Shaking problem
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• Page 1 of 1
- BlaZcoWicZ
- Posts: 24
- Joined: Mon Dec 28, 2009 1:00
Shaking problem
how to turn off shaking when being shot at? my current Settings.cfg:
seta name "^0B^cla^0ZcoW^cic^0Z^7"
seta b_fireteamLatchedClass "1"
seta b_drawRewards "0"
seta b_drawPromotions "0"
seta b_drawRanks "0"
seta b_drawClock "1"
seta b_tracers "2"
seta b_muzzleFlash "0"
seta b_hitSounds "1"
seta b_antiLag "0"
seta b_optimizePrediction "0"
seta b_popupTime "0"
seta b_simpleItems "0"
seta b_altHudFlags "2"
seta b_backupCvars "1"
seta b_chatSounds "1"
seta b_mapZoom "5.159"
seta b_locationMode "6"
seta b_drawSpeed "0"
seta b_watermarkAlpha "0"
seta cg_fov "120"
seta cg_drawCrosshair "5"
seta cg_crosshairColor "WHITE"
seta cg_crosshairColorAlt "WHITE"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairSize "24"
seta cg_crosshairPulse "0"
seta cg_drawWeaponiconflash "2"
seta cg_autoSwitch "0"
seta cg_autoReload "1"
seta cg_weaponCycleDelay "0"
seta cg_autoAction "0"
seta cg_autoActivate "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_bobPitch "0"
seta cg_bobRoll "0"
seta cg_bobUp "0"
seta cg_runPitch "0"
seta cg_runRoll "0"
seta cg_useWeapsForZoom "1"
seta cg_drawFps "1"
seta cg_muzzleFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_showBlood "1"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_wolfParticles "0"
seta cg_shadows "0"
seta cg_drawGun "1"
seta cg_useScreenshotJPEG "1"
seta cg_drawCompass "1"
seta cg_markTime "0"
seta cg_gibs "0"
seta cg_drawBuddies "1"
seta cg_popupLimboMenu "0"
seta cg_viewSize "100"
seta cg_predictItems "0"
seta cg_draw2D "1"
seta cg_drawStatus "0"
seta cg_hudAlpha "4"
seta cg_stereoSeparation "0.4"
seta cg_limbo_secondary "1"
seta cg_instanttapout "0"
seta cg_countryflags "1"
seta cg_automapZoom "5.159"
seta cg_FTAutoSelect "0"
seta cg_drawAuraIcons "1"
seta cg_weapAltReloads "1"
seta cg_rtcwShake "0"
seta cg_smokeparticles "0"
seta cg_locations "0"
seta cg_optimizePrediction "1"
seta cg_drawTracers "1"
seta cg_drawMuzzleFlash "0"
seta cg_markDistance "0"
seta cg_goatSound "7"
seta cg_hitSounds "15"
seta cg_HUDBorderColor "1 1 1 .8"
seta cg_HUDBackgroundColor "0 0 0 .8"
seta cg_drawTimeSeconds "1"
seta cg_drawTime "1"
seta cg_drawPing "1"
seta cg_drawKillSpree "3"
seta cg_drawAccuracy "1"
seta cg_delag "0"
seta cg_autoRate "0"
seta cg_locationMode "2"
seta cg_mapZoom "5.159"
seta cg_drawClock "2"
seta cg_watermarkOpacity "0"
seta cl_maxPackets "100"
seta cl_packetdUp "0"
seta cl_freeLook "1"
seta cl_run "1"
seta cl_punkBuster "1"
seta cl_mouseAccel "0"
seta cl_pitchSpeed "0"
seta cl_yawspeed "0"
seta cl_timeNudge "0"
seta com_hunkMegs "1024"
seta com_zoneMegs "128"
seta com_soundMegs "128"
seta com_maxFPS "125"
seta com_blood "1"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_filter "0"
seta r_mode "-1"
seta r_customHeight "1200"
seta r_customWidth "1920"
seta r_gamma "1.7"
seta r_intensity "1.2"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_picMip "0"
seta r_depthBits "32"
seta r_textureBits "32"
seta r_fastSky "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_textureAnisotropy "2"
seta r_highQualityVideo "1"
seta r_stereo "0"
seta r_colorBits "32"
seta r_mapOverbrightBits "2.4"
seta r_detailTextures "0"
seta r_drawSun "0"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_flares "0"
seta r_subDivisions "1"
seta r_lodbias "0"
seta r_dynamicLight "1"
seta r_allowExtensions "1"
seta r_displayRefresh "60"
seta r_finish "0"
seta r_dynamicTextures "1"
seta s_kHZ "44"
seta s_volume "1"
seta s_musicVolume "0"
seta s_doppler "1"
seta ui_browserShowEmptyOrFull "0"
seta ui_browserShowETPro "1"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowPasswordProtected "2"
seta ui_browserShowPunkBuster "1"
seta ui_browserShowTeamBalanced "0"
seta ui_browserNQonly "0"
seta ui_browserShowJaymodOnly "0"
seta rate "25000"
seta snaps "20"
seta sensitivity "24"
seta pmove_fixed "0"
seta scr_conSpeed "1000"
seta hud_drawPowerups "1"
seta name "^0B^cla^0ZcoW^cic^0Z^7"
seta b_fireteamLatchedClass "1"
seta b_drawRewards "0"
seta b_drawPromotions "0"
seta b_drawRanks "0"
seta b_drawClock "1"
seta b_tracers "2"
seta b_muzzleFlash "0"
seta b_hitSounds "1"
seta b_antiLag "0"
seta b_optimizePrediction "0"
seta b_popupTime "0"
seta b_simpleItems "0"
seta b_altHudFlags "2"
seta b_backupCvars "1"
seta b_chatSounds "1"
seta b_mapZoom "5.159"
seta b_locationMode "6"
seta b_drawSpeed "0"
seta b_watermarkAlpha "0"
seta cg_fov "120"
seta cg_drawCrosshair "5"
seta cg_crosshairColor "WHITE"
seta cg_crosshairColorAlt "WHITE"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairSize "24"
seta cg_crosshairPulse "0"
seta cg_drawWeaponiconflash "2"
seta cg_autoSwitch "0"
seta cg_autoReload "1"
seta cg_weaponCycleDelay "0"
seta cg_autoAction "0"
seta cg_autoActivate "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_bobPitch "0"
seta cg_bobRoll "0"
seta cg_bobUp "0"
seta cg_runPitch "0"
seta cg_runRoll "0"
seta cg_useWeapsForZoom "1"
seta cg_drawFps "1"
seta cg_muzzleFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_showBlood "1"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_wolfParticles "0"
seta cg_shadows "0"
seta cg_drawGun "1"
seta cg_useScreenshotJPEG "1"
seta cg_drawCompass "1"
seta cg_markTime "0"
seta cg_gibs "0"
seta cg_drawBuddies "1"
seta cg_popupLimboMenu "0"
seta cg_viewSize "100"
seta cg_predictItems "0"
seta cg_draw2D "1"
seta cg_drawStatus "0"
seta cg_hudAlpha "4"
seta cg_stereoSeparation "0.4"
seta cg_limbo_secondary "1"
seta cg_instanttapout "0"
seta cg_countryflags "1"
seta cg_automapZoom "5.159"
seta cg_FTAutoSelect "0"
seta cg_drawAuraIcons "1"
seta cg_weapAltReloads "1"
seta cg_rtcwShake "0"
seta cg_smokeparticles "0"
seta cg_locations "0"
seta cg_optimizePrediction "1"
seta cg_drawTracers "1"
seta cg_drawMuzzleFlash "0"
seta cg_markDistance "0"
seta cg_goatSound "7"
seta cg_hitSounds "15"
seta cg_HUDBorderColor "1 1 1 .8"
seta cg_HUDBackgroundColor "0 0 0 .8"
seta cg_drawTimeSeconds "1"
seta cg_drawTime "1"
seta cg_drawPing "1"
seta cg_drawKillSpree "3"
seta cg_drawAccuracy "1"
seta cg_delag "0"
seta cg_autoRate "0"
seta cg_locationMode "2"
seta cg_mapZoom "5.159"
seta cg_drawClock "2"
seta cg_watermarkOpacity "0"
seta cl_maxPackets "100"
seta cl_packetdUp "0"
seta cl_freeLook "1"
seta cl_run "1"
seta cl_punkBuster "1"
seta cl_mouseAccel "0"
seta cl_pitchSpeed "0"
seta cl_yawspeed "0"
seta cl_timeNudge "0"
seta com_hunkMegs "1024"
seta com_zoneMegs "128"
seta com_soundMegs "128"
seta com_maxFPS "125"
seta com_blood "1"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_filter "0"
seta r_mode "-1"
seta r_customHeight "1200"
seta r_customWidth "1920"
seta r_gamma "1.7"
seta r_intensity "1.2"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_picMip "0"
seta r_depthBits "32"
seta r_textureBits "32"
seta r_fastSky "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_textureAnisotropy "2"
seta r_highQualityVideo "1"
seta r_stereo "0"
seta r_colorBits "32"
seta r_mapOverbrightBits "2.4"
seta r_detailTextures "0"
seta r_drawSun "0"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_flares "0"
seta r_subDivisions "1"
seta r_lodbias "0"
seta r_dynamicLight "1"
seta r_allowExtensions "1"
seta r_displayRefresh "60"
seta r_finish "0"
seta r_dynamicTextures "1"
seta s_kHZ "44"
seta s_volume "1"
seta s_musicVolume "0"
seta s_doppler "1"
seta ui_browserShowEmptyOrFull "0"
seta ui_browserShowETPro "1"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowPasswordProtected "2"
seta ui_browserShowPunkBuster "1"
seta ui_browserShowTeamBalanced "0"
seta ui_browserNQonly "0"
seta ui_browserShowJaymodOnly "0"
seta rate "25000"
seta snaps "20"
seta sensitivity "24"
seta pmove_fixed "0"
seta scr_conSpeed "1000"
seta hud_drawPowerups "1"
- BlaZcoWicZ
- Posts: 24
- Joined: Mon Dec 28, 2009 1:00
thanks =] if it can't be turned off then it's okay. I'll just need to focus more, not let it disturb me. also i don't seem to see blood when i shoot enemy players =/ i wanna see it. my settings in Settings.cfg should allow me to see it.
For blood, look at these variables :
- Code: Select all
// Blood
seta cg_gibs "0" // draw gibs, 0|1, 1
seta cg_bloodDamageBlend "0" // blood splatter, 0.0-1.0
seta cg_bloodFlash "0.0" // blood flash, 0.0-1.0, 1.0
seta cg_bloodTime "120" // blood puddle effect duration on walls/floor, 120
seta cg_marktime "0" // wall mark lifetime, 20000
seta cg_markDistance "384" // wall mark distance (?), 384
- Scuba_Steve
- Posts: 715
- Joined: Mon Dec 25, 2006 1:00
- Location: The Netherlands,
Buuust wrote:seta cg_impactparticles "0"
seta cg_trailparticles "0"
mayb
Isn't that about debris and shells which fly off after an explosion?
Evil wrote:just quit the un-usefull replys here guys comon we arent kids anymore.
Ontopic:hope you found something that solve your problem if not just let me know here and can look furter for you on the web aswell
if im right it isnt changable in NQ 1.2.7
but i have that problem in other NQ patchs too :S:S
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