PS2 - Errors / Bugs / Suggestions

Old server topics and posts from 2011, Read only
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Postby wenszy » Wed Aug 05, 2009 13:13

landmines high damage so they are useful and only reveal by covert ops binoculars

standard maps + some good etpro maps like depot alder etc
well to solve all my problems
to get out of drugs
i'd had enough of that
i decided i was gonna'
find a new way of life

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Postby Smadje » Wed Aug 05, 2009 13:47

The warmup can be shorter, since we only have original maps and everyone has those.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Ajit » Wed Aug 05, 2009 14:17

Smadje wrote:The warmup can be shorter, since we only have original maps and everyone has those.


not rly needed, some ppl got slow connection (like me) and soon ice will add new maps.

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Postby GokuSan » Wed Aug 05, 2009 18:38

Congratz buddy, & gluck ^^
Ill pop in soon when I got my comp back.. :p
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Postby Pancake » Wed Aug 05, 2009 19:03

ice - you'll bring back live to ps2.

Good Luck - You get it definitively ;)
stopped playing et. now lurking csgo. find me on steamcommunity with /id/pancookie1

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Postby icefrost » Wed Aug 05, 2009 19:14

@ golden: seems the 1-stick-needle was allready setted by souly&ichi like that, so all classes got 1 needle for now. can also change that in some time but i think it just makes the gameplay more even and we should let it stay as it is.
venom, flamer and panzer will stay disabled.
picking up all weapons was also allready disabled at PS #2. if people are interested, we can discuss about this.

@ sendo-san: yep, see golden's post, they will be disabled for now.

@ flower: ye true, i'm just adding this medic-satchel ride now, so it gives some advertage to cov ops. if all weapons should be pickable, we could discuss this like mentioned above at golden, if it's rly important to change that.

@ wensz: yep thats allready setted, cov ops an spot landmines with binoculars and cov ops only can do that. the landmine damage i won't change by now, maybe some day.
about the maps, i prolly gonna add in a few days some more maps, but first i wanan keep the dload space as low as possible and see how ppl gonna join now with disabled punkbuster

@ smadje: ye cuz i gonna add soon new maps, i won't change that warmup time by now.

thanks
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I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby FlowerPower » Thu Aug 06, 2009 14:23

Just another thing: How long XP are saved??
One month??

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Postby Ajit » Thu Aug 06, 2009 14:44

in server, it sais "forever"

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Postby paco » Thu Aug 06, 2009 15:15

Icy, an question....

which will be redirect server for PS#2 full_up condition
( :P :P :P :P )?
remain current redirect server?

8) Paco 8)
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Postby nick » Thu Aug 06, 2009 15:24

lovely to see our good 'ld ps#2 to be revived again :) evn though i dont play et so much anymore, i might pop in sometimes :)

ow, and imo the settings where great, the only prob was that there where too few players around so the low download and pb off should be able to fix that :) '

i'll see when i pop in again :)

grtz nick

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Postby FlowerPower » Thu Aug 06, 2009 15:45

Garfield wrote:in server, it sais "forever"

yes i saw, but my xp keeps going to 0 after some time :?

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Postby paco » Thu Aug 06, 2009 15:59

FlowerPower wrote:Just another thing: How long XP are saved??
One month??



last time was 15 days on PS#2
I'm sure!
8) Paco 8)
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Postby icefrost » Thu Aug 06, 2009 16:16

@ flower: yea xp save is forever, as it allready was before.

that's how it's setted allready at PS #2 by souly <3 / quotes added from ETPup Documentation, but they fit to it:

g_XPSave 7 wrote:1
store xp when a client disconnects
2
don't reset xp to the pre-map start values on a map restart, shuffle, etc.
4
never reset xp (ever).


g_XPSaveMaxAge 2592000 wrote:The number of seconds that must pass without a connection from this player before XPSave forgets his/her skills/killrating/playerrating/mute status.


set g_maxXP -1 wrote:This is a vicious cvar that will reset a players XP once their overall XP score reaches it. It has been requested by those who run servers with XPSave that never resets.

Set this to -1 to disable it.


So all is right setted to have XP-Save forever, there shouldn't be a problem at all. If there is still one, just tell me and i'll have another look into it. if u won't connect for 30 days to PS #2, the XP will be gone, but 30 days is long enough imo :)

@ paco: PS #1 should redirect to PS #2, if PS #2 is full, it will redirect to PS #3 (allready setted like that).

greetz
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I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby GokuSan » Sat Aug 15, 2009 22:33

What is that single/double jump supposed to mean on tj exploitable maps? Can't you just set single jump instead of that special thing? (maps like Radar)
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Postby icefrost » Sat Aug 15, 2009 23:02

well, it all depends on the opinions of the players from PS #2, some like DJ, some dislike, the old game as usually, u never can make everyone happy at all. DJ is for some maps lowered or just completly disabled, where it makes sense. radar f.e. i lowered DJ, so ppl won't be able to run that fast away. at supply it's just disabled at all. of c at oasis it also would make sense, but at all noone trickjumped for objective for now. it's also even possible without DJ at all. so yea all in all, some ppl like DJ, some dislike it, that's why i setted it special for any map.
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby GokuSan » Sat Aug 15, 2009 23:25

icefrost wrote:well, it all depends on the opinions of the players from PS #2, some like DJ, some dislike, the old game as usually, u never can make everyone happy at all. DJ is for some maps lowered or just completly disabled, where it makes sense. radar f.e. i lowered DJ, so ppl won't be able to run that fast away. at supply it's just disabled at all. of c at oasis it also would make sense, but at all noone trickjumped for objective for now. it's also even possible without DJ at all. so yea all in all, some ppl like DJ, some dislike it, that's why i setted it special for any map.

Mmmmmkay :D thanks for fast reply ^^

All rest is good though, you do great work mate :)
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Postby Harpix » Sat Aug 15, 2009 23:27

If this means less icy on ps1, then hurray!
But can we really trust this guy with a server?

Never was a ps2 type of guy, but maybe i will visit from time to time if needed...
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Postby Samuraii » Fri Aug 21, 2009 0:52

Well we do need some icy stuff in the hot summer! :D

Anyway, he's taking it hard and i like it!. But No change to the NQ and the earn every lvl system :p lets keep ps 2 as hard as it is( it isnt really that hard too but... :P)

Greetz and many thanks icy for taking care of ps 2 :).

One suggestion; is it possible to do a vote once a 5-15 minutes? like change map or just a random question? Always wondering what the negatives and the positives are of a vote @ ps2. Still thinking of some spammers but anyway :) .
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Postby deep » Fri Aug 21, 2009 1:33

i dont really like the selfkill block. dunno if there was much in-fight selfkill issues, but i didnt see much of those before. in some moments it sux so bad, when i have low ammo, med and energy- then i just have to w8 to get killed or tap the kill bind untill i selfkill.

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Postby GokuSan » Fri Aug 21, 2009 11:30

Diamond wrote:i dont really like the selfkill block. dunno if there was much in-fight selfkill issues, but i didnt see much of those before. in some moments it sux so bad, when i have low ammo, med and energy- then i just have to w8 to get killed or tap the kill bind untill i selfkill.

+1, that is burstly annoying!
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Postby Samuraii » Fri Aug 21, 2009 13:26

GokuSan wrote:
Diamond wrote:i dont really like the selfkill block. dunno if there was much in-fight selfkill issues, but i didnt see much of those before. in some moments it sux so bad, when i have low ammo, med and energy- then i just have to w8 to get killed or tap the kill bind untill i selfkill.

+1, that is burstly annoying!


+2, I only see selfkill in some personal fights like 2v2. 8)

Annoying when you get lost, run out of ammo etc.
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Postby icefrost » Fri Aug 21, 2009 18:34

Allright, Selfkill is again enabled in any Situation, hope there won't be much abuse with it, since some used it a way too much, but else should work fine :)

@ samuraii: nah the campaign runs anyway like it runs even if there are admins around so i won't add a vote option for now, but anyway thanks for your propositions :wink:

@ harpix: penis!
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I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby CheeKy » Fri Aug 21, 2009 19:10

Add dual pistols again.

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Postby deep » Fri Aug 21, 2009 21:35

oke thx for that, but still cant say enable :DD

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Postby GokuSan » Fri Aug 21, 2009 23:14

Diamond wrote:oke thx for that, but still cant say enable :DD

Like you're helping ppl.. ofc.. :D
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