Prime Squadron [MAP RELEASE]
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Prime Squadron [MAP RELEASE]
Axis are preparing to make new modern weapon to takie control of Europe. Some Allied Spy discovered that the draft of that weapon is hiden into Prime Squadron's base. First Allied Branch just land in city. Who knows what will happen!
screenshots: http://imgur.com/a/9gY1g
download: http://www.thewolfteam.org/download.php?view.121
download mirror: http://wolffiles.de/index.php?filebase&fid=4721
::Axis Objective::
-Defend the Flag.
-Protect the Gate.
-Defend the side way.
-Defend the main way.
-Do not let enemy steal objective!
::Allies Objective::
-Capture the Flag.
-Destroy the Gate.
-Push enemies into Prime Squadron's building.
-Steal the objective!
-Capture the objective in safe area.
If you found any bug or just have suggestions please contact me:
Email adress : mkunowski91@gmail.com
Xfire : kunaopw91
Enjoy it!
screenshots: http://imgur.com/a/9gY1g
download: http://www.thewolfteam.org/download.php?view.121
download mirror: http://wolffiles.de/index.php?filebase&fid=4721
::Axis Objective::
-Defend the Flag.
-Protect the Gate.
-Defend the side way.
-Defend the main way.
-Do not let enemy steal objective!
::Allies Objective::
-Capture the Flag.
-Destroy the Gate.
-Push enemies into Prime Squadron's building.
-Steal the objective!
-Capture the objective in safe area.
If you found any bug or just have suggestions please contact me:
Email adress : mkunowski91@gmail.com
Xfire : kunaopw91
Enjoy it!
Re: Prime Squadron [MAP RELEASE]
I would call screenshots as darkshots but looking nice anyway ^^
Cheers
Fighty
Fighty
Re: Prime Squadron [MAP RELEASE]
Very nice to see this kuna
Will come online sometime in the upcomming week (can't this weekend) to check the map out myself.
Really can't wait to see what you made of it ^^
Proud of my little nabie <3
Will come online sometime in the upcomming week (can't this weekend) to check the map out myself.
Really can't wait to see what you made of it ^^
Proud of my little nabie <3
<icy> seems a guy i know from seeing gave it to me on the mens toilet
- pompidom_23
- Posts: 1289
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Re: Prime Squadron [MAP RELEASE]
Nice!
What's gonna be the map name? And are their naked women in the map?
What's gonna be the map name? And are their naked women in the map?
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
- Leo_The_God
- Posts: 689
- Joined: Fri May 08, 2009 0:00
- Location: Italy
Re: Prime Squadron [MAP RELEASE]
I run a bit around the map on my home server and look nice Big map so will be fun play on it with some players... a lot of ways for doing obj. Sometimes I got lost like in the sewer side... there's an exit from sewer or it's just a oneway tunnel?
btw for now no bug found... and sadly:
No naked women found And neither icy's trophy somewhere as he asked to kuna xD
I hope to see the map as fast as possible on server rotation Great job Kunab
Leo:>
btw for now no bug found... and sadly:
pompi wrote:And are their naked women in the map?
No naked women found And neither icy's trophy somewhere as he asked to kuna xD
I hope to see the map as fast as possible on server rotation Great job Kunab
Leo:>
GoD is DeaD
Re: Prime Squadron [MAP RELEASE]
Just make it into the rotation and we will check it in real conditions!
Re: Prime Squadron [MAP RELEASE]
Leo_The_God wrote:Sometimes I got lost like in the sewer side... there's an exit from sewer or it's just a oneway tunnel?
Leo:>
That sewer is made for allies, when they are cant rly capture flag from normal ways, its the alterntive, and as axis u cant get out from it Just while we will play u will notice that idea sometimes will be usefull.
Leo_The_God wrote:btw for now no bug found
Leo:>
There is small bugs, more like brushwork fail, i just noticed them after compiling map...but it wont disturb the gameplay, who cares
Leo_The_God wrote:No naked women found And neither icy's trophy somewhere as he asked to kuna xD
Leo:>
There is a secret room with his block, and other nice things, but only VIP's will have access here to do not destroy that game playing 10v4 (cuz 6 ppl use secret room) is not funny ye?
pompidom_23 wrote:What's gonna be the map name? And are their naked women in the map?
Pompi are u drunk? Before u ask just download that map and check it no, no womans here
--
And anyway, i noticed some non-smart ppl just dont know how to test maps on his own computer, i will explain that:
-Download map
-Put the map file into /etman folder - (default: C://Program Files/Wolfenstein Enemy Territory/etmain/)
-open ET and write /sv_pure 0 then /devmap primesquadron - or just press "host game" and search for that map.
P.S. After one day of listening opinions i heared a lot about adding bots, command post and some other stuff, will think about beta version (its final, but nvm )
Re: Prime Squadron [MAP RELEASE]
Map looks really good. Also found the secret room. Some greaaat camping spots.
For me there show 2 black screen however, like this:
This is where the pictures of Troyan should be right?
For me there show 2 black screen however, like this:
This is where the pictures of Troyan should be right?
- Leo_The_God
- Posts: 689
- Joined: Fri May 08, 2009 0:00
- Location: Italy
Re: Prime Squadron [MAP RELEASE]
Davies where u found the secret room? :S I search it all the time, but without DJ some spots were unreachable :S
GoD is DeaD
Re: Prime Squadron [MAP RELEASE]
davies wrote:Map looks really good. Also found the secret room. Some greaaat camping spots.
For me there show 2 black screen however, like this:
This is where the pictures of Troyan should be right?
No, its a mirror Just change "Low quality sky" to OFF and u will see yourself
Re: Prime Squadron [MAP RELEASE]
Ahh yes, the mirror. Nice touch! Is it supposed to view the map or is that just a bug?
Re: Prime Squadron [MAP RELEASE]
SpyCow wrote:Ahh yes, the mirror. Nice touch! Is it supposed to view the map or is that just a bug?
u mean that bigger mirror is displaying the map sometimes? its q3 engine bug, dont know how that bug works exactly. Anyway do u like that cage?
Re: Prime Squadron [MAP RELEASE]
Ah ok, dem bugs huh.
But the cage is freaking brilliant Kuna.
The grass, the water, the cage trapping you at the push of a button.
I really thought those pillars of light were teleporters though.
Nice touch on icy's ice block btw!
But the cage is freaking brilliant Kuna.
The grass, the water, the cage trapping you at the push of a button.
I really thought those pillars of light were teleporters though.
Nice touch on icy's ice block btw!
Re: Prime Squadron [MAP RELEASE]
looking forward to try that map out
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
Re: Prime Squadron [MAP RELEASE]
Kuna wrote:
And anyway, i noticed some non-smart ppl just dont know how to test maps on his own computer........
XXD
Davies wrote:This is where the pictures of Troyan should be right?
No. Similar looks pleace where im going to torture you if you not going to stop
- Leo_The_God
- Posts: 689
- Joined: Fri May 08, 2009 0:00
- Location: Italy
Re: Prime Squadron [MAP RELEASE]
But the cage is freaking brilliant Kuna.
The grass, the water, the cage trapping you at the push of a button.
I suggest to put a cow inside if possible So we will all know that the cage is for Cowz#!
Anyway as I already said there are a lot of ways for objective... is there possible add some "sand" spot where build landmines so who is defending could do a better cover at 1st gate?
Possible spots:
Sewer Elevator: When allies use sewer way they could arrive without any trouble to the flag, a landmines spot here could help defense side
Under the bridge: Same if allies use left way after the spwn, a landmines spot could also help the cover of this way
Gate area: a big solution for this problem could be a grass area in front of gate, like the one in Goldrush out of last axis spwn. So defense could cover gate with mines like axis do in siwa for the 1st wall.
-----
Another suggestion is to increase chance of axis for obj defense.
For now there are 2 acces at obj, the main way with a lot of secondary ways for get there, and a side way. Axis after their spwn could run just for main way, so if allies will attack from side after axis's death they will found free way for get obj and run back from this side way.
For help axis in defense I have 2 suggestions:
1. Open another spwn exit for axis there, so they could reach obj faster:
Outside view: A catwalk with stairs, and the door for spwn area
Inside view: The door for the catwalk
2. Introduce a Generator for the rolling shutters at obj room, that bocause it's too much easy imho take obj and run away. On server there are a lot of good runners and with DJ and a bit of TJ skill u can take obj and run away easily. For avoid this problem my suggestion is put a generator for rolling shutters (disabled with covy satchel) that close this doors:
A nice place where you can put this generator could be this empty room, where on right side could be the generator and on left side an axis' door for get inside the obj room:
------
These are my suggestions for now, that because with my tests I see that attacking side is very advantage, and for axis would be hard defending the obj with all this ways.
Anyway sorry for my bad english and paint skill xD
My2cent
Leo:>
GoD is DeaD
Re: Prime Squadron [MAP RELEASE]
Thanks for that suggestions Leo, im rly happy to see someone is interested in making that map better Now i will try to explain you why that dont looks as you want
Its possible if someone will make a model (md3) of cow, im not experienced in 3dsmax and other 3d programs, im making the 2d only
#pic1
Nice idea, but imo defending flag from elevator side is quite easy, cuz always its easer to kill somoene from upper spots. Anyway i will think about it in beta version, but dont think so i will allow it in the entire route, maybe just near elevator.
#pic2
That road is quite long and Axis have many spots to camp, hide and defend the gate, so i dont think so mines will be necessery.It will be nice to leave that area clear
#pic3
Yeah thats nice idea, i will make it stick to wall near ramp it would be more realistic imo
#pic4
I was thinking about make here some way - bah i made it, but at least i decided to delete it cuz of possible spawn killing, thats so close to spawn, also i tryed to make way from spawn to the room showed on pic7, but also not so good idea was here. Axis have rly lot of ways from spawn - its 5 ways! so imo its enough, and if u use them well u will catch even experienced jumper before he leave with obj from PS house
#pic5
-
#pic6
If everything will be that easy as all of u want to see on map it will be full of stuffs Im still learning scripting and making it work, but i promise will make something like that in beta
Thanks again Leo, and hope I will see more suggestions
I suggest to put a cow inside if possible
Its possible if someone will make a model (md3) of cow, im not experienced in 3dsmax and other 3d programs, im making the 2d only
#pic1
Nice idea, but imo defending flag from elevator side is quite easy, cuz always its easer to kill somoene from upper spots. Anyway i will think about it in beta version, but dont think so i will allow it in the entire route, maybe just near elevator.
#pic2
That road is quite long and Axis have many spots to camp, hide and defend the gate, so i dont think so mines will be necessery.It will be nice to leave that area clear
#pic3
Yeah thats nice idea, i will make it stick to wall near ramp it would be more realistic imo
#pic4
I was thinking about make here some way - bah i made it, but at least i decided to delete it cuz of possible spawn killing, thats so close to spawn, also i tryed to make way from spawn to the room showed on pic7, but also not so good idea was here. Axis have rly lot of ways from spawn - its 5 ways! so imo its enough, and if u use them well u will catch even experienced jumper before he leave with obj from PS house
#pic5
-
#pic6
If everything will be that easy as all of u want to see on map it will be full of stuffs Im still learning scripting and making it work, but i promise will make something like that in beta
Thanks again Leo, and hope I will see more suggestions
Re: Prime Squadron [MAP RELEASE]
Command Posts.
Add 2 - one for each team, and keep it at 2 different, rather neutral, areas.
Will give the covert ops and engineers more to do.
Add 2 - one for each team, and keep it at 2 different, rather neutral, areas.
Will give the covert ops and engineers more to do.
- Leo_The_God
- Posts: 689
- Joined: Fri May 08, 2009 0:00
- Location: Italy
Re: Prime Squadron [MAP RELEASE]
About mines stuff: pic3 it's an alternative between first 2, and imo it's best solution (like a last chance to defende gate )
About the new spwn exit I try to explain u my concerns:
In red I drew axis main spwn exit, in blue side way for obj, in pink axis ways for reach this allies' way, in black the walls of main way.
As you see (and know, it's your map the end ) axis have just 2 ways for cut the road to allies when they're attacking by side, add a new road where there's the yellow circle could be an idea as I said
About the generator for obj door, another idea could be a repairable door like the one in marracash.
---------------------
New suggestions:
1.
You could always made a oneway door just for axis, and btw to avoid this kind of problem of SK or ppl that camp outside axis spwn for easy kill:
Some unbreachable glass at windows and axis side doors here could solve it.
2.
To make allies way harder make constructible this stairs like the one at the beginning of "Seawall battery"
3.
CP suggestions:
I run a lot around the map, and if you choose to put 2 CP (one for each side) here the spots that I propose:
Both CP are for 2nd part of the map, so when gate is off:
AXIS this radio room near 2nd spwn (the one with the wooden bridge):
Allies in the radio room on the right of the gate (the one reachable only if gate is off):
If u choose one capturable CP only I found this empty room above cabinets room:
-------
Sorry for another long and full of screen post
Leo:>
About the new spwn exit I try to explain u my concerns:
In red I drew axis main spwn exit, in blue side way for obj, in pink axis ways for reach this allies' way, in black the walls of main way.
As you see (and know, it's your map the end ) axis have just 2 ways for cut the road to allies when they're attacking by side, add a new road where there's the yellow circle could be an idea as I said
About the generator for obj door, another idea could be a repairable door like the one in marracash.
---------------------
New suggestions:
1.
kuna wrote:but at least i decided to delete it cuz of possible spawn killing
You could always made a oneway door just for axis, and btw to avoid this kind of problem of SK or ppl that camp outside axis spwn for easy kill:
Some unbreachable glass at windows and axis side doors here could solve it.
2.
To make allies way harder make constructible this stairs like the one at the beginning of "Seawall battery"
3.
CP suggestions:
I run a lot around the map, and if you choose to put 2 CP (one for each side) here the spots that I propose:
Both CP are for 2nd part of the map, so when gate is off:
AXIS this radio room near 2nd spwn (the one with the wooden bridge):
Allies in the radio room on the right of the gate (the one reachable only if gate is off):
If u choose one capturable CP only I found this empty room above cabinets room:
-------
Sorry for another long and full of screen post
Leo:>
GoD is DeaD
Re: Prime Squadron [MAP RELEASE]
The map looked quite interesting indeed. It is quite big and I didn't figure out meanings of all the passages.
Anyways I think some of Leos ideas would make the map even more interesting, so far I noticed just 1 blowable gate for allies and the rest of the map seemed mostly like running around. Few constructible objectives (like those stairs and command post) might add some variety.
Pity that it's almost impossible to test the map thoroughly before adding it to server (not enough players nowadays). But anyways I'm looking forward to see it in rotation, even if it was just the times when server is the most crowded.
Anyways I think some of Leos ideas would make the map even more interesting, so far I noticed just 1 blowable gate for allies and the rest of the map seemed mostly like running around. Few constructible objectives (like those stairs and command post) might add some variety.
Pity that it's almost impossible to test the map thoroughly before adding it to server (not enough players nowadays). But anyways I'm looking forward to see it in rotation, even if it was just the times when server is the most crowded.
thx for diamond
- dmg_arg4el
- Posts: 196
- Joined: Mon Apr 02, 2012 0:00
- Location: PL
Re: Prime Squadron [MAP RELEASE]
nicenicenice! put it on PS1 and remove tower at the same time!
Re: Prime Squadron [MAP RELEASE]
Map already tested?
If so we will make a nice PS introduction event of it .
If so we will make a nice PS introduction event of it .
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