[PS1] Map Suggestions
I think there are a lot of '2nd rank maps' in rotation now.
I therefor suggest to remove
- Remove Xposed: It's ranked as a big map, it's as good as impossible to win this one, or even winning the first stage
- Remove ROP River: It's really unpopular, usually gets skipped.
- Remove Stalingrad, much people complaining about low FPS, and objective is anyhow not very exciting
- Remove Cortex: Objective is unknown to almost everyone, still a ubercamp map for the defenders
As possible new maps I suggest:
Small rotation:
- Supply: never gets odd
- Frostbite: same ^
- Beach: same ^
Normal rotation:
- Bergen
- Dubrovnik
- Missile_b3
I therefor suggest to remove
- Remove Xposed: It's ranked as a big map, it's as good as impossible to win this one, or even winning the first stage
- Remove ROP River: It's really unpopular, usually gets skipped.
- Remove Stalingrad, much people complaining about low FPS, and objective is anyhow not very exciting
- Remove Cortex: Objective is unknown to almost everyone, still a ubercamp map for the defenders
As possible new maps I suggest:
Small rotation:
- Supply: never gets odd
- Frostbite: same ^
- Beach: same ^
Normal rotation:
- Bergen
- Dubrovnik
- Missile_b3
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
- dmg_arg4el
- Posts: 196
- Joined: Mon Apr 02, 2012 0:00
- Location: PL
I can suggest breakout - (1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track.) Cool map for bigger rotation.
Oasis is a very good map... There is chaos when play many players its true, but its kind funny in my opinion I think bigger problem is with glider. Its simply too large map when play only 10 players ( 5vs5 for example)... And playing with bots didnt changes much becouse there is no place to hide from their aiming.
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
Ossy wrote:Goldendunk can be very funny. or to much sk?
goldendunk is funny when u play with many ppl but if u playing 5vs5 it's boring IMO
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KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
new rotation with a few more new maps..
[et_code]^q(^4BLUE MAPS ^x If Less Than ^q20 ^xConnected Players^q)
^31. ^sFueldump_Desert ^0Allies
^32. ^sLighthouse_2 ^1Axis k
^33. ^sVenice ^0Allies Attack
^34. ^sUJE_Beast^q|^4Railgun ^1Axis
^35. ^sCastle Attack^q|^4Supply ^0Allies
^36. ^sMLB_Egypt ^1Axis
^37. ^sSubway ^0Allies
^38. ^sDarji^q|^4Madbunker ^7both-noone
^39. ^sIndustry2 ^1Axis
^310. ^sIntelCenter^q|^4Snatch ^0Allies
^311. ^sMarketgarden ^7both
^312. ^sMinasTirith^q|^4Caen ^1Axis
^313. ^sMarrakesh ^0Allies
^314. ^sBridges^q|^4et_ice ^1Axis
^315. ^sAirfield_Assault^q|^4Bremen ^0Allies
^316. ^sBaserace^q|^4Tower ^7both
^317. ^smlb_Daybreak^q|^4mlb_Starbase ^1Axis
^318. ^sGoldrush ^0Allies
^319. ^sSpear_Of_Destiny^q|^41944_Antwerp ^1Axis
[/et_code]
i considered dutchmans idea to give more changes regarding attacking team.. attackers are listed above in red and black...
pls give feedback for the new maps, if the size fits, you are happy with etc....
no prob to switch some if they clean the server...
[et_code]^q(^4BLUE MAPS ^x If Less Than ^q20 ^xConnected Players^q)
^31. ^sFueldump_Desert ^0Allies
^32. ^sLighthouse_2 ^1Axis k
^33. ^sVenice ^0Allies Attack
^34. ^sUJE_Beast^q|^4Railgun ^1Axis
^35. ^sCastle Attack^q|^4Supply ^0Allies
^36. ^sMLB_Egypt ^1Axis
^37. ^sSubway ^0Allies
^38. ^sDarji^q|^4Madbunker ^7both-noone
^39. ^sIndustry2 ^1Axis
^310. ^sIntelCenter^q|^4Snatch ^0Allies
^311. ^sMarketgarden ^7both
^312. ^sMinasTirith^q|^4Caen ^1Axis
^313. ^sMarrakesh ^0Allies
^314. ^sBridges^q|^4et_ice ^1Axis
^315. ^sAirfield_Assault^q|^4Bremen ^0Allies
^316. ^sBaserace^q|^4Tower ^7both
^317. ^smlb_Daybreak^q|^4mlb_Starbase ^1Axis
^318. ^sGoldrush ^0Allies
^319. ^sSpear_Of_Destiny^q|^41944_Antwerp ^1Axis
[/et_code]
i considered dutchmans idea to give more changes regarding attacking team.. attackers are listed above in red and black...
pls give feedback for the new maps, if the size fits, you are happy with etc....
no prob to switch some if they clean the server...
sometimes you lose - sometimes the others win
Sebbel wrote:pls give feedback for the new maps, if the size fits, you are happy with etc....
Fueldump Desert seems to cause a lot of lag if this stays, it should be removed.
Lighthouse and MLB_Starbase are already skipped a couple of times. Most of the players don't know the maps.
If I am right this 1944_Antwerp is Christmas themed? It's in my opinion not a good map, if more people agree on this I suggest to replace it with Northpole.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Smadje wrote:If I am right this 1944_Antwerp is Christmas themed? It's in my opinion not a good map, if more people agree on this I suggest to replace it with Northpole.
spear of destiny was xmas themed.
i replaced sod_xmas with normal spear-of-destiny2.
too bad the -=AN=- mouse symbol is also in this map-pk3 added :/
will be able to change more on weekend...
sometimes you lose - sometimes the others win
Delete spear of destiny lol worst map in ET ^^
maybe try this
HINDENBURG
MISSION:
The Allied forces dropped in the village. They want to capture the village and steal the decoder. Stop them!
OBJECTIVES (AXIS):
- Defend the decoder.
- Destroy the assault ramp.
- Construct the stone wall.
- Construct the command post.
- Defend the village.
- Defend the bridge controller.
- Destroy the wood bridge.
OBJECTIVES (ALLIES):
- Steal the decoder.
- Construct the assault ramp.
- Destroy the stone wall.
- Construct the command post.
- Capture the village.
- Destroy the bridge controller's door.
- Construct the wood bridge.
Delete pls darji subway and starbase ah i forgot Lighthouse too ^^
maybe try this
HINDENBURG
MISSION:
The Allied forces dropped in the village. They want to capture the village and steal the decoder. Stop them!
OBJECTIVES (AXIS):
- Defend the decoder.
- Destroy the assault ramp.
- Construct the stone wall.
- Construct the command post.
- Defend the village.
- Defend the bridge controller.
- Destroy the wood bridge.
OBJECTIVES (ALLIES):
- Steal the decoder.
- Construct the assault ramp.
- Destroy the stone wall.
- Construct the command post.
- Capture the village.
- Destroy the bridge controller's door.
- Construct the wood bridge.
Delete pls darji subway and starbase ah i forgot Lighthouse too ^^
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