TJmod -> ETjump
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TJmod -> ETjump
Going to make it short: Change mod from TJmod to ETjump.
Why?
We still have the portals bug (making some jumps annoying, others unplayable).
Lead developer, Dinius, quit the project ages ago.
ETjump:
Active developer
Same basic features as TJmod (+more) commands
Hopefully no portal bug
New exclusive adminsystem (some fun for serverowner )
Check more: http://www.etjump.com/
---
Opinions plx.-
Why?
We still have the portals bug (making some jumps annoying, others unplayable).
Lead developer, Dinius, quit the project ages ago.
ETjump:
Active developer
Same basic features as TJmod (+more) commands
Hopefully no portal bug
New exclusive adminsystem (some fun for serverowner )
Check more: http://www.etjump.com/
---
Opinions plx.-
- TalibKweli
- Posts: 157
- Joined: Fri Dec 10, 2010 1:00
- Location: Vienna
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Sidor wrote:@warren we need your response
ETJump is now available @ PS7
Client commands & CVARs can be found here
Since ETJump is a different mod this means you'll have to (re) setup your config, if you haven't already done so.
If something is missing/not working, please post it here.
"When the pin is pulled, Mr. Grenade is not our friend."
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
DMG_Kowi wrote:g_ghostPlayers 0/1 (solid players on/off)
Warren please set to 1, because now players collide with each other.
g_ghostPlayers 1 is now active.
"When the pin is pulled, Mr. Grenade is not our friend."
Here's the problem: sometimes it happens that some guy stays afk in one team (doesn't disconnect, 999 or smth, I don't know) and when I come alone to server I'm unable to vote another map or do anything else with such guy and I'm pretty pissed off. Kick vote is disabled, but anyway it won't give any result too, since 1-0 with 2 players doesn't pass.
I propose two simple solutions, light and hard version:
- enable automatic move to spectators if inactive for x seconds
- give regulars (like me) the power to kick players from server or at least move them to specs
I propose two simple solutions, light and hard version:
- enable automatic move to spectators if inactive for x seconds
- give regulars (like me) the power to kick players from server or at least move them to specs
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Inactivity is now active. After 60 secs players will be moved to spec.
"When the pin is pulled, Mr. Grenade is not our friend."
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Yeah I also noticed the 60 seconds is way too short. Can't even choose a map in that time without being put into spectators.
And still the server has older version of the mod. There has been 2.0.2 out for quite of a time now.
- P.J.
And still the server has older version of the mod. There has been 2.0.2 out for quite of a time now.
- P.J.
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Re: TJmod -> ETjump
So there are some semi-regulars at PS#7 who absolutely LOATHE ETjump 2.1 and want version 2.3.
Is this possible to do, my banana-man Warren? https://etjump.com/ (Just click download, that's v2.3)
Is this possible to do, my banana-man Warren? https://etjump.com/ (Just click download, that's v2.3)
Re: TJmod -> ETjump
BigOgr wrote:You dig out 5+ years old topic. Congratulations.
I COMPLETELY fail to see how that matters right now, BigOgr.
It would be dumb to start a new topic for this purpose, as it is coincidentally also the very purpose of this topic.
@Warren?
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Re: TJmod -> ETjump
Hmm, must've missed this topic..
The server was already on 2.2.0 not 2.1.0. Anyhow, I updated it to 2.3.0
Let me know if you run into any issues.
The server was already on 2.2.0 not 2.1.0. Anyhow, I updated it to 2.3.0
Let me know if you run into any issues.
"When the pin is pulled, Mr. Grenade is not our friend."
Re: TJmod -> ETjump
warren-the-ape wrote:Hmm, must've missed this topic..
The server was already on 2.2.0 not 2.1.0. Anyhow, I updated it to 2.3.0
Let me know if you run into any issues.
Ah, well ... Regardless. Wasn't 2.3.0.
Thanks.
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