minimod question
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minimod question
alright, i got a question, im very sorry if this has been asked before, used search and only 2 articles from the archive showed up, nothing usefull
i mentioned that on the homepage of our beloved site, is a small summup from wolfmap.de with mods or mapz or whtvr
i found some minimod, that i do like to get installed, but my question is, how ?
please help me out !
-B
i mentioned that on the homepage of our beloved site, is a small summup from wolfmap.de with mods or mapz or whtvr
i found some minimod, that i do like to get installed, but my question is, how ?
please help me out !
-B
you can use your mod package by putting it in your mod folder (etpub, noquarter or etpro - depends on which server you connect) IF the server has sv_pure 0
if the server is setted sv_pure 1 (like its needed at noquarter) than only the modpackages which are on the server will be active.
almost.
the serverowner has just to add the pk3 file to the mod folder (like: .../enemy-territory/noquarter/yourMODfile.pk3) without adding anything to any cfg - besides its a map.pk3 and you want a rotation of maps without running the maps manually by /rcon map xy ...
if the server is setted sv_pure 1 (like its needed at noquarter) than only the modpackages which are on the server will be active.
GokuSan wrote:It means the server owner has to add it into the server config.
almost.
the serverowner has just to add the pk3 file to the mod folder (like: .../enemy-territory/noquarter/yourMODfile.pk3) without adding anything to any cfg - besides its a map.pk3 and you want a rotation of maps without running the maps manually by /rcon map xy ...
landser wrote:you can use your mod package by putting it in your mod folder (etpub, noquarter or etpro - depends on which server you connect) IF the server has sv_pure 0
if the server is setted sv_pure 1 (like its needed at noquarter) than only the modpackages which are on the server will be active.GokuSan wrote:It means the server owner has to add it into the server config.
almost.
the serverowner has just to add the pk3 file to the mod folder (like: .../enemy-territory/noquarter/yourMODfile.pk3) without adding anything to any cfg - besides its a map.pk3 and you want a rotation of maps without running the maps manually by /rcon map xy ...
Server config/file/map/however_its_called
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Bumba wrote:so i asume on PS1 the /sv_pure rating is 1 then ?
Yes.
You could ask Bow if he's willing to upload it to the /etmain folder as an optional package. That way, only players who have the same package in their /etmain folder will be able to see/use those skins.
Not sure how it performs on 1.2.3, would have to be tested.
"When the pin is pulled, Mr. Grenade is not our friend."
warren-the-ape wrote:Bumba wrote:so i asume on PS1 the /sv_pure rating is 1 then ?
Yes.
You could ask Bow if he's willing to upload it to the /etmain folder as an optional package. That way, only players who have the same package in their /etmain folder will be able to see/use those skins.
Not sure how it performs on 1.2.3, would have to be tested.
wouldnt the adding of this file to the /etmain or /noquarter folder make it nesacary to download it and this way the skins would be dispayed to all users?
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
landser wrote:wouldnt the adding of this file to the /etmain [s]or /noquarter[/s] folder make it nesacary to download it and this way the skins would be dispayed to all users?
No it shouldn't.
"When the pin is pulled, Mr. Grenade is not our friend."
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