Maccupiccu beta1 is ready for players !
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- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Maccupiccu beta1 is ready for players !
Hi all,
Todays is one great day, my map maccupiccu on beta1 is ready for server players tester.
Objective on the map :
Axis are camping on the maccupiccu city, alies need to steal the 2 symbol protected on the 2 pyramids.
Allies need to secure the moon symbol and the sun symbol to the truck stationned on the bridge for won this map.
Stuff on the map :
- same command post from exhumed inclued
- 2 mg 42 constructible and destructible
- the 2 objective (sun symbol and moon symbol)
- 2 constructible destructible assault ladder for allies for escalading the mountain
- 2 constructible destructible ladder on the city for axis defence.
- one flag for capture the city
- 4 dynamitable door for allies
- one secret way to found it.
- command map classic a bit tiny modified
Gameplay :
For capture the city no need to capture the flag only destroy the main door and the city is permant captured for allies.
you can walk wo you want only the roof mountain are blocked the rest are totally free !
My map is based on real photo and the anime film Mysterious City Of Gold.
The map is not very high only 13 Mb, and run on hunkmeg 56.
For download the map click on this link :
http://pagesperso-orange.fr/necromancer67/files/maccupiccu.pk3
And for finishing i send you 4 screenshot from the beta1 version :
Ok guys have fun on the map.
If you find problem, bug etc... send me one post one the forum for fixing the problem, normaly i say and found no problem.
I opened for all crtic guys go to test the map.
Necrom@ncer
Todays is one great day, my map maccupiccu on beta1 is ready for server players tester.
Objective on the map :
Axis are camping on the maccupiccu city, alies need to steal the 2 symbol protected on the 2 pyramids.
Allies need to secure the moon symbol and the sun symbol to the truck stationned on the bridge for won this map.
Stuff on the map :
- same command post from exhumed inclued
- 2 mg 42 constructible and destructible
- the 2 objective (sun symbol and moon symbol)
- 2 constructible destructible assault ladder for allies for escalading the mountain
- 2 constructible destructible ladder on the city for axis defence.
- one flag for capture the city
- 4 dynamitable door for allies
- one secret way to found it.
- command map classic a bit tiny modified
Gameplay :
For capture the city no need to capture the flag only destroy the main door and the city is permant captured for allies.
you can walk wo you want only the roof mountain are blocked the rest are totally free !
My map is based on real photo and the anime film Mysterious City Of Gold.
The map is not very high only 13 Mb, and run on hunkmeg 56.
For download the map click on this link :
http://pagesperso-orange.fr/necromancer67/files/maccupiccu.pk3
And for finishing i send you 4 screenshot from the beta1 version :
Ok guys have fun on the map.
If you find problem, bug etc... send me one post one the forum for fixing the problem, normaly i say and found no problem.
I opened for all crtic guys go to test the map.
Necrom@ncer
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
PS2 Discussion > PS Techz0ne
and duplicate topics removed
(next time try to use the edit button )
Looking nice, perhaps one of the server owners will give it a chance
and duplicate topics removed
(next time try to use the edit button )
Looking nice, perhaps one of the server owners will give it a chance
"When the pin is pulled, Mr. Grenade is not our friend."
- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Thanx all for your post
Sorry Warren im not really good on the forum, promise the next post is on tech zone !
Im not pro mappeur only amator, this is my best architectural map.
I have optimizing in max on my capacity of mapping.
I have tested it on 3 config and run fine on all 3 !
- P4 3 Ghz
- Core 2 Duo E8200 2.66 Ghz
- Core 2 Quad Q9550 2.88 Ghz
Necrom@ncer
Sorry Warren im not really good on the forum, promise the next post is on tech zone !
Im not pro mappeur only amator, this is my best architectural map.
I have optimizing in max on my capacity of mapping.
I have tested it on 3 config and run fine on all 3 !
- P4 3 Ghz
- Core 2 Duo E8200 2.66 Ghz
- Core 2 Quad Q9550 2.88 Ghz
Necrom@ncer
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Great map Can't wait to test it
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Hi all,
Thanx all and stephan for you support
Sorry stephan for the moment creating bot mapconfig is tottally unknown for me.
I have more too learn on mapping on the tank, truck moving, this is really hard to make.
I have show on other map for the truck on tank and is very complex to make it for the moment.
Normally the map doesen't lag i have not inclued hint brushes.
My map is fast tottally on details brushes only the skies include the box is on structural brushes.
I us brushes only one sides textured for one and other all face not visible from player are in caulk textures.
The caulk texture is invisble on the engine and not calculed and not displayed from engine, this economyze fps for players.
Necrom@ncer
Thanx all and stephan for you support
Sorry stephan for the moment creating bot mapconfig is tottally unknown for me.
I have more too learn on mapping on the tank, truck moving, this is really hard to make.
I have show on other map for the truck on tank and is very complex to make it for the moment.
Normally the map doesen't lag i have not inclued hint brushes.
My map is fast tottally on details brushes only the skies include the box is on structural brushes.
I us brushes only one sides textured for one and other all face not visible from player are in caulk textures.
The caulk texture is invisble on the engine and not calculed and not displayed from engine, this economyze fps for players.
Necrom@ncer
- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Thanx stephan, if you have really lag on map, plz send me one post.
I show wo can fix it.
I have only tested the map, only me playing during the test.
It's good one server test it on many players for the reactivity from map, lag etc...
Necrom@ncer
I show wo can fix it.
I have only tested the map, only me playing during the test.
It's good one server test it on many players for the reactivity from map, lag etc...
Necrom@ncer
Just found your map on wolfmap.de. Haven´t tested it yet, but there are 2 comments complaining about the long ways to walk and a little disadvantage for allies...
Well, i downloaded it this minute - lets see.
Well, i downloaded it this minute - lets see.
- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Yes mephir, show on minastirih map the axis way is big long compare of my map.
Show the number of server playing the map minastirith, strange, players are no conplaining before the long way for the axis !
Test the map you have more possibility, for accessing on city door.
My father have seeing the map running of one server and i confirm is no lag ! The map running perfectly.
For the private message from rapidhail : for the info maccupiccu_b1 etc... I change it on the next version.
The other version comming when is needed to change modification.
Necrom@ncer
Show the number of server playing the map minastirith, strange, players are no conplaining before the long way for the axis !
Test the map you have more possibility, for accessing on city door.
My father have seeing the map running of one server and i confirm is no lag ! The map running perfectly.
For the private message from rapidhail : for the info maccupiccu_b1 etc... I change it on the next version.
The other version comming when is needed to change modification.
Necrom@ncer
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