Texture details automatically going worse

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Texture details automatically going worse

Postby Plastic_Jesus » Sat Mar 03, 2012 3:10

When I connected I noticed that my texture details went down from high to medium and also texture mode changed from trilinear to bilinear. These CVARs are r_picmip and r_textureMode. Every time I run ET I exec my own config (Saukko.cfg) right after the conenction.

Ok here is a part from my own config (directiory nq/Saukkocfg/) (Many from these CAVRs are obstole and some do not have explanations because I haven't had time to search for them):
Code: Select all
seta r_allowExtensions "1" //If enabled "1", openGL extensions are allowed.
seta r_allowSoftwarGL "1" // ?
seta r_ambientScale "0.5" //Strength of the player model ambient lighting.
seta r_ati_fsaa_samples "0" //ATI video card stuff.
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" //ATI video card truform stuff.
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" //ATI video card truform stuff.
seta r_ati_truform_tess "0" //ATI video card truform stuff.
seta r_cache "1" // ?
seta r_cacheModels "1" // ?
seta r_cacheShaders "1" // ?
seta r_clampToEdge "1" //If set to "0", it will reduce the fog while using ATI video cards, improving a little bit the long range visibility.
seta r_colorbits "32" //Colordepth of graphics.
seta r_colorMipLevels "0" // ?
seta r_customaspect "1" //If enabled "1", custom aspect ratio is allowed.
seta r_customheight "1080" //Sets height resolution.
seta r_customwidth "1920" //Sets width resolution.
seta r_depthbits "24" //Sets color depthbits.
seta r_detailtextures "1" //If enabled "1", use detailed textures.
seta r_displayrefresh "60" //Sets your display refresh rate.
seta r_dlightBacks "1" //If enabled "1", dynamic light will be rendered through walls as well.
seta r_drawSun "0" //If enabled "1", sun is drawn. If set to "0", it will improve the performance a little bit.
seta r_dynamictextures "1" //?
seta r_dynamiclight "0" //If enabled "1", dynamic lighting on.
seta r_ext_ATI_pntriangles "0" // ?
seta r_ext_compiled_vertex_array "1" //If you experience flickering textures in the game, set this to "0".
seta r_ext_compressed_textures "1" //If enabled "1", allow compressed texture support.
seta r_ext_gamma_control "1" //If enabled "1", ET will use external gamma settings.
seta r_ext_multitexture "1" //If enabled "1", multitexturing will provide optimal performance.
seta r_ext_NV_fog_dist "0" // ?
seta r_ext_texture_env_add "1" //If enabled "1", additive blending in multi texture will be used.
seta r_ext_texture_filter_anisotropic "0" //If enabled "1", external anisotropic filtering settings will be used.
seta r_facePlaneCull "1" //If enabled "1", brush faces not in view will be culled.
seta r_fastsky "0" //If enabled "1", draw simple sky which increases framerate.
seta r_finish "0" //If enabled "1", do not sent out a gl_finish() call at the end of each frame for proper timing.
seta r_flares "1" //If enabled "1", draw lensflares.
seta r_fullscreen "1" //Toggles between fullscreen and windowed mode. 0 = windowed mode or 1 = fullscreen.
seta r_gamma "1.6" //Sets overall brightness.
seta r_glDriver "opengl32" //Sets opengl driver.
seta r_glIgnoreWicked3D "0" //If enabled "1", ignore Wicked3D drivers.
seta r_highQualityVideo "0" //If enabled "1", use high quality ingame video.
seta r_ignoreFastPath "0" //If enabled "1", ignore optimized rendering paths.
seta r_ignoreGLErrors "1" //If enabled "1" ignore openGL errors.
seta r_ignorehwgamma "1" //If enabled "1", ignore gamma settings of graphics adapter.
seta r_inGameVideo "0" //If enabled "1", ingame videos will be on (limbo menu).
seta r_intensity "1.0" //Sets overall game intensity.
seta r_lastValidRenderer "GeForce GTX 295/PCI/SSE2" //Graphics adapter and CPU functions. Copy from existing etconfig.cfg.
seta r_lodbias "0" //Sets level of detail in models.
seta r_lodCurveError "10000" //Sets polygon detail distance. Lower setting means polygons will be culled at shorter distance.
seta r_mapoverbrightbits "3" //Sets factor used to brightens up the map.
seta r_maskMinidriver "0" // ?
seta r_mode "-1" //Sets your resolution, 3 = 640x480, 4 = 800x600, 6 = 1024x768, 8 = 1280x1024, -1 = custom.
seta r_normallength "0.5" // ?
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" // ?
seta r_oldMode "" //Old resolution mode, doesn't work in ET.
seta r_overBrightBits "1" //Sets overall game brightness.
seta r_picmip "0" //Shrinks textures down 2x.
seta r_primitives "0" //Primitives have an influence on how ET renders its graphics. 0 = auto select, 1 = single gldrawelements, 2 = multiple gldrawelements.
seta r_printShaders "0" // ?
seta r_railCoreWidth "1" //Sets the way the railgun looks in Q3. Don't know what it does in ET though.
seta r_railSegmentLength "32" //Sets the way the railgun looks in Q3. Don't know what it does in ET though.
seta r_railWidth "16" //Sets the way the railgun looks in Q3. Don't know what it does in ET though.
seta r_rmse "0.0" //Drops leafs from trees and gives clearer vision. Texts become blurred though.
seta r_roundImagesDown "1" //Smoothens and rounds textures if they need to be resized.
seta r_simpleMipMaps "0" //If enabled "1", use mipmapping.
seta r_smp "0" //Enable this if your computer has dual CPU architecture.
seta r_stencilbits "8" //If you want volumetric shadows, set this to 8.
seta r_stereo "0" //Enable this if you use VR goggles.
seta r_subdivisions "1" //Sets detail of curves. Lower is more detailed.
seta r_swapInterval "0" //Enable this to use ET version of vsync.
seta r_textureAnisotropy "1.0" //Set level of anisotropic texture filtering.
seta r_texturebits "32" //Sets the bit size of textures. "0" is default, set to 16 for optimization.
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //Sets texture filtering used. Options from worst to best: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR.
seta r_trisColor "1.0 1.0 1.0 1.0" //Set colour for r_tris, usage: R G B A, default: "1.0 1.0 1.0 1.0"
seta r_uiFullScreen "0" //When "0" it should remove fog but it doesn't work in ET.



And here is the texture CVAR part from my etconfig (directiory nq/profiles/Saukko/):
Code: Select all
seta r_smp "0" unsafe
seta r_mode "-1" unsafe
seta r_depthbits "24" unsafe
seta r_stencilbits "8" unsafe
seta r_stereo "0" unsafe
seta r_colorbits "32" unsafe
seta r_texturebits "32" unsafe
seta r_clampToEdge "1" unsafe
seta r_ext_texture_env_add "1" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ext_NV_fog_dist "0" unsafe
seta r_ext_texture_filter_anisotropic "0" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_ext_ATI_pntriangles "0" unsafe
seta r_glIgnoreWicked3D "0" unsafe
seta r_ext_compiled_vertex_array "1" unsafe
seta r_ext_multitexture "1" unsafe
seta r_ext_gamma_control "1" unsafe
seta r_ext_compressed_textures "1" unsafe
seta r_allowExtensions "1" unsafe
seta r_glDriver "opengl32" unsafe
seta r_inGameVideo "0"
seta r_uiFullScreen "0"
seta r_picmip "1"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_colorMipLevels "0"
seta r_detailtextures "1"
seta r_overBrightBits "1"
seta r_ignorehwgamma "1"
seta r_oldMode ""
seta r_fullscreen "0"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_subdivisions "1"
seta r_ignoreFastPath "0"
seta r_mapOverBrightBits "3"
seta r_intensity "1"
seta r_lodCurveError "10000"
seta r_lodbias "0"
seta r_flares "1"
seta r_ignoreGLErrors "1"
seta r_fastsky "0"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_textureAnisotropy "1.0"
seta r_swapInterval "0"
seta r_gamma "1.6"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_ambientScale "0.5"
seta r_printShaders "0"
seta r_cache "1"
seta r_cacheShaders "1"
seta r_cacheModels "1"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_normallength "0.5"
seta r_highQualityVideo "0"
seta r_lastValidRenderer "GeForce GTX 295/PCIe/SSE2"
seta r_maskMinidriver "0"
seta r_allowSoftwarGL "1"
seta r_displayRefresh "60" unsafe
seta r_dynamictextures "1"


Ok it supposed to be like this: r_picmip "0" and r_textureMode "GL_LINEAR_MIPMAP_LINEAR" but everytime I exec my config it goes like this: r_picmip "1" and r_textureMode "GL_LINEAR_MIPMAP_NEAREST"

I tried to change it manually to etconfig but it does not work, I tried to remove my etconfig but it still doesn't work, I tried to replace another etconfig and it still doesn't work and I even tried with another ET but still doesn't work, every time the same; textures go bad. Only thing I haven't tried is reinstalling whole ET, but that kind of stuff is not into my taste. I do that onyl if there is no other options left.

By the way I would really appreciate if you have some ideas to improve my littel part of the config, if you have any explanations or anything. ;)

Ok things I already tried out:

- Tried with another config
- Tried to remove etconfigs
- Tried with another ET
- Tried to replace etconfig
- Tried to set the values manually to etconfig
- Tried to set those settings from "Options"
- Tried to make an autoexec.cfg
- Tried to run as adminstrator
- Tried to set the CVARs on parameters

I simply tried so many things, of course reinstallation would be an option but not before I have tried everything possible. And if it is not even fixed with that then I really do not see any reason to continue playing this game, just too difficult with so low graphics and difficult to see. :s

I hope a solution can be found.

-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby deep » Sat Mar 03, 2012 11:04

Did you do /vid_restart after execing your cfg? And are you talking about the etgonfig file that's in etmain folder?

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Postby Plastic_Jesus » Sat Mar 03, 2012 11:29

When I exec my config (Saukko.cfg), it will automatically do \vid_restart. But looks like it isn't willing to change r_picmip to 0 or r_textureMode to GL_LINEAR_MIPMAP_LINEAR. Since my etconfig.cfg shows that r_picmip is 1 and r_textureMode is GL_LINEAR_MIPMAP_NEAREST. But looks like it is now only on nq folder where etconfig.cfg is messing up, etmain is fine as it supposed to be.

-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby deep » Sat Mar 03, 2012 11:55

well afaik the etmain config gets loaded first and then mod configs. You could try putting your config to etmain as well. Or just change the desired settings in both etconfig files. Should work.

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Postby Plastic_Jesus » Sat Mar 03, 2012 12:08

I have etconfig.cfg in etmain and nq folder, I have Saukko.cfg in etmain and nq folder. But the thing is that I tried to change the values manually to etconfig.cfg which locates in nq folder (profiles) but it goes back to those wrong values after execing my own config. And I do not have any autoexec.cfg so I really do not see where the problem might be.

-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby Plastic_Jesus » Mon Mar 05, 2012 15:35

Sorry for the double post but I guess it is worth to tell how I fixed the problem. I tried out after reinstalling ET, every possible CVAR and I solved the problem by removing r_lastValidRenderer from the config.

So problem solved, can be locked now.

-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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