Mortar

Old server topics and posts from 2008, Read only
Server Owner
Posts: 2147
Joined: Sun Dec 23, 2007 1:00
Location: PS

Mortar

Postby Ninjadeer » Wed Feb 20, 2008 21:04

Do you people really want see mortar at PS#1

I think that weapon really sucks :(
In minas tirith especially... there is tight "tunnels" and when someone shoots to mouth of "tunnel" it's hard to attack, because you die before you are on the other side :(

So please Sebbel can u ban that weapon

Veteran
User avatar
Posts: 2241
Joined: Fri Jan 11, 2008 1:00

Postby Ajit » Wed Feb 20, 2008 21:15

Mortar is part of the game.

Server Owner
Posts: 2147
Joined: Sun Dec 23, 2007 1:00
Location: PS

Postby Ninjadeer » Wed Feb 20, 2008 21:21

You are somekind of right... but can it be part of a game at some other PS server :D

Server Owner
User avatar
Posts: 3279
Joined: Tue Sep 05, 2006 0:00
Location: Avatar sponsored by Fantomas

Postby Sebbel » Wed Feb 20, 2008 22:25

myself dont want to remove it... im more thinking about allow the other heavy weapons...
but if more (on ps1 playing) people complain maybe we can start a poll about it... but for now a 'no' from my side.

sry ;)

P.S.: for me its a nice challenge to find and kill the mortar... ok in minas its not easy to break through to it.. but thats the pity of the map, not of the weapon... ^^

Sebbel
sometimes you lose - sometimes the others win

Veteran
User avatar
Posts: 413
Joined: Mon May 15, 2006 0:00
Location: Poland , Gdansk

Postby kica » Wed Feb 20, 2008 23:15

Sebbel wrote:... im more thinking about allow the other heavy weapons...

:good:

Yee we could try with unlocked heavy weapons, 1 per team should be ok.
Week or 2 and we will see how this will goes on PS#1 :) .

Veteran
User avatar
Posts: 667
Joined: Sat Nov 17, 2007 1:00
Location: Italy, There!

Postby -KrIpTo- » Wed Feb 20, 2008 23:44

I think that Mortar can stay ..

It's part of game and it's Roxx :twisted:

and if the problem is only in minas.. there are many othre maps! :mrgreen:
Image

Official Member
User avatar
Posts: 890
Joined: Thu Dec 21, 2006 1:00
Location: Behind You...

Postby addshore » Wed Feb 20, 2008 23:49

Garfield wrote:Mortar is part of the game.

I totally agree

I definatly think mortar should stay.

Addshore

Gold Star
User avatar
Posts: 77
Joined: Mon Jun 11, 2007 0:00
Location: Nijmegen, The Netherlands

Postby nooth » Thu Feb 21, 2008 0:09

-KrIpTo- wrote:I think that Mortar can stay ..

It's part of the game


agree, and besides even in Minas mortar doesnt have to be such a problem.. try looking at it as if it is a challenge :P You can time the mortar impacts and avoid them just by timing your moves..
!!Gnothé Seauton!!

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Thu Feb 21, 2008 6:31

From my side, the mortar is also the part of the game and must stay. For the moment, panzer and flamer are disabled in PS1, so we won t disabled mortar too cause it would just make soldier class less attracitve. I had a talk with seby and we will have a test periode soon, we will put panzer and flamer enabled again (1 per team) and see how it works, if the test is succesful, this settings change will stay.

Spam God
User avatar
Posts: 1457
Joined: Fri Feb 08, 2008 1:00

Postby flow » Thu Feb 21, 2008 14:44

if there isnt panzer and flamer and then take of mortar too no work for soldiers...
i die rarely for mortar so it can be there...(that is my opinion)
[ǝʌɐS-ԀX] 2# uoɹpɐnbS ǝɯ!ɹԀ Ⅎo uǝℲ

Image

Server Owner
Posts: 2147
Joined: Sun Dec 23, 2007 1:00
Location: PS

Postby Ninjadeer » Thu Feb 21, 2008 17:23

Omg... everyone against me :P

But whatever... Your server, so maybe it's ok :D

Veteran
User avatar
Posts: 1042
Joined: Thu Jul 13, 2006 0:00
Location: Poland, Gdynia

Postby MIKE » Fri Feb 22, 2008 14:26

BOWDOWN wrote:From my side, the mortar is also the part of the game and must stay. For the moment, panzer and flamer are disabled in PS1, so we won t disabled mortar too cause it would just make soldier class less attracitve. I had a talk with seby and we will have a test periode soon, we will put panzer and flamer enabled again (1 per team) and see how it works, if the test is succesful, this settings change will stay.


+1

Nothin more to add :)

Bronze Star
User avatar
Posts: 67
Joined: Thu May 04, 2006 0:00
Location: Somewhere in the WORLD :P

Postby Sqrczybyq » Fri Feb 22, 2008 19:53

mortar shoulld stay,

panzer and flamer should be added, 1 for a team, the best choice :!: 8)
Image

Talented Spammer
User avatar
Posts: 173
Joined: Thu Feb 21, 2008 1:00
Location: Finland

Postby sjk » Sat Feb 23, 2008 16:02

I think too that mortar should stay, but please do not add panzer, it causes too much teamkills.

Server Owner
Posts: 2147
Joined: Sun Dec 23, 2007 1:00
Location: PS

Postby Ninjadeer » Sat Feb 23, 2008 17:38

yeah... not too much heavy wepons... people dont like rifle tk, so panzer tk is too much :D

edit button rulz :twisted:
Last edited by Ninjadeer on Sun Feb 24, 2008 19:03, edited 1 time in total.

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Sat Feb 23, 2008 18:01

Ninjadeer wrote:yeah... not too much heavy wepons... people dont like rifle nubs, so panzer nubs are too much :D


Why callin those who use other weapons than MP40 or Thompson or choose another class than medic : nubs ?? Each class have his strong points and all classes and Weapons were and are what make ET so special game imo, and all are necessary to have a complete team, i m and alwayz was for classic ET config with all weapons allowed (with number restriction for sure), can you just imagine ET with only medics around?

Server Owner
Posts: 2147
Joined: Sun Dec 23, 2007 1:00
Location: PS

Postby Ninjadeer » Sat Feb 23, 2008 20:54

Okey sorry... :oops:
I don't mean that all other than mp40 or thompson guys are nub...
I like use rifle too :D but tk happens... :( it doesn't matter in wich class you are in, it isn't nice when some one shoot nade to ur back. And if we have mortar, it can cause more teamkills.
My excuse wasn't very good, but i hope you understand what i mean Bow :)

Spam Kid
User avatar
Posts: 82
Joined: Mon Mar 10, 2008 1:00
Location: the Netherlands

mortar have to go away from ps1

Postby natte » Mon Mar 10, 2008 21:29

i agree with ninja i don't like heavy weapons to especially mortar.
its just that it would be to much of heavy weapons at the same time in the game.
like you have at 1 time a mortar a arty and a bazooka. then you have to agree it ruined the gameplay, because everywhere where you step you get blast away.
(by the way mortar is a weapon where you often get sk or just out of the spawn)

Official Member
Posts: 480
Joined: Fri Apr 28, 2006 0:00
Location: The Netherlands

Postby __Mr-Unknown__ » Mon Mar 10, 2008 21:41

As i see in the previous posts..... HW makes a lot of teamkills........
So does R grenade. But i don't think we should disable it, because all classes need to have a change. Because some people playing that class because of that weapon!

But maby if in the near future if we get more tk/sk. We can make a command for diable and enable HW (include Venom, yes that old NQ weapon what makes big owns) So an (low/high) admin can look after it.

just an idea, if the ppl are going to abuse these (some) nice HW weapons

Thanks
__Mr-Unknown__

Spam Noob
User avatar
Posts: 16
Joined: Wed Mar 12, 2008 1:00
Location: XFire: ruudd

Postby SlayerR » Fri Mar 21, 2008 19:44

Hi about mortar he, in some servers you got Mortar "cam" so you can see were you are shooting I know you can put the "g" button but its not the same. So I'm asking can you put the mortar cam in it? If not thanks anyway for listing :wink:

-SlayeR

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Sat Mar 22, 2008 5:42

I added camera for mortars, hope now we will have less problems :wink: , anyway there is no more excuse to shoot in spawns.

Spam Kid
User avatar
Posts: 82
Joined: Mon Mar 10, 2008 1:00
Location: the Netherlands

Postby natte » Sat Mar 22, 2008 12:06

thanx bow :P
now even i should be a mortar some day :roll: :wink:

Veteran
User avatar
Posts: 667
Joined: Sat Nov 17, 2007 1:00
Location: Italy, There!

Postby -KrIpTo- » Sat Mar 22, 2008 13:37

I test now mortar with camera..
Realllllly nice weapon..now all can use it..
good or bad? 8)
Thk admin

See ya on ps#1
Image

Bronze Star
User avatar
Posts: 48
Joined: Wed Mar 12, 2008 1:00
Location: Poland

Postby MrsSmith » Sun Mar 23, 2008 10:50

I think that mortar with a "SpyCam" ^^ should stay. Now i can enjoy using this kind of weapon, you ask me why? I like to watch you face few seconds before you die ;)

Spam Noob
User avatar
Posts: 4
Joined: Thu Mar 20, 2008 1:00

Postby LeRoiAstre » Sun Mar 23, 2008 12:46

yea, the mortar with camera is great, especially in Caen. (Don't u agree, Unknown? :) )

Next

Return to PS Forum Archives - 2008

Who is online

Users browsing this forum: No registered users and 10 guests