The utterly ridicilous request.
30 posts
• Page 1 of 2 • 1, 2
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
The utterly ridicilous request.
Could you try and disable riflenades for sometime?
Yea I know. This would make it a little harder to do objectives AND some people might dislike it (alot) AND it would kill a part of the game. But still, could you try? Please?
If you think this would make medics more rambos, disable adren for them?
Yea I know. This would make it a little harder to do objectives AND some people might dislike it (alot) AND it would kill a part of the game. But still, could you try? Please?
If you think this would make medics more rambos, disable adren for them?
well this is good idea but diamond have right this can kill part of this game so maby just try do less power with this shiity weapon
( but i totally agrre to delete rifle )
( but i totally agrre to delete rifle )
Last edited by zabolo on Sat Apr 04, 2009 0:54, edited 1 time in total.
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
U cant make riflenades do less damage in NQ, except if you put flak jacket to all classes, but that makes normal nade less effective too, which is not a good thing imo.
ET is about teamwork and to do OBJ you need more teamwork than that instarifle. And normally its used as camp/spam weapon anyway.
Id like to see either soul's or sley's opinions. If its no, I accept it.
ET is about teamwork and to do OBJ you need more teamwork than that instarifle. And normally its used as camp/spam weapon anyway.
Id like to see either soul's or sley's opinions. If its no, I accept it.
If you would ask me, i would say no.
Less damage would be nice, but if it isnt possible imho we should stick to annoying rifle nades as they are. There are plenty situations where you just need them (e.g. soldier camping with mg in a corner - panzer is already disabled on PS2) . And you have to admit: a little bit skill is still needed to get much kills with rifles. Of course you can also just camp, but you can camp with every other weapon, too...
Less damage would be nice, but if it isnt possible imho we should stick to annoying rifle nades as they are. There are plenty situations where you just need them (e.g. soldier camping with mg in a corner - panzer is already disabled on PS2) . And you have to admit: a little bit skill is still needed to get much kills with rifles. Of course you can also just camp, but you can camp with every other weapon, too...
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
Thats why I proposed a test period where we could see how the game would go without it. If there comes such situations, which require the riflenade badly, ofc it would be best to put on.
(But I havent needed riflenades to take out MGs anyway...)
(But I havent needed riflenades to take out MGs anyway...)
Well I got mixed feelings about your idea.
On the one hand I'm also pissed off to be killed with random riflenades so often and I have to admit that 2 riflenades per teams a bit too much considering the actual players amount on PS2.
On the other hand I've seen so much fantastic actions with rifle on ETPro competitions, as Lis (<3) for example on SD who perfectly knows the particular area of the wall above tunnel exit she has to aim so the riflenade rebounds on it and kill the engi who is planting the dyna at 2nd gate... I mean, this is definitely NOT a noob weap, that's why only a skilled player can be really efficient and helpful with it. And that's why riflenades launcher should stay on PS2 imho.
Well considering this I propose to reduce the riflenades amount per team to 1. Which will reduce the problem for now. Then, if the amount of players increase on PS2, we can reset it to 2. But ye imo it has to stay.
Anyway I'm not the server owner so the decision doesn't belong to me even if I'm still doing the server cfg and campaign maintenance. If you all agree on my proposition I'll set RN launcher amount to 1. If you don't agree about this we will need a vote.
On the one hand I'm also pissed off to be killed with random riflenades so often and I have to admit that 2 riflenades per teams a bit too much considering the actual players amount on PS2.
On the other hand I've seen so much fantastic actions with rifle on ETPro competitions, as Lis (<3) for example on SD who perfectly knows the particular area of the wall above tunnel exit she has to aim so the riflenade rebounds on it and kill the engi who is planting the dyna at 2nd gate... I mean, this is definitely NOT a noob weap, that's why only a skilled player can be really efficient and helpful with it. And that's why riflenades launcher should stay on PS2 imho.
Well considering this I propose to reduce the riflenades amount per team to 1. Which will reduce the problem for now. Then, if the amount of players increase on PS2, we can reset it to 2. But ye imo it has to stay.
Anyway I'm not the server owner so the decision doesn't belong to me even if I'm still doing the server cfg and campaign maintenance. If you all agree on my proposition I'll set RN launcher amount to 1. If you don't agree about this we will need a vote.
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
Well soul thank you for your answer.
Eventhou rifles wont go down to 0, 1 rifle should be improvement too.
Maybe sley will give his 2 cents too, but thanks in advance.
Eventhou rifles wont go down to 0, 1 rifle should be improvement too.
Maybe sley will give his 2 cents too, but thanks in advance.
soulblade wrote:Well I got mixed feelings about your idea.
On the one hand I'm also pissed off to be killed with random riflenades so often and I have to admit that 2 riflenades per teams a bit too much considering the actual players amount on PS2.
On the other hand I've seen so much fantastic actions with rifle on ETPro competitions, as Lis (<3) for example on SD who perfectly knows the particular area of the wall above tunnel exit she has to aim so the riflenade rebounds on it and kill the engi who is planting the dyna at 2nd gate... I mean, this is definitely NOT a noob weap, that's why only a skilled player can be really efficient and helpful with it. And that's why riflenades launcher should stay on PS2 imho.
Well considering this I propose to reduce the riflenades amount per team to 1. Which will reduce the problem for now. Then, if the amount of players increase on PS2, we can reset it to 2. But ye imo it has to stay.
Anyway I'm not the server owner so the decision doesn't belong to me even if I'm still doing the server cfg and campaign maintenance. If you all agree on my proposition I'll set RN launcher amount to 1. If you don't agree about this we will need a vote.
....It's good idea!
I would like to try this solutions. We can try....for a period, maybe a week!
So, others to speak about "rambo medic", I think that if you want, we can speak about it in another post.Because 4 me the problem about this class it's not to use the adrenaline (all class to advance level can use adre) but to be "medic of themselves" in the battle.
Paco
30 posts
• Page 1 of 2 • 1, 2
Return to PS Forum Archives - 2009
Who is online
Users browsing this forum: No registered users and 22 guests