My new skinpack for Noquarter

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My new skinpack for Noquarter

Postby wardew » Thu Apr 03, 2008 21:45

Hy guys 8)
what do you think of my little work? :P
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finally i have finished...not easy for me i'm not a artist... :(
it's not released yet...
bye

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Postby -Drag- » Thu Apr 03, 2008 22:13

I dont like very much the allied cov op face but its still a nice skin pack :)
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Postby wardew » Thu Apr 03, 2008 22:45

umm strange... :? the face of allied cvops is standard...
better without helmet? (with old cap) :?:
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Postby Plastic_Jesus » Fri Apr 04, 2008 6:04

Pretty strange skinpack but i say only that they look same like in older skinpack :> but other clothes :P
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby wardew » Sat Apr 05, 2008 18:09

Now this file is avaiable on Filefront... :)
http://returntocastlewolfenstein.filefront.com/file/noquarter_Dewpack;88895

even if to me it does not seem that it is not nice a lot... :?
bye bye :loller:
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Postby -Drag- » Sat Apr 05, 2008 18:14

How about making the allied clothes a bit more greenish :D
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Postby Ninjadeer » Sat Apr 05, 2008 18:21

Nice job :D but can you make those guys in small pink ballerina skirts, it would be so damn cool :D
EDIT:
something like this, but in pink :P
http://artsedge.kennedy-center.org/expl ... lshoi1.jpg

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Postby wardew » Sat Apr 05, 2008 19:10

i can't make the allied uniform greenish the private on nq become officer with BROWN officercap.... :)
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Postby Siamat » Sat Apr 05, 2008 19:12

I added it to my noquarter pack but nothing happens all uniforms stay the same... i restarted wolfenstein 2 times but still nothing happens...

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Postby wardew » Sat Apr 05, 2008 19:37

you must remove others skinpack (ps_gfxpack)...
try another time... :?
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Postby Siamat » Sun Apr 06, 2008 16:33

Well since i had a problem with an annoying screen that shows when i am awaiting gamestate i have decided to delete ALL .pk3 files but not the important one like: Profile, etkey etc. And than i placed your pack into NoQuarter and guess what... NOTHING happend i don't know what i am doing wrong or maybe there is something wrong with pack...
Maybe you know something that it might be.

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Postby -Drag- » Sun Apr 06, 2008 17:33

Eemh Only can see the skins at nq pure server??? :P
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Postby Dante » Tue Apr 08, 2008 8:43

They're shoes seem way to shiny!
but nice(not the shoes)

Dante,

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Postby wardew » Wed Apr 09, 2008 19:50

Hey i'm agree with you Dante the shoes are orribles... :|
thanks for your opinion...

to amnesia...
Make sure you are running a pure server with sv_pure 1. NQ will NOT run properly on unpure servers. (from the noquarter wiki page...)

I don't know if this file work on pure webserver... i can test only on lan...

Test:
20 bots across the north africa campaign...

who can test for me..? :P

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bye and you not to make to anger my friend... :loller:
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Postby wardew » Tue Apr 29, 2008 0:00

BETA3 coming soon :)

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suggestions?

bye bye :banana:
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Postby -Drag- » Tue Apr 29, 2008 6:31

Nice axis cov op :) only that greenish logo or something dosent fit very well
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Postby probro » Tue Apr 29, 2008 21:54

very nice mod and keep up good work and i cant wait for beta 3

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Postby Siamat » Fri May 02, 2008 14:50

Allies look the same like always to me... Only Axis changed in my eye's...

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Postby wardew » Wed Jun 18, 2008 21:24

New aged paper loading screen... i want add... do you like?
better than standard..?
bye :P
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Postby deep » Wed Jun 18, 2008 21:58

i like it and want it :) , could u host it somewhere pls?

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Postby PinkRabbit » Wed Jun 18, 2008 22:04

I don't like modifyde models to much :x
but it's already gr8 that u can modify that, I wouldn't even known how to start with that :P

Else a little sugestion:
try to make a modelpack that has only 4 colours:
axis:
body->colour1
head->colour2
allied:
body->colour3
head->colour4
still make that they have a good diffrence between the classes, like a big logo on there chest (like superman) from what class they are :D

and maby glowing if possible :)
it would be much more easy to do hs and to ntice hidden enemy's in plants :)

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Postby wardew » Wed Jun 18, 2008 23:07

PinkRabbit wrote:Else a little sugestion:
try to make a modelpack that has only 4 colours:
axis:
body->colour1
head->colour2
allied:
body->colour3
head->colour4
still make that they have a good diffrence between the classes, like a big logo on there chest (like superman) from what class they are Very Happy

and maby glowing if possible Smile
it would be much more easy to do hs and to ntice hidden enemy's in plants Smile


omg you can see better the enemy.. but it's another way :?

the first objective is respect for noquarter feeling...
my work on this mod is very discontinuosly...
the originally idea was release this job for noquarter 1.2.0 but if some ps mate want try this file now... :)

http://www.uploading.com/files/C5EC9QQR/noquarter_Dewpack_b3.pk3.html

the readme file is not ready..
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Postby Samuraii » Thu Jun 19, 2008 14:41

if i download it, how i get that suits ingame ?! :)

would like to know that, (and if i dont want it, the removal instructions too :) )

Greetz samu
"Better to light one small candle than to curse the darkness."

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Postby deep » Thu Jun 19, 2008 17:08

wanna add: only in pure servers, paste into etmain folder.
remove: delete from etmain.

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Postby Samuraii » Thu Jun 19, 2008 19:43

pure servers r ? (sorry not very skilled in ET-configs, and system things etc.)
"Better to light one small candle than to curse the darkness."

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