[PS1] Map Suggestions

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Postby Popo_Piotrek » Thu Sep 29, 2011 22:05

Maybe Cathedral, Castle Attack and Base Race will back?

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Postby BigOgr » Fri Sep 30, 2011 0:29

Popo_Piotrek wrote:(...) Cathedral(...)

Second that. :good: :beer:

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Postby egglaf » Fri Sep 30, 2011 1:56

Is CTF Halo already tried?

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Postby St-Shadow » Fri Sep 30, 2011 2:06

egglaf wrote:Is CTF Halo already tried?


It was, sucks bigtime
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Postby wuju » Fri Sep 30, 2011 10:10

I always miss some maps:

Cathedral,
Castle Attack,
Baserace,
Paris Bastille :)
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Postby wallian » Fri Sep 30, 2011 14:20


Cathedral, :bad:
Castle Attack, :good:
Baserace, :good:
Paris Bastille :good:
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Postby CFACF » Fri Sep 30, 2011 17:06

Add cathedral and paris bastille :wink: pls
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thx Falb!k :D

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Postby DonaldDuck » Sat Oct 01, 2011 0:20

Hello

Out: ET tower and Alcazaba Assault


IN:
1. Bergen (Beta4)
http://returntocastlewolfenstein.filefr ... rgen;23490

Really good old map!

2. V2 factory

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Postby CFACF » Sun Oct 02, 2011 19:12

ee this map, a different version of the goldrush .. sounds interesting does not it?

http://returntocastlewolfenstein.filefr ... 200;119965



goldrushbyfog200 :D


and
http://returntocastlewolfenstein.filefr ... dge;118466

bridge
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thx Falb!k :D

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Postby ckEy » Mon Oct 03, 2011 17:44

Greetings,

I think removing the 2 following maps might be a good idea, maps are called Saberpeak and Alcazaba Assault. The reasons for that are following:
    Saberpeak - quite a lot of players are experiencing lags on this map (today a vote was held during Saberpeak, about 18ppl have voted for skipping the map due to the lags, only 1 opposed); I think the numbers are quite clear in this case;

    Alcazaba Assault - I suggest removing this map because of two reasons:

    a) apparent imbalance at the beginning of the map, where axis are left on the open to be picked up by enemy snipers and escorting the tank is quite difficult when the teams are not perfectly balanced,
    b) another (and perhaps more serious reason) would be a map bug - command post situated near the tank route can be destroyed only in less than 40% of the cases with satchel charge, where successful destruction highly depends on the placement of a satchel charge (for instance placing the satchel right in front of the cp didn't work for me at all, placing it on the top is as far as I could gather the only way one could destroy it and such a precise placement is at times pretty hard to accomplish given the fact that the enemy spawns at the command post).

Best,
ckey

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Postby hdoubls » Mon Oct 03, 2011 18:06

ckEy wrote:Greetings,

I think removing the 2 following maps might be a good idea, maps are called Saberpeak and Alcazaba Assault. The reasons for that are following:
    Saberpeak - quite a lot of players are experiencing lags on this map (today a vote was held during Saberpeak, about 18ppl have voted for skipping the map due to the lags, only 1 opposed); I think the numbers are quite clear in this case;

    Alcazaba Assault - I suggest removing this map because of two reasons:

    a) apparent imbalance at the beginning of the map, where axis are left on the open to be picked up by enemy snipers and escorting the tank is quite difficult when the teams are not perfectly balanced,
    b) another (and perhaps more serious reason) would be a map bug - command post situated near the tank route can be destroyed only in less than 40% of the cases with satchel charge, where successful destruction highly depends on the placement of a satchel charge (for instance placing the satchel right in front of the cp didn't work for me at all, placing it on the top is as far as I could gather the only way one could destroy it and such a precise placement is at times pretty hard to accomplish given the fact that the enemy spawns at the command post).
Best,
ckey

Indeed, Marrakech 16 vs 16 , Saberpeak 7 vs 8 , and most voted for Next map
I always told it, these maps kick out our players and that is bad for PS , don't forget the master peaces of ET please!
Regards ..
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Postby BOWDOWN » Wed Oct 05, 2011 6:09

Last Changes :


Maps Out :

Saberpeak
Sands Of Time
Alcazaba
Pirates Bay
Transmitter
Supply Depot


Maps In :

MLB Temple
Casttle Attack
Glider
2 Hide
Low Tram
Hydro Dam



Enjoy it !!!!

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Postby Oxyg3n » Thu Oct 06, 2011 18:09

People are getting a bit bored of VIP, it's in rotation since some time now maybe it's time to take it off.

VIP----->Baserace (any version)
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Postby CFACF » Thu Oct 06, 2011 18:12

no no no baserase :roll: :bad:

add goldrushbyfog200 ,,, no remove vip pls
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thx Falb!k :D

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Postby Monstrkill » Thu Oct 06, 2011 22:00

Oxyg3n wrote:People are getting a bit bored of VIP, it's in rotation since some time now maybe it's time to take it off.

VIP----->Baserace (any version)


Thanks for this.... Although I again start play on PS#1 and I havent talk something but it is true... while I join always is map VIP and it is horrible.Map about nothing.Sry for my view but I see how ppl leave... :roll:
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Postby Daghel » Thu Oct 06, 2011 23:07

Oxyg3n wrote:VIP----->Baserace (any version)


Desert one
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Postby DMG_Kowi » Fri Oct 07, 2011 19:52

maps that suck atm:
ctf maat
glider
et tower
uje vip
low tram

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Postby BOWDOWN » Sat Oct 08, 2011 9:31

Map removed:


UJE VIP ------> BaseRace (Desert)


Dag's special gift :)

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Postby DMG_Kowi » Sat Oct 08, 2011 10:49

||||||||||
20% of sucky maps out :D

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Postby BOWDOWN » Sat Oct 08, 2011 12:27

DMG_Kowi wrote:||||||||||
20% of sucky maps out :D


Glider, CTF Maat and Low tram are all three fresh loaded maps and dorry for ya but a single complaints about is far to be enough for a so fast changes, it's hard to satisy all anayway of you anyway, guess you understand it :).
About Glider, the map can indeed be laggy time 2 time and combined with some wired random lags we have on PS1 since few days become unplayable. So, will let it run for few days and see how it will run.

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Postby Oxyg3n » Sat Oct 08, 2011 12:35

:good: Thanks bow, get a camel Dagh!

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Postby Daghel » Sat Oct 08, 2011 16:11

BOWDOWN wrote:Map removed:


UJE VIP ------> BaseRace (Desert)


Dag's special gift :)


Thaaank Youu mistuuhh Buwduuuwn :>

Now, get rid of Et_tower and there'll be peace in galaxy.
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Postby Monstrkill » Sat Oct 08, 2011 22:32

online map BaseRace and server is full good change :P
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Postby romanek87 » Wed Oct 12, 2011 18:18

replace tram into older (final1) version
it would make me very happy :>

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Postby Vaakku » Wed Oct 12, 2011 20:06

If you are promoting an older version of a map, please include some reason and/or difference to the newer edition. As a rule of thumb the newest version is usually the best or at least most polished (excluding clearly different versions like the many base races), so I would personally like to hear what actually makes the older one better to be included. Remember what happened with Minas last time an older version was chosen? And I thought that map couldn't have been any worse.
Quack!

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