PS1 will be upgraded to NQ 1.2.9
- Dre_of_chaos
- Posts: 281
- Joined: Mon Aug 17, 2009 0:00
medpacks and adrenaline use a different energy bar as medic
riflenades/dynamite and adrenaline use a different energy bar as engi
so smoke/satchel and adre for cov op and panzer with adre for soldier and airstrike with adre for field ops probably
please change this back to how it was
riflenades/dynamite and adrenaline use a different energy bar as engi
so smoke/satchel and adre for cov op and panzer with adre for soldier and airstrike with adre for field ops probably
please change this back to how it was
https://account.hirezstudios.com/tribes ... al=1248832 tribes ascend!!
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Well I think there is no way to get only one bar as far as I know.
-*S
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S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
I only can totally agree with Dre and i would like to bring home the message that this is a total fail. It has nothing to do with the game to take every 5 seconds the adrenaline syringe. You can't hear anything because everyone is always in the air jumping over half of the map in 0,5 seconds. It simple annoyed me ealier on PS#5 + 3 and now, the same .... on PS#1 .
The Garant hasn't got any spread, means, you can easily shoot like a sniper weapon without using the scope on very very large distances. Maybe it's not clever to say it public, but in my eyes it's a total improvement for the worse.
Everything involves around using adre.
BOWDOWN wrote:Ok guys, here we are. The switch is done. Test the mod and report bugs or wired things you notice . Settings are same than on 1.2.3 so uneventfully you wont notice big changes and the mod most run smoothly. Have fun .
The Garant hasn't got any spread, means, you can easily shoot like a sniper weapon without using the scope on very very large distances. Maybe it's not clever to say it public, but in my eyes it's a total improvement for the worse.
Everything involves around using adre.
tomsen wrote:I only can totally agree with Dre and i would like to bring home the message that this is a total fail. It has nothing to do with the game to take every 5 seconds the adrenaline syringe. You can't hear anything because everyone is always in the air jumping over half of the map in 0,5 seconds. It simple annoyed me ealier on PS#5 + 3 and now, the same .... on PS#1 .BOWDOWN wrote:Ok guys, here we are. The switch is done. Test the mod and report bugs or wired things you notice . Settings are same than on 1.2.3 so uneventfully you wont notice big changes and the mod most run smoothly. Have fun .
The Garant hasn't got any spread, means, you can easily shoot like a sniper weapon without using the scope on very very large distances. Maybe it's not clever to say it public, but in my eyes it's a total improvement for the worse.
Everything involves around using adre.
Last edited by Ajit on Thu Aug 11, 2011 13:56, edited 1 time in total.
- Dre_of_chaos
- Posts: 281
- Joined: Mon Aug 17, 2009 0:00
absolutely no spread on rifle
snipers can reload when zoomed in
the seperate energy bar for adrenaline
yeah.. this sucks
snipers can reload when zoomed in
the seperate energy bar for adrenaline
yeah.. this sucks
https://account.hirezstudios.com/tribes ... al=1248832 tribes ascend!!
@ Tomsen : i was talking about settings and indeed with Seby we did all possible to keep same settings than on PS1. Now, each upgraded version add some improvements , some good and some bad imo , i can try to change some of them but part of those adds are impossible to change, this double energy bar is one of them. At least i did n t found any way to have same bar than on 1.2.3 and i m not sure it will be possible. I was also one of those pro 1.2.3 and tried to keep this mod on PS1 as long as i could, but we had to switch on more recent mod for the reasons you know. Now that the swicth is done, all we can do is to accept some changes (which are mod's default and can't be changed) , even those crapy ones.
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
BOWDOWN wrote:and i m not sure it will be possible.
Nope, it was a structural change in the mod.
"When the pin is pulled, Mr. Grenade is not our friend."
I agree, rifle shot shall be spreaded, this is far beyond crap, this weapon is now way too powerfull, what to do, lets wait for more fixed version
Once upon a time there was a Drum and a Bass, on first date they kissed, second date they planned to marry, then they married and became Drum'n'Bass. On they honey moon they had sex and after 9 months DUBSTEP WAS BORN !
Both regular and sniper rifle seem to be far too accurate on mid ranges, don't really know what's the problem if the spread is supposed to be the same. Especially sniper rifle appears very out of line because it can now dominate all ranges.
A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?
A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?
Quack!
Vaakku wrote:A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?
If you had played ps3/ps5, it would have been normal for you. I got used to play with single pistol, it's fine. If you play some time with single pistol, then if you are given akimbo u can feel somehow powerful. ohohohoho
vulcan wrote:For me, single pistol is also default in all classes.
Today I've played several times with engineer and every map I got single pistol as default.
~Sneaky
it is something in your cfg, someone told me today what it was but I can find it back and I don't know anymore who said it to me, it was something like set cg_limbo_secondary "2" or set cl_limbo_secondary "2"
EDIT: Found it, check this link: http://shitstorm.org/noquarter/wiki/ind ... _secondary
DMG_Kowi wrote:Vaakku wrote:A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?
If you had played ps3/ps5, it would have been normal for you. I got used to play with single pistol, it's fine. If you play some time with single pistol, then if you are given akimbo u can feel somehow powerful. ohohohoho
I wouldnt say powerful, I'd say slow and unaccurate. The only advantage of akimbos is double ammo
- FALBIK
- Posts: 2641
- Joined: Sat Apr 14, 2007 0:00
- Location: .....POLAND............ -|PS|- repository
hdoubls wrote:Hi my friends..
Lot of players are whining today for the new NQ version, I suggest to call a vote in this topic for choosing the new or old (1.2.3) NoQuarter...
Regards.
"Don't walk in front of me, I may not follow; Don't walk behind me, I may not lead; Walk beside me, and just be my friend."
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