TJMod 1.6.6 Now Available at PS7

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TJMod 1.6.6 Now Available at PS7

Postby warren-the-ape » Sat Aug 20, 2011 13:06

As of today, TJMod 1.6.6 will be running at PS7 as the default mod (on popular demand ;)).

Most settings (voting etc.) should be pretty much the same, but there are probably still some little tweaks needed here and there. Feel free to post them here.

Aside from the serverside settings there are additional clientside settings as well. Check them out in the options menu (ESC > TJMod).

If you feel that some maps are still missing, let us know.

Have Fun!

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Last edited by warren-the-ape on Thu Jul 19, 2012 17:12, edited 1 time in total.
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Postby lazy-lion » Sat Aug 20, 2011 17:01

Weeeee finallyyyy. xDDD

Thank you Warren. :)
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Postby __Mr-Unknown__ » Sat Aug 20, 2011 17:07

Some good old trickjumping, always nice!

Gonne check it out when i have the time for it ^^

Nice job warren :)
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Postby deep » Sat Aug 20, 2011 17:19

Maybe it's possible to disable Panza as it's abused a lot by nubs like icy and such.
Also noticed that /noclip isn't cheat protected.

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Postby Lawek » Sat Aug 20, 2011 17:29

maybe panza can stay.? not all ppl are good at tj sometimes is needed :P . yep noclip can be off.
yep finally ;p thx Mate ;)
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Postby deep » Sat Aug 20, 2011 18:09

Lawek wrote:maybe panza can stay.? not all ppl are good at tj sometimes is needed :P . yep noclip can be off.
yep finally ;p thx Mate ;)
Sometimes... on every jump? :D. Well it's not my call anyway. I just think that If you use panza always on a certain jump, then you will never learn it. And i would hate to see those new players doing whole maps just panza-jumping everything, they will get easily bored and lose interest in tj. But this is just my opinion.

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Postby DeXt3R » Sat Aug 20, 2011 18:13

god job Warren :beer: :)

cya there :banana:
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Postby icefrost » Sat Aug 20, 2011 18:20

at the moment the server crashes constantly around every hour and loads the map chocojump as default i guess, maybe u can check that warren?

another error we found, is that !listcmds doesn't display all commands atm (stops somewhere at lvl 2 commands and starts to display again at lvl 17 above the commands.

else it's a rly nice mod and i'll enjoy it a lot, ty. :)
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Postby Scary » Sat Aug 20, 2011 18:41

Nice! Now i dont need to change cfgs all the time. :>
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Postby DMG_Kowi » Sat Aug 20, 2011 19:30

I've just came back home today and woo, surprise. Must chesk out quickly cause tomorrow I'm leaving again for several days.

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Postby deep » Sat Aug 20, 2011 19:46

55thTrickjump
999gamma 2 Beta 3
Airmaxjumps Final
Funjumpsmap Beta 3
EWP Castlejump Final
EWP Gamma 3.1
Fearjumps
SnakeJumps
Tutorialjump 2
Vipjump 3
Wernerjump final
Yavejump Beta 1
Zerojumps 2

:)

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Postby Plastic_Jesus » Sun Aug 21, 2011 10:32

Well there seems to be a newer version of TJMod and it is 1.6.7.

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Postby warren-the-ape » Sun Aug 21, 2011 12:45

icefrost wrote:at the moment the server crashes constantly around every hour and loads the map chocojump as default i guess, maybe u can check that warren?


If it restarts, it's not a crash ;) But there could still be some little gremlin hiding somewhere.

another error we found, is that !listcmds doesn't display all commands atm (stops somewhere at lvl 2 commands and starts to display again at lvl 17 above the commands.


Yep, saw this as well. It could be a limitation of the mod itself but those commands should still be there (needs a bit of clean-up anyway).

/noclip should be off now.

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Saukko wrote:Well there seems to be a newer version of TJMod and it is 1.6.7.


There's no official 1.6.7, just like there's no official 2.0.0. That they exist is another story :)
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Postby deep » Sun Aug 21, 2011 13:09

Okay today we experienced those crash things again.
1st time it was just major lag (11:03 am) with only 2 players connected. And then exactly 1h later (12:03 am) it crashed (4-5 players this time).

Maps:
http://www.wolffiles.de/index.php?fileb ... at=12&tj=1

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Postby deep » Mon Aug 22, 2011 19:30

Saw some new maps (5-6) but only 3 of them work? :D

And there's a problem with teleporters in some maps, which makes certain gammas unplayable. But i guess it's not fixable?

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Postby DMG_Kowi » Mon Aug 29, 2011 22:54

ps7 pretty crowded and successful recently

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Postby CFACF » Mon Aug 29, 2011 23:22

undoubtedly very successful :D :D :D :D
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thx Falb!k :D

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Postby Death » Tue Aug 30, 2011 0:58

Nice mod + nice no-lifers like me :D = server full ;)

Anyway this mod makes it a little better + im a bit more into tj now... maybe the tj intro helped :D
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Postby Lawek » Fri Sep 02, 2011 14:20

add maps:
nekojump4
ocean_jumps_b3
habba-b2 or [!]-b2
new_style

remove 999gamma bc jump portals are bugged.
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Postby warren-the-ape » Sat Sep 17, 2011 16:36

Lawek wrote:add maps:
nekojump4
ocean_jumps_b3
habba-b2 or [!]-b2
new_style


Those 4 maps have been added :)
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Postby Lawek » Mon Sep 19, 2011 10:03

Thanks Warren ;)
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Postby deep » Tue Sep 20, 2011 0:45

There are some bugs that make certain jumps unplayable.

1st the portal bug. When players are teleporting, their speed is either reset to 0 (from the maintained speed while entering the portal) or it's set to a greater value (players are thrown too far out from the portal), which makes some jumps unplayable/annoying.

2nd is the button bug. When a button is pressed at any map, it stays down, thus can't be pressed again. This makes 'new_style' unplayable after the 1st jump.

Maybe it's possible to change some server cvars to make those problems disappear? :)

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Postby DMG_Kowi » Wed Nov 23, 2011 2:26

Hey, maybe upload Gamma Mill beta 4 on ps7. Wanna see what's new added.

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Postby Puputti » Wed Nov 23, 2011 11:07

Also some map suggestions:

- Piyojump2_r2
- elitejumps_rev
- tjwar_a1
- Dinijumps2_b2
- Freestyle
- Bloodydave-b3
- flexzjumps_b1
- island
- sb_chaos_b1
- bounce_b1

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Postby DMG_Kowi » Wed Nov 23, 2011 12:35

ou, nice bunch of maps there are
tjwar? what could it be? :)

u play Heroes 3 sometimes?

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