The utterly ridicilous request.

Old server topics and posts from 2009, Read only
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The utterly ridicilous request.

Postby GoldenBullet » Fri Apr 03, 2009 17:28

Could you try and disable riflenades for sometime?
Yea I know. This would make it a little harder to do objectives AND some people might dislike it (alot) AND it would kill a part of the game. But still, could you try? Please?

If you think this would make medics more rambos, disable adren for them?

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Postby deep » Fri Apr 03, 2009 18:55

got killed to many times eh? :D
it would be nice yes, but as u said, it will kill part of this game.

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Postby zabolo » Fri Apr 03, 2009 19:16

well this is good idea but diamond have right this can kill part of this game so maby just try do less power with this shiity weapon :P
( but i totally agrre to delete rifle :P )
Last edited by zabolo on Sat Apr 04, 2009 0:54, edited 1 time in total.

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Postby Buu » Fri Apr 03, 2009 19:29

NQ kills more than 50 % real game (but i still like NQ) so deleting this godly uber weapon won;t destroy structure of server +1 golden

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Postby Death » Fri Apr 03, 2009 22:10

I don't really play much on PS2 but i totally agree.
Damn rifle nades are way too powerfull. I would love to see them removed even when it's just to try.
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Postby deep » Fri Apr 03, 2009 22:46

Buu wrote:NQ kills more than 50 % real game (but i still like NQ) so deleting this godly uber weapon won;t destroy structure of server +1 golden

it might not destroy the structure, but beginners (who need godly weapons) wont connect, resulting in an emptier server.

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Postby Infoter » Sat Apr 04, 2009 16:41

riffle nades are very annoying but its part of this game, and imo we should accept it.

but all engineers with riffle must be concentrate a lot, and stop killing undercovered cv opses.!

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Postby Samuraii » Sun Apr 05, 2009 15:26

Yes if im a medic and No if im an engineer :D

or make them do less damage :)

and disable adre also good idea 8)
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Postby GoldenBullet » Sun Apr 05, 2009 17:04

U cant make riflenades do less damage in NQ, except if you put flak jacket to all classes, but that makes normal nade less effective too, which is not a good thing imo.

ET is about teamwork and to do OBJ you need more teamwork than that instarifle. And normally its used as camp/spam weapon anyway.

Id like to see either soul's or sley's opinions. If its no, I accept it.

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Postby mephir » Sun Apr 05, 2009 18:37

If you would ask me, i would say no. :)

Less damage would be nice, but if it isnt possible imho we should stick to annoying rifle nades as they are. There are plenty situations where you just need them (e.g. soldier camping with mg in a corner - panzer is already disabled on PS2) . And you have to admit: a little bit skill is still needed to get much kills with rifles. Of course you can also just camp, but you can camp with every other weapon, too...

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Postby GoldenBullet » Sun Apr 05, 2009 20:49

Thats why I proposed a test period where we could see how the game would go without it. If there comes such situations, which require the riflenade badly, ofc it would be best to put on.

(But I havent needed riflenades to take out MGs anyway...)

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Postby Epa » Sun Apr 05, 2009 21:10

Buu wrote:NQ kills more than 50 % real game (but i still like NQ) so deleting this godly uber weapon won;t destroy structure of server +1 golden




Agreed :D

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Postby soulblade » Tue Apr 07, 2009 21:42

Well I got mixed feelings about your idea.

On the one hand I'm also pissed off to be killed with random riflenades so often and I have to admit that 2 riflenades per teams a bit too much considering the actual players amount on PS2.

On the other hand I've seen so much fantastic actions with rifle on ETPro competitions, as Lis (<3) for example on SD who perfectly knows the particular area of the wall above tunnel exit she has to aim so the riflenade rebounds on it and kill the engi who is planting the dyna at 2nd gate... I mean, this is definitely NOT a noob weap, that's why only a skilled player can be really efficient and helpful with it. And that's why riflenades launcher should stay on PS2 imho.

Well considering this I propose to reduce the riflenades amount per team to 1. Which will reduce the problem for now. Then, if the amount of players increase on PS2, we can reset it to 2. But ye imo it has to stay.

Anyway I'm not the server owner so the decision doesn't belong to me even if I'm still doing the server cfg and campaign maintenance. If you all agree on my proposition I'll set RN launcher amount to 1. If you don't agree about this we will need a vote.

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Postby thomthom » Tue Apr 07, 2009 22:34

lol every some month the same questions :D

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Postby nick » Tue Apr 07, 2009 23:01

i say no:
without the rn there is absolutely NO reason to become an engineer, and thus, there will be much fewer engi's. i dont think we'd want that beiing on a public server? (although the teamwork on ps#2 is better than on other servers, but still )

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Postby fUnner » Wed Apr 08, 2009 11:30

if you disable rifle, please disbale double jump, adre and more stuff :x

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Postby deep » Wed Apr 08, 2009 12:51

fUnner wrote:if you disable rifle, please disbale double jump, adre and more stuff :x
yes change it to etpro pls :lol:

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Postby GoldenBullet » Wed Apr 08, 2009 15:23

Well soul thank you for your answer.
Eventhou rifles wont go down to 0, 1 rifle should be improvement too.

Maybe sley will give his 2 cents too, but thanks in advance.

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Postby Sjiro » Wed Apr 08, 2009 15:32

Rifle grenades annoy the living crap out of me, so YES! Please reduce it. I would be hosting a party in honor of you if you'd just ban the use of rifle nades in total, but ok.. I can live with just one dude using the rifle nades..
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Postby paco » Sun Apr 12, 2009 17:48

soulblade wrote:Well I got mixed feelings about your idea.

On the one hand I'm also pissed off to be killed with random riflenades so often and I have to admit that 2 riflenades per teams a bit too much considering the actual players amount on PS2.

On the other hand I've seen so much fantastic actions with rifle on ETPro competitions, as Lis (<3) for example on SD who perfectly knows the particular area of the wall above tunnel exit she has to aim so the riflenade rebounds on it and kill the engi who is planting the dyna at 2nd gate... I mean, this is definitely NOT a noob weap, that's why only a skilled player can be really efficient and helpful with it. And that's why riflenades launcher should stay on PS2 imho.

Well considering this I propose to reduce the riflenades amount per team to 1. Which will reduce the problem for now. Then, if the amount of players increase on PS2, we can reset it to 2. But ye imo it has to stay.

Anyway I'm not the server owner so the decision doesn't belong to me even if I'm still doing the server cfg and campaign maintenance. If you all agree on my proposition I'll set RN launcher amount to 1. If you don't agree about this we will need a vote.



....It's good idea!
I would like to try this solutions. We can try....for a period, maybe a week!

So, others to speak about "rambo medic", I think that if you want, we can speak about it in another post.Because 4 me the problem about this class it's not to use the adrenaline (all class to advance level can use adre) but to be "medic of themselves" in the battle.


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Postby Buu » Sun Apr 12, 2009 20:26

lets do funner mode on u can call it ET no-pro Quater

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Postby mephir » Sun Apr 12, 2009 20:29

Well, i like to play a little bit more ETpro, too. But unfortunately PS7 is always empty. :)

And @topic: 1 rifle per team seems to be a good compromise.

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Postby nick » Sun Apr 12, 2009 23:42

i still disagree, there has to be some counter-weight against the smg right? rifle nades are fun, and it needs a lot of skill to use it properly...

so please, let it stay!

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Postby Buu » Sun Apr 12, 2009 23:50

iys funny olny for user yes u need skill to use it but most DONT have it they tk,tb a lot ,olny shoting in the air hoping it will hit sb!!

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Postby nick » Mon Apr 13, 2009 0:22

and, its a good reason to become engi...

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