mines
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All class are able to spot mines now. I also decreased the amount of mines from 15 to 10, so it s not realy a problem for me. The great advantage is that we have now less crap talks and fight since no one can run on your mines like a suicical psycho , disarm your mines etc ... less stress for engeeniers and less work for admins, that s how i see it
BOWDOWN wrote:All class are able to spot mines now. I also decreased the amount of mines from 15 to 10, so it s not realy a problem for me. The great advantage is that we have now less crap talks and fight since no one can run on your mines like a suicical psycho , disarm your mines etc ... less stress for engeeniers and less work for admins, that s how i see it
like in marocco market souk i'll ask you fot 12 mines instead of 10
provided i m 80 % time engie!!!
I vote yes
because than the players cant walk over it before it was also on and there where not much problems with it also i think that those 15 mines are good enough for the lvl's but if you have large lvl's 30 would be nice but that doesnt need to be to have fun on the servers
also thx to the mines the people have to watch more where they walk
greetz to all xochi
ps: i'm just back from vacation in maroc with scouts
because than the players cant walk over it before it was also on and there where not much problems with it also i think that those 15 mines are good enough for the lvl's but if you have large lvl's 30 would be nice but that doesnt need to be to have fun on the servers
also thx to the mines the people have to watch more where they walk
greetz to all xochi
ps: i'm just back from vacation in maroc with scouts
BOWDOWN wrote:All class are able to spot mines now. I also decreased the amount of mines from 15 to 10, so it s not realy a problem for me. The great advantage is that we have now less crap talks and fight since no one can run on your mines like a suicical psycho , disarm your mines etc ... less stress for engeeniers and less work for admins, that s how i see it
Yeah ofc.. Cool to spot with every class.
Diamond wrote:icefrost wrote:it's a old topic, no need to reply there.
Neither need to spam.. We still can use this topic to discuss about it instead of opening a new. =D
Why wouldnt you be allowed to vote? lol.
Anyway, I think td from mines should be off. I got plenty of reasons for this:
alot of engis dont have a clue where to place mines, even with td on they still plant infront of the spawn.
I saw someone posted tht it will be very hard to get into the enemy base. I think this is total bs. You can only place 10 mines and on 80% of the maps you cant even place mines to defend your flag or whatsoever. Besides this, most people have flackjackets, this will lower the damage done by mines, for example when I run over a mine, I wont die instantly but just get low hp.
Being more realistic is one of the worst arguments ever, did you ever see someone getting shot in the head twice and not dying...?
I prefer playing with team damage from mines though, it allows you to disable your teammates mines as well but I think it will only give more problems.
Anyway, I think td from mines should be off. I got plenty of reasons for this:
alot of engis dont have a clue where to place mines, even with td on they still plant infront of the spawn.
I saw someone posted tht it will be very hard to get into the enemy base. I think this is total bs. You can only place 10 mines and on 80% of the maps you cant even place mines to defend your flag or whatsoever. Besides this, most people have flackjackets, this will lower the damage done by mines, for example when I run over a mine, I wont die instantly but just get low hp.
Being more realistic is one of the worst arguments ever, did you ever see someone getting shot in the head twice and not dying...?
I prefer playing with team damage from mines though, it allows you to disable your teammates mines as well but I think it will only give more problems.
BOWDOWN wrote:Keeks wrote:You'll never get an optimal setting.
Its fact that this settings saves a lot of teamdamage, but gives good tool for "noob" engies, like planting mines around the flag (like Alain in Tramfight) - there is nothing better than spawn with multiple ssss sounds...
If this settings stays, this behaviour have to be prohibited
Just a point, putting mines directly around the flag is forbidden, TD on or off, we alwayz acted like this, you can t put mines on flag, if i see it the dude will have a warn/kick as i usualy do.
According to this I expected that planting mines at flag at breakout2 is forbidden too (even that its not in spawn), but few minutes ago the falg was surrounded by axis mines (planted by GuustFlater -> regular), and everyone behaved as its ok (even Alice) - so whats the rule about this flag?
fine xochi, but what you want to say with it?
We will do our best to keep the game fair and handle with this complicated situation.
In each case the situation like it is now will stay, so mines cannot be triggered by teammates.
We will do our best to keep the game fair and handle with this complicated situation.
In each case the situation like it is now will stay, so mines cannot be triggered by teammates.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Toupeirao wrote:This question is complicated . If mines dont do damage to mates make the game unreal , but in the other side its faire for the engens.´
Im confused, And i dont see any solution
There is nothing "complicated" there except for those who like complicate simple thinks . Don put mines directly on the flag , can t say it more easier. Sure mines without team damage make the game "unreal" but do you think the rest of ET and more specialy NQ with all those adrenaline, doublejump etc ... match with a "real" war??
44 posts
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