New map project - Desert Rush
103 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Sweet. Map looks very nice, perhaps time to fire up the old ET again
Lighting looks good as well, don't understand why some custom maps just simply forget (or ignore) to include proper lighting passes.
Left bottom corner seems like a little lighting glitch? Pretty damn impressive nonetheless
Lighting looks good as well, don't understand why some custom maps just simply forget (or ignore) to include proper lighting passes.
Diamond wrote:
Left bottom corner seems like a little lighting glitch? Pretty damn impressive nonetheless
"When the pin is pulled, Mr. Grenade is not our friend."
warren-the-ape wrote:Left bottom corner seems like a little lighting glitch? Pretty damn impressive nonetheless
Ye there are quite a few of those spots caused by the lightmaps, but it shouldn't affect the gameplay so I hope it's fine for most ppl (and I also don't know how to fix them )
+---------------------------------------------------------------------------------+
beta 2: http://www.upload.ee/files/2598472/drush_b2.pk3.html
Fixes:
-All models are textured and displayed (at least the ones reported).
-Mortar rockets work.
+---------------------------------------------------------------------------------+
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
I found couple of spots which could be edited, because caulk could be seen. I can show you someday those spots, when I have some time.
-*S
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
103 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 1 guest