[PS1] Map Suggestions
I also have no fps problem in this map and in any part of it. The map itself is realy great and i also love its design and i know that this opinion is also shared but some of you who already talked about it on server. That's why i m for the moment undecided to remove it or not. So , my suggestion is to let it run for few days and if a great majority of you meet a serious fps problem, the map will be removed.
Ps: I will remove dutch haze since player obviously run away when even the name of the map is mentioned .
i have no realy echo about the other new map "6 flags" , what's your opinion about?
Ps: I will remove dutch haze since player obviously run away when even the name of the map is mentioned .
i have no realy echo about the other new map "6 flags" , what's your opinion about?
BOWDOWN wrote:zuberekPL wrote:6 flags - good map, but i have question:
Is it possible to win this map playing axis?
I've played it couple times, both sides, but allies won every game,
probably cause our dear world-famous obj whore HUN T like play it on allies side
xdddd
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
lazy-lion wrote:Canyon depths is a hard map to attack, that for sure. But that's good, because you need teamwork then.
If you have less fps you can also try to set the graphics at 'fastest'. I know it's very ugly then, but atleast you have more fps. I normally have 20-30 fps on that map, but when I set it to 'fastest' I get around 70.
i got easily 100+fps on large map like duthchaze minas etc, so its not my computer problem but somehow map issue.
also plz REMOVE THIS MAP, once again on it and once again 7-8 fps.
- Dre_of_chaos
- Posts: 281
- Joined: Mon Aug 17, 2009 0:00
For those who have framerate and ping issues with canyon_depts: change your soundmegs to 64
To the admins of PS: please test the maps before you put them on the server...
edit :damnit i was too slow lol
To the admins of PS: please test the maps before you put them on the server...
edit :damnit i was too slow lol
https://account.hirezstudios.com/tribes ... al=1248832 tribes ascend!!
Dre_of_chaos wrote:To the admins of PS: please test the maps before you put them on the server...
First, there is no test in the world who will give you the ratio of people who will love a map or hate it , it all depend on people's taste . About technical stuffs, i always run new maps on wolffiles test servers, to see how they looks etc ... and to detect such a problems, the maps you see running are "tested" by me, but a smoothy map running on my PC don't mean that it will run same for all players and nothing replace a real test in the server itself. Me as many other players have absolutly no problems on canyon_depths. Now, since you looks knowing alot about test stuffs, you can surly advice me how to test maps in real conditions (mean with a crowded server f.e) and in the way to detect all problems people can meet (with their different PC config and connections) without puting the map in the server, wait for your answer.
zombie wrote:Helmsdeep :> (http://returntocastlewolfenstein.filefront.com/file/MML_Helmsdeep_A3;27776)
Well, from what I can remember, everytime Helmsdeep went into the rotation people didn't liked it. Everytime the map came to play a lot of players went specs or where wining about the map.
I also thought Helmsdeep was in the rotation recently?
So Imo not put Helmsdeep into the rotation.
But what about Bergen?
"Football is a simple game; 22 men chase a ball for 90 minutes and at the end, the Germans always win." - Gary Lineker
zombie wrote:Helmsdeep :> (http://returntocastlewolfenstein.filefront.com/file/MML_Helmsdeep_A3;27776)
Looks very good, but I think it's too small for PS1.
Obj is near the Allied spawn so there would be a lot of sk during 20 vs. 20.
egglaf wrote:What about Citadel? (pk3 file) Maybe it is a bit small but the map itself is nicely done. Could be nice instead of 6 flags. Search for citadel on wolffiles.de for testing.
That is a lovely map, back in old days it was rapping time with covert ops knife and then offcourse nade skills with nade launcher. AAAAh those good old days
Realy was one of my favorite maps.
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