NoQuarter 1.2.5 : Moonshot // UPDATE : Mortar Fix !!

Wolfenstein: Enemy Territory discussion section
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Postby Buuust » Tue Aug 25, 2009 19:05

when i can play it in PS serv?

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Postby Ajit » Tue Aug 25, 2009 19:18

Buuust wrote:when i can play it in PS serv?


quite soon in ps2

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Postby Harpix » Tue Aug 25, 2009 22:56

FlowerPower wrote:
Harpix wrote:Objective hunter award! Hurray!
More teamwork! Hurray!
Less rambo medics! Hurray!


I don't think there will be less rambo medics, auto-healing is still the main reason why someone choose to be a "rambo".
In this they will be easy to kill, but not less rambos imho.

I will be less often rambo medic ;)

Btw its really nice the new version...
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Postby deep » Wed Aug 26, 2009 0:14

auto-healing? didnt even notice dat shiznitz..

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Postby Ajit » Wed Aug 26, 2009 0:50

NQ version 1.2.5. is currently running in PS#2

Join PS#2 to test it out. :wink:

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Postby Spyhawk » Wed Aug 26, 2009 3:54

huhu... trying to connect to PS2.. download rate at 30ko/s.. No to mention my ping :P

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Postby Monstrkill » Wed Aug 26, 2009 9:46

Heh yestrday I dowlanding from PS#2 and kick me for slowly net.I must have to dowland from PS site.So dont know if all havent problom to connect on server.But else good...
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Postby Audio » Wed Aug 26, 2009 9:56

download from the server? why bog down the people playing when there is a download link at the top of the thread? :roll:
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Postby Xand3r » Sat Aug 29, 2009 11:46

it's all perfect i think but medics still need 2 colts because cv ops is too easy now with that medic packs...
and that 12 hp boost they need too and adrealine i think its perfect then :P

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Postby Spyhawk » Sat Aug 29, 2009 12:49

Server owner : be sure to put the mortar fix (radius damage is set to 120 and not 400 for one of the team).

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Postby warren-the-ape » Sat Aug 29, 2009 13:39

The splashdamage radius for the allied mortar was actually set to 800 instead of 120. The fix is already in place at PS2 :)
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Postby Toup » Sat Aug 29, 2009 23:54

They already put this new Nquarter in Ps1# ?

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Postby Xand3r » Sun Aug 30, 2009 13:16

what u mean with splash damage warren pls explain :wink:
is it that if he gets over the 1000 td or smth that he will be auto kicked like by pb?

:wink:

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Postby warren-the-ape » Sun Aug 30, 2009 13:35

No, it hasn't got anything to do with auto-kicks ;)

See; http://en.wikipedia.org/wiki/Splash_damage

It's like the shrapnel coming of a mortar or grenade that can hit you even if you are 10-20 (or more) metres away.

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Postby deep » Sun Aug 30, 2009 14:11

sometimes the artillery splash damage hits me when im inside a house, maybe this needs a fix too? f.e. in venice inside ammo/health room.

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Postby TXRipper » Wed Dec 02, 2009 20:04

is there a way to have more than 1 insanity option?

I like the Idea of picking up any weapon so I set jp_insanity 128 but can I add set jp_insanity 256 and it work?

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Postby warren-the-ape » Wed Dec 02, 2009 23:52

TXRipper wrote:is there a way to have more than 1 insanity option?


Well that's the principle of a bitmask; adding up the preferred values to suit your needs.

Say I want to enable the Mortar cam and unlock all weapons;
http://shitstorm.org/noquarter/wiki/index.php?title=Gameplay_CVARs#jp_insanity_.28Changed_in_1.2.7.29

Code: Select all
4     Mortar Cam

Code: Select all
128     Unlocked Weapons


4 + 128 = jp_insanity 132


Edit: Next time open a separate topic for these specific questions please ;)
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Postby TXRipper » Thu Dec 03, 2009 15:15

Edit: Next time open a separate topic for these specific questions please ;)[/quote]

Yes Sir!!! Thanks for the quick Reply This Mod is NICE!!!!

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