Medic using sniper and HW
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- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
So in coming version of NQ you can't have any other weapon than MP40/Thompson with medic ? If not I'm never going to play that version. Suddenly I thought that something is going wrong, way tooo wrong.
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Daghel wrote:Diamond, your post isnt adressed directly to me but however ill answer.
1.Too make it short....
Medic can heal himself; fiel ops (and all other classes) not. That means... with good cover, let say a fine wall, hes life is unlimited. He cant die becouse of headshot coz hes got more HP than those other classes. End of the story.
2. Yes problem isnt solved, becouse, as we can read here, many ppl dont like sniper medics, and would like to see changes. Problem is "freezed" for now, coz to set sniper rifle catchable for all classes exept medic is impossible.
Persoanlly i dont care so much about selfhealing, but im also afraid that many players will leave then.
3. Also don't know why you replying here, but public forum, ok.
I think ur wrong dagh hiding behind wall like u say is ieasyest way to die :F
And Fops is more powerfull then medic (think bout the amount of hW) a medic can heal ye so it means he can kill 5 ppl with atack ? (fops,soldier can) think bout that
Smadje wrote:Medic + sniper = lame to the bone
For example: Your playing glider, you are covert ops with sniper, you get killed by a medic, he steals your weapon.Goes on a hill, he DOESNT get 'covert ops spotted' and gets enourmous sprees because off healing himself.
smadje = gone
It just proves glider is a lame map nothing more sry for double post..
Fefe wrote:
This two sentences are jokes,so wont replay on them,but you say fops is more powerfull then medic or they are the same???? Comn Fefe how many times in percentage you saw medic as frag and how many times you saw fops as higest frag on end of map?That is completly not true saying that fops is stronger then medic.
It just proves glider is a lame map Very Happy nothing more sry for double post..
I think ur wrong dagh hiding behind wall like u say is ieasyest way to die :F
This two sentences are jokes,so wont replay on them,but you say fops is more powerfull then medic or they are the same???? Comn Fefe how many times in percentage you saw medic as frag and how many times you saw fops as higest frag on end of map?That is completly not true saying that fops is stronger then medic.
Fefe wrote:I think ur wrong dagh hiding behind wall like u say is ieasyest way to die :F
And Fops is more powerfull then medic (think bout the amount of hW) a medic can heal ye so it means he can kill 5 ppl with atack ? (fops,soldier can) think bout that
Ok, once again:
You are not dead when your ammo is dropped to zero, but when your hp is zero.
And you can kill even 10 ppl with one arty, but you cant call for it constantly, even with field lvl 9. Even the biggest fragger as field ops is killable, sniper-medic however isnt, when theres no possibility to get to him from other side.
And blaming map which was designed for normal game, without overpowering sniper-meds ruining it is lame ^^
Chaos is the only true answer.
Daghel wrote:Fefe wrote:I think ur wrong dagh hiding behind wall like u say is ieasyest way to die :F
And Fops is more powerfull then medic (think bout the amount of hW) a medic can heal ye so it means he can kill 5 ppl with atack ? (fops,soldier can) think bout that
Ok, once again:
You are not dead when your ammo is dropped to zero, but when your hp is zero.
And you can kill even 10 ppl with one arty, but you cant call for it constantly, even with field lvl 9. Even the biggest fragger as field ops is killable, sniper-medic however isnt, when theres no possibility to get to him from other side.
And blaming map which was designed for normal game, without overpowering sniper-meds ruining it is lame ^^
Ya map for normal jumps also
anyways i dont agree with u cuz a sniper is easy to kill doesnt matter if its a medic using this gun or eng or fops...
besides i dont understand the problem here ? its that medic can get high spree ?
Or many fraggs ? fops will usually get more fraggz soldier also.... soldier will usually get higher spree also as mortar so whats so unfair here ?
- SturmGonzo
- Posts: 358
- Joined: Wed Dec 02, 2009 1:00
it would be fair like i seen on some servers, medic cant pick up his own medipacks.. he still have auto heal so he just hide somewhere, wait a min and he is healed, but picking up medipacks and adren it's near unkillable, like in base race, he picks up obj, adren heal and megajumps, even greater when he got shooted at back.. lol
SturmGonzo wrote:it would be fair like i seen on some servers, medic cant pick up his own medipacks.. he still have auto heal so he just hide somewhere, wait a min and he is healed, but picking up medipacks and adren it's near unkillable, like in base race, he picks up obj, adren heal and megajumps, even greater when he got shooted at back.. lol
SO disable double jump ??!!
in baserace u can have infinite stamina when medic house is lvl4 thats why after taking obj medic will not die cuz adren+infinite heal
Disable medic healing himself is very bad its like disabling fops picking up ammo...Or disabling eng planting dyna ....
(im sure no one wants that ? ) :>
Rainbow wrote:This comparison is unobjective. Fops and engi get no health from their stuff. Engi get nothing.
+1 for disable medic pick up own healthpacks
Fops and engi can kill without being present at the battlefield.
-2 for disable medic pick up own healthbacks.
Medics that run and jump with obj while healing on baserace is the defending teams OWN FAULT. Just cover the damn holes so they can't reach objective and you solve that problem. Teach people to defend ... it's ridiculous to complain about a teams lack of ability to defend and then demand to change some settings to help them out.
You say: "Great Shot!"
I say: "aimbot"
-|PS|-Ammz
I say: "aimbot"
-|PS|-Ammz
Sebbel wrote:there is also a nice possibility that medics can only heal themselve through healing teammates .... would be a nice option to teach some medics on ps5 to heal others
+1000 for that.
I read it in the nq 127 changed CVARs and forgot it. We should use this option!
edit
Scary wrote:Yea Sebb and if there is no teammate to heal for example what u do? I quess that leads to tb to heal urself ^^
Like with XP points (you dont get XP if you TB and reheal), this is filtered out from NQ.
Rainbow wrote:This comparison is unobjective. Fops and engi get no health from their stuff. Engi get nothing.
+1 for disable medic pick up own healthpacks
Every class has something special medic has hp boosting abilities fops has massive HW eng had dyna+mines+rnades.....(cv and soldier are crap ).
So if u disable medic special abilities then disables ffe for fops and dyna for eng wud be very fun yes rainbow ?
Or disable eng arming his own mines and dyna ?
- SturmGonzo
- Posts: 358
- Joined: Wed Dec 02, 2009 1:00
Sebbel wrote:there is also a nice possibility that medics can only heal themselve through healing teammates .... would be a nice option to teach some medics on ps5 to heal others
indeed, btw the selfhealing off is a good idea, but well, ofc all those playing medics wont have it
- SturmGonzo
- Posts: 358
- Joined: Wed Dec 02, 2009 1:00
Fefe wrote:Rainbow wrote:This comparison is unobjective. Fops and engi get no health from their stuff. Engi get nothing.
+1 for disable medic pick up own healthpacks
Every class has something special medic has hp boosting abilities fops has massive HW eng had dyna+mines+rnades.....(cv and soldier are crap ).
So if u disable medic special abilities then disables ffe for fops and dyna for eng wud be very fun yes rainbow ?
Or disable eng arming his own mines and dyna ?
medic selfhealing is not comparable to eng planting dyna or even fops giving amo himself, as u said fops will be dead b4 he needs to get selfamo in most case.. so for all other classes except medics
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