[PS1] Map Suggestions

Our 54 man No Quarter house by Bowdown, Sebbel & *egglaf? IP: 178.63.72.111:27960
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Postby egglaf » Mon Feb 20, 2012 2:50

No worries, it will be a good rotation, we found already a map called "anal 6". It will be a suitable rotation for bowdown I guess :D

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Postby BOWDOWN » Mon Feb 20, 2012 13:51

DMG_Kowi wrote:
BOWDOWN wrote:
DMG_Kowi wrote:
BOWDOWN wrote:Egglaff and flower were abit tired of playing always same maps so they suggested to make the new rotation, they will post here a list of 18 new fresh maps we will try. Just wait for their reply and we will have a new rotation with only new maps :).


this is very risky


They accepted to assume it :wink:


Yes, but who will 'suffer' in fact if this rotation fails?


No one since i can fastly remove "bad" maps for known ones. They want to overcome the challenge, let them a chance to try :wink: .

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Postby Betinho » Wed Feb 22, 2012 0:07

MM try with new version of cathedral :D
cathedral_te_treefix.pk3
it is a bit different and looks good :)

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Postby BOWDOWN » Mon Feb 27, 2012 2:36

Last changes :


Maps Out :

V2 Factory
Over The Top
Warbell
Airfield Assault
ET Tower


Maps In :

Pantherbase
Pow Camp
Chariot
Al Kad
Old Bones



Enjoy it!!!

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Postby TalibKweli » Tue Feb 28, 2012 13:33

good maps, well done egg, flow and bow :) ! thanks

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Postby BOWDOWN » Sat Mar 03, 2012 20:43

Last map changes :


Grave Robbery ------> Rushers

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Postby Smadje » Sat Mar 03, 2012 20:53

BOWDOWN wrote:Last map changes :
Grave Robbery ------> Rushers


Sad. I like Grave Robbery :(. Rushers is also good though.

Everyone please keep an eye on trickjumpers in this map ;), objective is easily accessible with double jump over a wall.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Smadje » Sat Mar 10, 2012 2:21

I was just wondering. Where this map Raiders suddenly comes from :P? I can't see it in the change list ^^

And an other point:
- Al Kad is in my opinion not that a good map. Normally I am in for new maps, with unknown objectives, but this one really gives low FPS. I did see other players having the same problem

- Old Bones is quite boring. I nor like the objective, nor like to frag in this map.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Toup » Sat Mar 10, 2012 2:57

What was that one map in the desert that everyone was whining about FPS drops? (axis have to drive tank into fortress).

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Postby egglaf » Sat Mar 10, 2012 3:02

Toup wrote:What was that one map in the desert that everyone was whining about FPS drops? (axis have to drive tank into fortress).


Raiders? (Though that was a truck not a tank.)

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Postby Toup » Sat Mar 10, 2012 3:04

egglaf wrote:
Toup wrote:What was that one map in the desert that everyone was whining about FPS drops? (axis have to drive tank into fortress).


Raiders? (Though that was a truck not a tank.)


I'm not sure, I'm not good remembering maps. Anyway, that one was good, I suggest it :>

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Postby FlowerPower » Sat Mar 10, 2012 3:31

Toup wrote:What was that one map in the desert that everyone was whining about FPS drops? (axis have to drive tank into fortress).

It is Canyon Depths, was on rotation half year ago

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Postby Death » Sat Mar 10, 2012 4:56

FlowerPower wrote:
Toup wrote:What was that one map in the desert that everyone was whining about FPS drops? (axis have to drive tank into fortress).

It is Canyon Depths, was on rotation half year ago


Jup shitmap, easy to push axis back to spawn corner in first partof map + in 2nd part of map major FPS problems, if another version of that map is made it might be worth a try though...
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<icy> seems a guy i know from seeing gave it to me on the mens toilet

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Postby BOWDOWN » Sun Mar 11, 2012 21:51

Last map changes :


Al Kad ------> Flughafen

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Postby Luki27 » Tue Mar 13, 2012 11:53

my propositions :
-pantherbase ---> Supply 2 final*
-old bones ---> Golden Dunk alpha2*
-PowCamp ---> Snatch 3 or wolfsrudel 3
-Raiders ---> Tc Base
Image

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Postby FlowerPower » Tue Mar 13, 2012 13:11

Luki27 wrote:my propositions :
-pantherbase ---> Supply 2 final*
-old bones ---> Golden Dunk alpha2*
-PowCamp ---> Snatch 3 or wolfsrudel 3
-Raiders ---> Tc Base


too small maps, imo they doesn't fit to the actual amount of players of PS1

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Postby DMG_Kowi » Tue Mar 13, 2012 13:29

FlowerPower wrote:
Luki27 wrote:my propositions :
-pantherbase ---> Supply 2 final*
-old bones ---> Golden Dunk alpha2*
-PowCamp ---> Snatch 3 or wolfsrudel 3
-Raiders ---> Tc Base


too small maps, imo they doesn't fit to the actual amount of players of PS1


As well as goldrush, falcon or parisBastille.

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Postby Toup » Tue Mar 13, 2012 14:17

In goldrush you have many ways to choose to go :o, unlike paris bastille.

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Postby Smadje » Tue Mar 13, 2012 18:28

DMG_Kowi wrote:
FlowerPower wrote:
Luki27 wrote:my propositions :
-pantherbase ---> Supply 2 final*
-old bones ---> Golden Dunk alpha2*
-PowCamp ---> Snatch 3 or wolfsrudel 3
-Raiders ---> Tc Base


too small maps, imo they doesn't fit to the actual amount of players of PS1


As well as goldrush, falcon or parisBastille.


TC Base is not a small map imo.. Kinda comparable to for example oasis.
Snatch is also ok for PS#1.

Personally I like those maps a lot. It is no problem to have a couple of somewhat smaller maps in our rotation :).
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Betinho » Tue Mar 13, 2012 18:38

Bowy and Sebbel....what about 2 cycles? i see nice small maps for play here but , i think it will be a mess when the server is full...but not in the night surelly..
so, if could be possible do a !cycle1 and !cycle2 ?
if you put !cycle1 you have 10 maps (maybe biggest maps) and using !cycle2 you can take smalls maps (you can use maps as goldrush, venice, etc in both cycles) and we can play this maps in the night...(only HA can use it for example). :)

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Postby BOWDOWN » Sat Mar 17, 2012 16:19

@Beti : Egglaf is working on a script (it will load two different rotation depending on the number of connected players) and his first "beta" version which need some more advanced tests is working. I m still not sure about the need of such a script and have to think about all that but just wanted to inform you that we at least have the possibility to do it :wink: .

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Postby egglaf » Sat Mar 17, 2012 18:43

It is actually finished now :), only need to make a new rotation where also small maps are included.

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Postby Smadje » Sun Mar 18, 2012 2:18

If you need any help for this, let me know.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby egglaf » Sun Mar 18, 2012 4:59

Smadje wrote:If you need any help for this, let me know.


Well come with some small map suggestions I would say. The script counts the number of players in Axis and Allies (or optional also specs) and then determines what rotation will be taking depending on a certain switch point, for example less then 20 players = small rotation, (more then) 20 players = large rotation. Though those option need some finetuning.

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Postby Bobek1200 » Fri Mar 23, 2012 0:29

OUT

Pantherbase
Old Bones
Flughafen

IN
Supply_Pro
DS_Bunkers
Cathedral
Minas Tirith
MLB_Hotchkiss
Subway
Warbell
Xposed
The Holy Grail
Helmsdeep

Choose some

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