Head Sounds
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- The_Slayer
- Posts: 24
- Joined: Thu Dec 21, 2006 1:00
- Location: Scotland :D
Head Sounds
Oh heres a good one for y'all
I play PS2 mostly, and PS1 sumtimes.
I however prefer the classic "ping" headshot sound like on PS1, to the "HEADSHOT!" sound on PS2.
Can i change the PS2 one to one like PS1???
Is it a case of swapping sum pk3's around? or is it easier than that??
Cheers
P34C3
I play PS2 mostly, and PS1 sumtimes.
I however prefer the classic "ping" headshot sound like on PS1, to the "HEADSHOT!" sound on PS2.
Can i change the PS2 one to one like PS1???
Is it a case of swapping sum pk3's around? or is it easier than that??
Cheers
P34C3
ps1 & 2 are noquarter, noquarter mod requieres pure servers, so you can't swap sounds
the only thing you can change with your client about hitsounds is that :
the only thing you can change with your client about hitsounds is that :
ShitStorm docs wrote:cg_hitsounds
Description
Enables hit sounds. Add up values to get desired effect.
Parameters
Type: bitmask
0 Disable all hitsounds
1 Play all hitsounds (must contain for below)
2 Don't play teammate hitsounds
4 Don't play headshot hitsounds
8 Don't play body hitsounds
Default: 1
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
Its a server setting. Ask neme to remove the headshot sound and replace it with something else, like "ping"
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Its not a setting its a little .pk3 file
And like Memnoch says NoQuarter servers need to be pure (/sv_pure 1) in order to work correctly. This means that all pk3 files on the server will be enabled for the client as well, nothing more nothing less.
And like Memnoch says NoQuarter servers need to be pure (/sv_pure 1) in order to work correctly. This means that all pk3 files on the server will be enabled for the client as well, nothing more nothing less.
"When the pin is pulled, Mr. Grenade is not our friend."
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