on5 for example.


indeed, add minas tirith


Well, I think Minas Tirith is way too small for in the evening when playing 5o5. :DD

But I agree with ice, it would be nice if something like that could run.

Btw. I like the maps you put in bow, thanks. :)
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Postby St-Shadow » Tue Jun 14, 2011 20:12

Thanks Bow!!!
Well changed, will enjoy it for sure :)
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Postby Greg » Tue Jun 14, 2011 20:15

Good changes :)

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Postby cabrita » Tue Jun 21, 2011 10:52

im happy that the chateu voilegard is back :D all the time the comuniti is getter up there :beer: Image
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Postby Smadje » Sat Jun 25, 2011 10:34

There exists a UJE_00 version in wich the allies in the last stage spawn in the braboheim village(where the tank ends). Wich make the objective a bit harder for axis. I suggest to replace our current version of UJE_00.

Smad
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henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby St-Shadow » Sat Jun 25, 2011 12:13

Smadje wrote:There exists a UJE_00 version in wich the allies in the last stage spawn in the braboheim village(where the tank ends). Wich make the objective a bit harder for axis. I suggest to replace our current version of UJE_00.

Smad


Mentioned version is much better. I have been actually surprised the other version has been added. Definitely agreed with Smad.
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Postby DMG_Kowi » Sun Jun 26, 2011 18:13

Like I usually do from time to time, I'll suggest maps out:
- chateau voilegarde
- sands of time
- mlb carnage canion

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Postby egglaf » Sun Jun 26, 2011 18:25

DMG_Kowi wrote:Like I usually do from time to time, I'll suggest maps out:
- chateau voilegarde
- sands of time
- mlb carnage canion


Then for me the opposit:

Maps in:.

- king of the hill (if that is too laggy: tower)
- minas
- UJE vip

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Postby Greg » Sun Jun 26, 2011 18:53

Maps in:
first: too much time without --- tower--- :)
and second: CastleAttaaaaaack!!! :P


Maps out:
too muuuuuuch time with ---Bace Race--- :)
and second: Industry II - for me too grey and sad
8O

cya :twisted:
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Postby DMG_Kowi » Sun Jun 26, 2011 21:12

my opinion on those suggestions (who cares about my opinion anyway):

- king of the hill - poor map
- minas, uje vip - ok!

- tower - never! get lost Spycow!
- castle attack - not my favourite map, but ok

- baserace an industry out?? ur crazy, these are great maps for fragging

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Postby Smadje » Mon Jun 27, 2011 0:55

Greg wrote:Maps out:
too muuuuuuch time with ---Bace Race--- :)
and second: Industry II - for me too grey and sad
8O

cya :twisted:


I completely agree.

Baserace is already borring for ages, noone in PS#1 tries to do that objective, it is just 1 big mindless frag area. Go play other games if you are into this, since et is about objectives and usually about progress and different stages in one single map. Baserace just does not encourage our players to succeed in points mentioned above.

Industry is a map with (for me) much lag, a borring objective and extremely slow tank, it just ain't fun to play. Only fraggeeks are interested in such a map, and since PS#1 is supposed to be a objective server, this map should be out of rotation.

Maps in:

Secret Bay (New map for PS#1, though a good objective and requires some teamwork)
Alienz_base (custom version of ET_Base, a bit bigger objective and maptime)
Haunted Mansion
ParisBastille
GraveRobbery
Last edited by Smadje on Mon Jun 27, 2011 9:32, edited 1 time in total.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby DMG_Kowi » Mon Jun 27, 2011 7:45

Ahahaha, since when PS1 is objective oriented? Maybe treat those two as a fun maps.

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Postby Lurtz » Mon Jun 27, 2011 8:39

Actually he is right, but only small group of players. They are making hugeee difference even when server is full.
+1 Industry, maybe 2tanks Final/Stalingrad Final?
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Postby Death » Tue Jun 28, 2011 12:14

Old baserace out? -> New baserace in?

http://www.wolffiles.de/index.php?news-115
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Postby LyoLevi » Tue Jun 28, 2011 23:44

psl_koth :)
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Postby Dre_of_chaos » Thu Jun 30, 2011 13:21

remove bridges
add graverobbery

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