adre
58 posts
• Page 1 of 3 • 1, 2, 3
adre
Adrenaline.. ps2 is the only ps server when adre is boosting hp, its destroying a game play in my (and many other players) opinion
Is there possibility to turn it off? (at all or do it for speed only)
(wasn't sure if i should do poll abt it so i left some moderator ability to do so lol)
Is there possibility to turn it off? (at all or do it for speed only)
(wasn't sure if i should do poll abt it so i left some moderator ability to do so lol)
- Zielobjekt
- Posts: 933
- Joined: Sat Mar 31, 2007 0:00
- Location: Germany
to disable it complete would be nice. would be something other because we already had adre on other servers.
dont wanted to say it again because i also talked about a while ago that this boosting hp is totally crap in my eyes.
when you wanted to take a flag or are near spawn for example blowing up the second tankbarrier at goldrush you will simply have no chance because they came all out of spawn with hyberboost to clear the area. also a engi has not realy a use for it because he needs his power for repairing or for dynas. it only makes rambomedics to more rambo that they already are.
dont wanted to say it again because i also talked about a while ago that this boosting hp is totally crap in my eyes.
when you wanted to take a flag or are near spawn for example blowing up the second tankbarrier at goldrush you will simply have no chance because they came all out of spawn with hyberboost to clear the area. also a engi has not realy a use for it because he needs his power for repairing or for dynas. it only makes rambomedics to more rambo that they already are.
Cry and you will cry alone, but laugh and the whole world will laugh with you!!!
Infoter wrote:1 adre stick but only for medic. it was good way i think. every class have "bonus" which make it very good. adre should be only for medic i think.
Hmm....
...
ok.. medic since he can heal himself.. and he have more hp ... and can revive his team mates to help him.. rly have NO bonus .. not at all.
And you went in drasticly other direction.. most ppl want it turned off coz of godlike medics ... and you want it only for medics to make 'em ubergodlike?
- SoulSaverNL
- Posts: 341
- Joined: Sat Sep 15, 2007 0:00
- Location: Heaven (The Netherlands)
Yeah but most people are playing on PS2 because of fun, so 1 adre shouldn't be a problem I think, don't know if people care if it will be only for medic.
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
Adre = longer spawnshield imo. I usually use it when I leave spawn.
On PS#1 and such I always get killed by nade/mortar/explosive, especially when its capturable. Imo 1 stick and all boost is best.
On PS#1 and such I always get killed by nade/mortar/explosive, especially when its capturable. Imo 1 stick and all boost is best.
GoldenBullet wrote:Adre = longer spawnshield imo. I usually use it when I leave spawn.
On PS#1 and such I always get killed by nade/mortar/explosive, especially when its capturable. Imo 1 stick and all boost is best.
..
not every ppl are using adre only for spawn exit.. one medic with adre can do easily most of objectives since defenders don't have hp boost ?
Adre for hp boost is the only factor which is disrupting skills ( skills < adre ).. one medic with adre have more hp than 2 engineers.. hax for me lol
.
well maybe we should make script which is gibing anyone who will dmg ppl with adre.. coz its almost same effect..
nick wrote:lol ed xD what we could do is nerf the hp-boosting part, so its not that uber, but still a bit uber if you get what i mean and we could even consider making adre for every class EXCEPT medics if that possible though...
Sure we can.. we can consider everything.. but still main decision is not to be made by us
Then i can give you another exaples .. which mades this boost hax-like..
What i mean is that hp-boost is disrupting proportions between dmg which i am giving to Adre-one and dmg im getting from him. This is basic thing in ET, sure you will tell me that adre is made for ET.. But there are many things for ET which are disabled because ppl hate it
Besides.. adre is on this server for a long time .. little (or longer) break can't be bad to anyone
Medics are already OP imo.
They are 1 of the best classes ESPECIALLY ON NQ.
Reasons:
1. More HP = pwnage. Someone who is able to shoot quite nice will hardly ever get killed. Giving it adre makes it completely unstoppable.
2. He can heal himself, causing the hit and run style of play. For example when you are in a 1v1 vs an engi you get shot, run away, heal, come back and own him while he is on low HP already because he COULDNT heal.
3. Regeneration, this is 1 thing which people tend to forget. Besides the fact that Medics ALREADY have more HP, they also heal automatically, which requires even more shots.
---------------------------------------------------------------------------------
You can start by saying classes like Field Ops and Panzers are OP as well but this just isnt true.
Field Ops ALWAYS needs to share their support powers, when you play with people who lack game knowledge, they usually tend to ruin the class by launching random supports/arties.
Panzer or most of the time soldiers as a whole, are 1 shot 1 kill. They tend to live very short because they need to get really close(flamer) or can only shoot once(panzer) before the enemy is already close and mortar is pure luckshots.
Conclusion: Giving a medic Adre already sucks but giving it an HP boost sucks even harder. They dont need it(other classes cant use it as well because they NEED it for other things) because they already have their advantages. Besides that in most maps there are ammo boxes enough so 1 stick doesnt matter, LOL(unless its 1 stick in the whole game).
They are 1 of the best classes ESPECIALLY ON NQ.
Reasons:
1. More HP = pwnage. Someone who is able to shoot quite nice will hardly ever get killed. Giving it adre makes it completely unstoppable.
2. He can heal himself, causing the hit and run style of play. For example when you are in a 1v1 vs an engi you get shot, run away, heal, come back and own him while he is on low HP already because he COULDNT heal.
3. Regeneration, this is 1 thing which people tend to forget. Besides the fact that Medics ALREADY have more HP, they also heal automatically, which requires even more shots.
---------------------------------------------------------------------------------
You can start by saying classes like Field Ops and Panzers are OP as well but this just isnt true.
Field Ops ALWAYS needs to share their support powers, when you play with people who lack game knowledge, they usually tend to ruin the class by launching random supports/arties.
Panzer or most of the time soldiers as a whole, are 1 shot 1 kill. They tend to live very short because they need to get really close(flamer) or can only shoot once(panzer) before the enemy is already close and mortar is pure luckshots.
Conclusion: Giving a medic Adre already sucks but giving it an HP boost sucks even harder. They dont need it(other classes cant use it as well because they NEED it for other things) because they already have their advantages. Besides that in most maps there are ammo boxes enough so 1 stick doesnt matter, LOL(unless its 1 stick in the whole game).
Edhell wrote:...
ok.. medic since he can heal himself.. and he have more hp ... and can revive his team mates to help him.. rly have NO bonus .. not at all.
sorry. i didn't think about it, your right.
so, i think that you should to disable adre for all classes..? it will be good way. but don't enable panzers and venoms. its big sh*t.
58 posts
• Page 1 of 3 • 1, 2, 3
Return to PS Forum Archives - 2008
Who is online
Users browsing this forum: No registered users and 26 guests