N.Q> 1.2.5?
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I try to play on PS2 sometimes and i have such a "problem". When map is loaded and there is warmup i have 3-5 seconds lag, than its everything ok. Is it my local problem or is it more global?
Exepting that small problem everything looks rly fine. There are many new details witch i rly like.
About shotgun .. .. i love killin engies with it
Exepting that small problem everything looks rly fine. There are many new details witch i rly like.
About shotgun .. .. i love killin engies with it
wuju84 wrote:I try to play on PS2 sometimes and i have such a "problem". When map is loaded and there is warmup i have 3-5 seconds lag, than its everything ok. Is it my local problem or is it more global?
Exepting that small problem everything looks rly fine. There are many new details witch i rly like.
About shotgun .. .. i love killin engies with it
About this lag... Always when I connect to PS#2 it lag for 6 second and then works normal.
LadyDeath wrote:wuju84 wrote:I try to play on PS2 sometimes and i have such a "problem". When map is loaded and there is warmup i have 3-5 seconds lag, than its everything ok. Is it my local problem or is it more global?
Exepting that small problem everything looks rly fine. There are many new details witch i rly like.
About shotgun .. .. i love killin engies with it
About this lag... Always when I connect to PS#2 it lag for 6 second and then works normal.
Same here. I dont know what it is but it is not a big problem.
well, i doubt it's cuz of the NQ 1.2.5, that's not the reason why PS #2 got not that much ppl as PS #1 atm. It's just that there weren't much regulars in the last months, but it's allready changing in a good way again, anyway, not the place here to discuss about PS #2 popularity, we also rather like a less filled but more skilled server anyway. that also show's that the rambo medics still stay and enjoy even 1.2.5, the only problem is the too strong rifle nades, else it's a pretty nice change between 1.2.3 and 1.2.5.
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
Spyhawk wrote:icefrost wrote:the only problem is the too strong rifle nades, else it's a pretty nice change between 1.2.3 and 1.2.5.
The value of rifle nade damage has been reversed in the current development version.GPG40 & M7 riflenades given the same damage as in 1.2.3
that might be true, but try it out yourself and you will get what i'm talking about. maybe the damage radius changed? at least there's a HUGE difference between rifle nades on NQ 1.2.3 and NQ 1.2.5, feel free to have a try at PS #2 to get the difference.
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
icefrost wrote: feel free to have a try at PS #2 to get the difference.
It's a trap! You want me to leave my spot so you can fill the ps#1 server. Then i cant get back in >:E lol
I've been quite happy at the fact that my engie flak jacket keeps me alive from rifle grenades & the odd panzer. However the rambo medics (who deserve it ;D) survive through higher hp.
It seems a silly to move up the nade' power AND lower medic hp total
On the other side less medic hp is much better. For normal engi vs medic fights, and in my case with sniping also. Medics die now from 3 body shots with sniper, or 1 hs + body shot. Instead off 5 bodyshots and 1 hs and 2 bodyshots
<3 1.2.5
<3 1.2.5
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Smadje wrote:On the other side less medic hp is much better. For normal engi vs medic fights, and in my case with sniping also. Medics die now from 3 body shots with sniper, or 1 hs + body shot. Instead off 5 bodyshots and 1 hs and 2 bodyshots
<3 1.2.5
that is true indeed medics are too strong these days =\
sorry for my english. If you don't understand me i'm sorry =[
agreed smadje, and icefrost, there was also a change from name, the riflenade is now called a normal grenade.
Is there any difference in explosive radius between rifle and normal nade? on the other side, they might riochet more favourably in 1.2.5...
Anyway i know what you mean, they are more powerful then in 1.2.3 indeed.
Is there any difference in explosive radius between rifle and normal nade? on the other side, they might riochet more favourably in 1.2.5...
Anyway i know what you mean, they are more powerful then in 1.2.3 indeed.
xVxVJollyxVxV wrote:what about 1 rifle nade or 2 max for each team ?
we got 2 rifle nades per team at PS #2 but trust me, it's still annoying as hell ^^ might someone who's in scripting could write a weaponscript to change the damage, that would be great of c, i'm just not into scripting. anyway, not the place to discuss PS #2 settings, but might be also logical to set a limit down for PS #1 as well, if there will be a update to NQ 1.2.5.
Spyhawk wrote:icy > you're right, the value has been increased in NQ1.2.5. I just said that it has been reversed to the original value in the last development version (which is post-NQ 1.2.5 and not yet released).
ah okay, now i get it, thanks for the information
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
icefrost wrote:xVxVJollyxVxV wrote:what about 1 rifle nade or 2 max for each team ?
we got 2 rifle nades per team at PS #2 but trust me, it's still annoying as hell ^^ might someone who's in scripting could write a weaponscript to change the damage, that would be great of c, i'm just not into scripting. anyway, not the place to discuss PS #2 settings, but might be also logical to set a limit down for PS #1 as well, if there will be a update to NQ 1.2.5.Spyhawk wrote:icy > you're right, the value has been increased in NQ1.2.5. I just said that it has been reversed to the original value in the last development version (which is post-NQ 1.2.5 and not yet released).
ah okay, now i get it, thanks for the information
Icy just hates rifle cauz I own him all the time with it.. :/
But true, you could lower the damage of the rifle, that could be Googled, if you can't script.. ^^
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