Texture details automatically going worse
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- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Texture details automatically going worse
When I connected I noticed that my texture details went down from high to medium and also texture mode changed from trilinear to bilinear. These CVARs are r_picmip and r_textureMode. Every time I run ET I exec my own config (Saukko.cfg) right after the conenction.
Ok here is a part from my own config (directiory nq/Saukkocfg/) (Many from these CAVRs are obstole and some do not have explanations because I haven't had time to search for them):
And here is the texture CVAR part from my etconfig (directiory nq/profiles/Saukko/):
Ok it supposed to be like this: r_picmip "0" and r_textureMode "GL_LINEAR_MIPMAP_LINEAR" but everytime I exec my config it goes like this: r_picmip "1" and r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
I tried to change it manually to etconfig but it does not work, I tried to remove my etconfig but it still doesn't work, I tried to replace another etconfig and it still doesn't work and I even tried with another ET but still doesn't work, every time the same; textures go bad. Only thing I haven't tried is reinstalling whole ET, but that kind of stuff is not into my taste. I do that onyl if there is no other options left.
By the way I would really appreciate if you have some ideas to improve my littel part of the config, if you have any explanations or anything.
Ok things I already tried out:
- Tried with another config
- Tried to remove etconfigs
- Tried with another ET
- Tried to replace etconfig
- Tried to set the values manually to etconfig
- Tried to set those settings from "Options"
- Tried to make an autoexec.cfg
- Tried to run as adminstrator
- Tried to set the CVARs on parameters
I simply tried so many things, of course reinstallation would be an option but not before I have tried everything possible. And if it is not even fixed with that then I really do not see any reason to continue playing this game, just too difficult with so low graphics and difficult to see. :s
I hope a solution can be found.
-*S
Ok here is a part from my own config (directiory nq/Saukkocfg/) (Many from these CAVRs are obstole and some do not have explanations because I haven't had time to search for them):
- Code: Select all
seta r_allowExtensions "1" //If enabled "1", openGL extensions are allowed.
seta r_allowSoftwarGL "1" // ?
seta r_ambientScale "0.5" //Strength of the player model ambient lighting.
seta r_ati_fsaa_samples "0" //ATI video card stuff.
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" //ATI video card truform stuff.
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" //ATI video card truform stuff.
seta r_ati_truform_tess "0" //ATI video card truform stuff.
seta r_cache "1" // ?
seta r_cacheModels "1" // ?
seta r_cacheShaders "1" // ?
seta r_clampToEdge "1" //If set to "0", it will reduce the fog while using ATI video cards, improving a little bit the long range visibility.
seta r_colorbits "32" //Colordepth of graphics.
seta r_colorMipLevels "0" // ?
seta r_customaspect "1" //If enabled "1", custom aspect ratio is allowed.
seta r_customheight "1080" //Sets height resolution.
seta r_customwidth "1920" //Sets width resolution.
seta r_depthbits "24" //Sets color depthbits.
seta r_detailtextures "1" //If enabled "1", use detailed textures.
seta r_displayrefresh "60" //Sets your display refresh rate.
seta r_dlightBacks "1" //If enabled "1", dynamic light will be rendered through walls as well.
seta r_drawSun "0" //If enabled "1", sun is drawn. If set to "0", it will improve the performance a little bit.
seta r_dynamictextures "1" //?
seta r_dynamiclight "0" //If enabled "1", dynamic lighting on.
seta r_ext_ATI_pntriangles "0" // ?
seta r_ext_compiled_vertex_array "1" //If you experience flickering textures in the game, set this to "0".
seta r_ext_compressed_textures "1" //If enabled "1", allow compressed texture support.
seta r_ext_gamma_control "1" //If enabled "1", ET will use external gamma settings.
seta r_ext_multitexture "1" //If enabled "1", multitexturing will provide optimal performance.
seta r_ext_NV_fog_dist "0" // ?
seta r_ext_texture_env_add "1" //If enabled "1", additive blending in multi texture will be used.
seta r_ext_texture_filter_anisotropic "0" //If enabled "1", external anisotropic filtering settings will be used.
seta r_facePlaneCull "1" //If enabled "1", brush faces not in view will be culled.
seta r_fastsky "0" //If enabled "1", draw simple sky which increases framerate.
seta r_finish "0" //If enabled "1", do not sent out a gl_finish() call at the end of each frame for proper timing.
seta r_flares "1" //If enabled "1", draw lensflares.
seta r_fullscreen "1" //Toggles between fullscreen and windowed mode. 0 = windowed mode or 1 = fullscreen.
seta r_gamma "1.6" //Sets overall brightness.
seta r_glDriver "opengl32" //Sets opengl driver.
seta r_glIgnoreWicked3D "0" //If enabled "1", ignore Wicked3D drivers.
seta r_highQualityVideo "0" //If enabled "1", use high quality ingame video.
seta r_ignoreFastPath "0" //If enabled "1", ignore optimized rendering paths.
seta r_ignoreGLErrors "1" //If enabled "1" ignore openGL errors.
seta r_ignorehwgamma "1" //If enabled "1", ignore gamma settings of graphics adapter.
seta r_inGameVideo "0" //If enabled "1", ingame videos will be on (limbo menu).
seta r_intensity "1.0" //Sets overall game intensity.
seta r_lastValidRenderer "GeForce GTX 295/PCI/SSE2" //Graphics adapter and CPU functions. Copy from existing etconfig.cfg.
seta r_lodbias "0" //Sets level of detail in models.
seta r_lodCurveError "10000" //Sets polygon detail distance. Lower setting means polygons will be culled at shorter distance.
seta r_mapoverbrightbits "3" //Sets factor used to brightens up the map.
seta r_maskMinidriver "0" // ?
seta r_mode "-1" //Sets your resolution, 3 = 640x480, 4 = 800x600, 6 = 1024x768, 8 = 1280x1024, -1 = custom.
seta r_normallength "0.5" // ?
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" // ?
seta r_oldMode "" //Old resolution mode, doesn't work in ET.
seta r_overBrightBits "1" //Sets overall game brightness.
seta r_picmip "0" //Shrinks textures down 2x.
seta r_primitives "0" //Primitives have an influence on how ET renders its graphics. 0 = auto select, 1 = single gldrawelements, 2 = multiple gldrawelements.
seta r_printShaders "0" // ?
seta r_railCoreWidth "1" //Sets the way the railgun looks in Q3. Don't know what it does in ET though.
seta r_railSegmentLength "32" //Sets the way the railgun looks in Q3. Don't know what it does in ET though.
seta r_railWidth "16" //Sets the way the railgun looks in Q3. Don't know what it does in ET though.
seta r_rmse "0.0" //Drops leafs from trees and gives clearer vision. Texts become blurred though.
seta r_roundImagesDown "1" //Smoothens and rounds textures if they need to be resized.
seta r_simpleMipMaps "0" //If enabled "1", use mipmapping.
seta r_smp "0" //Enable this if your computer has dual CPU architecture.
seta r_stencilbits "8" //If you want volumetric shadows, set this to 8.
seta r_stereo "0" //Enable this if you use VR goggles.
seta r_subdivisions "1" //Sets detail of curves. Lower is more detailed.
seta r_swapInterval "0" //Enable this to use ET version of vsync.
seta r_textureAnisotropy "1.0" //Set level of anisotropic texture filtering.
seta r_texturebits "32" //Sets the bit size of textures. "0" is default, set to 16 for optimization.
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //Sets texture filtering used. Options from worst to best: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR.
seta r_trisColor "1.0 1.0 1.0 1.0" //Set colour for r_tris, usage: R G B A, default: "1.0 1.0 1.0 1.0"
seta r_uiFullScreen "0" //When "0" it should remove fog but it doesn't work in ET.
And here is the texture CVAR part from my etconfig (directiory nq/profiles/Saukko/):
- Code: Select all
seta r_smp "0" unsafe
seta r_mode "-1" unsafe
seta r_depthbits "24" unsafe
seta r_stencilbits "8" unsafe
seta r_stereo "0" unsafe
seta r_colorbits "32" unsafe
seta r_texturebits "32" unsafe
seta r_clampToEdge "1" unsafe
seta r_ext_texture_env_add "1" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ext_NV_fog_dist "0" unsafe
seta r_ext_texture_filter_anisotropic "0" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_ext_ATI_pntriangles "0" unsafe
seta r_glIgnoreWicked3D "0" unsafe
seta r_ext_compiled_vertex_array "1" unsafe
seta r_ext_multitexture "1" unsafe
seta r_ext_gamma_control "1" unsafe
seta r_ext_compressed_textures "1" unsafe
seta r_allowExtensions "1" unsafe
seta r_glDriver "opengl32" unsafe
seta r_inGameVideo "0"
seta r_uiFullScreen "0"
seta r_picmip "1"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_colorMipLevels "0"
seta r_detailtextures "1"
seta r_overBrightBits "1"
seta r_ignorehwgamma "1"
seta r_oldMode ""
seta r_fullscreen "0"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_subdivisions "1"
seta r_ignoreFastPath "0"
seta r_mapOverBrightBits "3"
seta r_intensity "1"
seta r_lodCurveError "10000"
seta r_lodbias "0"
seta r_flares "1"
seta r_ignoreGLErrors "1"
seta r_fastsky "0"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_textureAnisotropy "1.0"
seta r_swapInterval "0"
seta r_gamma "1.6"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_ambientScale "0.5"
seta r_printShaders "0"
seta r_cache "1"
seta r_cacheShaders "1"
seta r_cacheModels "1"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_normallength "0.5"
seta r_highQualityVideo "0"
seta r_lastValidRenderer "GeForce GTX 295/PCIe/SSE2"
seta r_maskMinidriver "0"
seta r_allowSoftwarGL "1"
seta r_displayRefresh "60" unsafe
seta r_dynamictextures "1"
Ok it supposed to be like this: r_picmip "0" and r_textureMode "GL_LINEAR_MIPMAP_LINEAR" but everytime I exec my config it goes like this: r_picmip "1" and r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
I tried to change it manually to etconfig but it does not work, I tried to remove my etconfig but it still doesn't work, I tried to replace another etconfig and it still doesn't work and I even tried with another ET but still doesn't work, every time the same; textures go bad. Only thing I haven't tried is reinstalling whole ET, but that kind of stuff is not into my taste. I do that onyl if there is no other options left.
By the way I would really appreciate if you have some ideas to improve my littel part of the config, if you have any explanations or anything.
Ok things I already tried out:
- Tried with another config
- Tried to remove etconfigs
- Tried with another ET
- Tried to replace etconfig
- Tried to set the values manually to etconfig
- Tried to set those settings from "Options"
- Tried to make an autoexec.cfg
- Tried to run as adminstrator
- Tried to set the CVARs on parameters
I simply tried so many things, of course reinstallation would be an option but not before I have tried everything possible. And if it is not even fixed with that then I really do not see any reason to continue playing this game, just too difficult with so low graphics and difficult to see. :s
I hope a solution can be found.
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
When I exec my config (Saukko.cfg), it will automatically do \vid_restart. But looks like it isn't willing to change r_picmip to 0 or r_textureMode to GL_LINEAR_MIPMAP_LINEAR. Since my etconfig.cfg shows that r_picmip is 1 and r_textureMode is GL_LINEAR_MIPMAP_NEAREST. But looks like it is now only on nq folder where etconfig.cfg is messing up, etmain is fine as it supposed to be.
-*S
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
I have etconfig.cfg in etmain and nq folder, I have Saukko.cfg in etmain and nq folder. But the thing is that I tried to change the values manually to etconfig.cfg which locates in nq folder (profiles) but it goes back to those wrong values after execing my own config. And I do not have any autoexec.cfg so I really do not see where the problem might be.
-*S
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Sorry for the double post but I guess it is worth to tell how I fixed the problem. I tried out after reinstalling ET, every possible CVAR and I solved the problem by removing r_lastValidRenderer from the config.
So problem solved, can be locked now.
-*S
So problem solved, can be locked now.
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
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