[PS1] Map Suggestions

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Postby LyoLevi » Sat Oct 15, 2011 1:50

Daghel wrote:
Oxyg3n wrote:VIP----->Baserace (any version)


Desert one


Winter come so? Winter edition? :D:D:D
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Postby cabrita » Sat Oct 15, 2011 12:00

imo the winter version was good...winter is coming and to dont be all the time the desert version
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Postby Dre_of_chaos » Sun Oct 16, 2011 12:51

low_tram :bad:
2hide :bad:
Eagles 2 Ways Beta 3 :bad:
Glider 3.0.2 :bad:
Praetoria:Mission 1 :bad:
ctf maat :bad:


nice rotation!
Last edited by Dre_of_chaos on Sun Oct 16, 2011 14:13, edited 2 times in total.

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Postby romanek87 » Sun Oct 16, 2011 12:56

Vaakku wrote:If you are promoting an older version of a map, please include some reason and/or difference to the newer edition. As a rule of thumb the newest version is usually the best or at least most polished (excluding clearly different versions like the many base races), so I would personally like to hear what actually makes the older one better to be included. Remember what happened with Minas last time an older version was chosen? And I thought that map couldn't have been any worse.


changes goes into 2nd part of map(removing possibilty to stay at roof and remove health/ammo stack)
the older map version isnt so campy map compared to final2
also i see all time that allies win only by sneaky way, fe. playdead on top of this train.

and 1 more suggestion:
REMOVE 2hide-worst map now in campaing, most of ppl complain about this map.

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Postby cabrita » Sun Oct 16, 2011 13:53

2hide should go out
maybe change it by cortex?
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Postby Toup » Sun Oct 16, 2011 14:57

Out:
-Preatoria
-2hide
-and the snow one with lots of spawns.

In :
-There was this map with a castle that had a german name, if you know the one i'm talking about, that :).

-Cathedral. (pretty please?)

-sands of time.

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Postby DMG_Kowi » Sun Oct 16, 2011 15:13

Toup wrote:-Cathedral. (pretty please?)

-sands of time.


Nope!

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Postby Toup » Sun Oct 16, 2011 15:58

DMG_Kowi wrote:
Toup wrote:-Cathedral. (pretty please?)

-sands of time.


Nope!


Too good for rotation?

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Postby cabrita » Sun Oct 16, 2011 17:05

cathedral :good:
sands of time :bad:
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Postby St-Shadow » Sun Oct 16, 2011 17:58

Remove 2hide, praetoria 1, glider, low tram

plz dont add sands of time neither cathedral
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Postby DMG_Kowi » Sun Oct 16, 2011 18:02

Toup wrote:
DMG_Kowi wrote:
Toup wrote:-Cathedral. (pretty please?)

-sands of time.


Nope!


Too good for rotation?


These are CRAPS, not maps!

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Postby Toup » Sun Oct 16, 2011 18:06

DMG_Kowi wrote:
Toup wrote:
DMG_Kowi wrote:
Toup wrote:-Cathedral. (pretty please?)

-sands of time.


Nope!


Too good for rotation?


These are CRAPS, not maps!


What about the first one?

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Postby DMG_Kowi » Sun Oct 16, 2011 18:13

There are few maps with 'old german castles'. :D Hmm... atm I can't tell which one you talk about.

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Postby BOWDOWN » Tue Oct 18, 2011 19:29

Last changes :


Maps Out :

Low Tram
Praetoria one
Glider
Eagles 2 ways
2 Hide


Maps In :

Praetoria 2
6 Flags
Dutchhaze 2
Sub Base
Canyon Depths



PS: We have 3 new maps (Canyon, 6 Flags and Sub base) which were never been on PS1 roration, we will test them and keep/remove them after the trial.

Enjoy it !!!

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Postby egglaf » Wed Oct 19, 2011 0:19

I have a download issue on Sub Base. Message is: Needed packs @etmain/sub_base_final.pk3 local file exist but with wrong check sum. Is the map not properly uploaded, or am I failing?

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Postby BOWDOWN » Wed Oct 19, 2011 4:31

egglaf wrote:I have a download issue on Sub Base. Message is: Needed packs @etmain/sub_base_final.pk3 local file exist but with wrong check sum. Is the map not properly uploaded, or am I failing?


fixed.

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Postby Dre_of_chaos » Fri Oct 21, 2011 16:15

sub base :bad:

hey lets force axis to use a choke point as their only way to progress at the start of the map, that's great map design!

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Postby Luki27 » Sat Oct 22, 2011 12:32

Maps Out:
Axis Lab
Canyon depths
MLB temple
6flags
Dutch Haze


Maps In :
Hindenburg
Braundorf
Streets of Italy
Supply Depot
X-Dam Complex final2*

:)

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Postby Dre_of_chaos » Sat Oct 22, 2011 12:37

canyon depths :bad:

getting a solid 8 fps on that map, while i get 90+fps on every other map, cool!

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Postby Oxyg3n » Sat Oct 22, 2011 17:32

Dre_of_chaos wrote:low_tram :bad:
2hide :bad:
Eagles 2 Ways Beta 3 :bad:
Glider 3.0.2 :bad:
Praetoria:Mission 1 :bad:
ctf maat :bad:


nice rotation!


sub base

hey lets force axis to use a choke point as their only way to progress at the start of the map, that's great map design!


canyon depths :bad:

getting a solid 8 fps on that map, while i get 90+fps on every other map, cool!


What about being a bit more constructive, dre?

Ontopic, maybe testing three new maps in a row is too much, feeling a bit disoriented on server atm :wink:
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Postby Dre_of_chaos » Sat Oct 22, 2011 17:40

fueldump :good:
tankbuster :good:
v2 base final :good:
paris bastille :good:
mlb daybreak :good:
mlb hotchkiss :good:
cathedral :good:
x-posed :good:


better oxy? :p

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Postby lazy-lion » Sat Oct 22, 2011 18:39

Canyon depths is a hard map to attack, that for sure. But that's good, because you need teamwork then.
If you have less fps you can also try to set the graphics at 'fastest'. I know it's very ugly then, but atleast you have more fps. I normally have 20-30 fps on that map, but when I set it to 'fastest' I get around 70. :)

I would like to see these in:
- Bergen
- MLB Hotchkiss
- Pirates

I would like these out of the rotation:
- DutchHaze 2 (Not a really good map, imo)
- ET Tower (Annoying map. xD)
- Axis Lab (Hard map, because there is actually only 1 good way to get to the obj and there is a lot of tb on this map.)
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Postby Oxyg3n » Sat Oct 22, 2011 19:33

Dre_of_chaos wrote:fueldump :good:
tankbuster :good:
v2 base final :good:
paris bastille :good:
mlb daybreak :good:
mlb hotchkiss :good:
cathedral :good:
x-posed :good:


better oxy? :p


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Postby icefrost » Sun Oct 23, 2011 18:26

u gotta remove Canyon Depths, people got only 5-10 fps on this map what makes it totally unplayable.
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Postby wuju » Mon Oct 24, 2011 0:16

icefrost wrote:u gotta remove Canyon Depths, people got only 5-10 fps on this map what makes it totally unplayable.


Agree but just in first part of map. After moving to next sections the lag
disapear and map is just AWESOME. I didnt see such a good map for a long time.
From ppl who was playin i also heard such an opinions like it is much better
than Minas :)


Once again this map is AWESOME! :)
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