Trip - mine
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Trip - mine
Heya Guys
I got some suggestion/question,
I found something interesing
http://www.wolfmap.de/comments.php?news_id=2268
in that mod there is imo very nice idea and thats the point of my topic
I know it is workin in other mod, but maby its possible to put it into
noquater?
I think it would make many new posibilities in game
@ Rainbow yaa i know its part of it
I got some suggestion/question,
I found something interesing
http://www.wolfmap.de/comments.php?news_id=2268
in that mod there is imo very nice idea and thats the point of my topic
I know it is workin in other mod, but maby its possible to put it into
noquater?
I think it would make many new posibilities in game
@ Rainbow yaa i know its part of it
Last edited by wuju on Tue Feb 02, 2010 16:29, edited 1 time in total.
Main problem is not the missing code, but the code of this other mod is not open source (at least im unable to find the Source code).
I would say its nearly impossible to get it in the official NQ mod, just because the ShotStorm guys dont like new features.
NQ is open course so your free to edit and compile the sourcecode (f.e. "n!tmod", a nq with soem i find idiotic changes) but then try to get PS#1 owner to use it
I would say its nearly impossible to get it in the official NQ mod, just because the ShotStorm guys dont like new features.
NQ is open course so your free to edit and compile the sourcecode (f.e. "n!tmod", a nq with soem i find idiotic changes) but then try to get PS#1 owner to use it
Ok i understand, just didnt know its not open source code,
but when i saw it i thought it would be nice idea
One additional question, what kind of programing language is used to
make such a think like those Mod changes. Im sure its rly hard to
make it cause u need to know game engine ( ) but its rly interesting
how to do it Im IT worker so it depens how hard is it.
but when i saw it i thought it would be nice idea
One additional question, what kind of programing language is used to
make such a think like those Mod changes. Im sure its rly hard to
make it cause u need to know game engine ( ) but its rly interesting
how to do it Im IT worker so it depens how hard is it.
You find the sources of nq here
http://opensvn.csie.org/NoQuarter/
Programming language is (im 95% sure) C++.
Also you find a thread of discussion for new NQ features (skillrelated) here.
http://forums.shitstorm.org/viewtopic.php?f=66&t=6635
http://opensvn.csie.org/NoQuarter/
Programming language is (im 95% sure) C++.
Also you find a thread of discussion for new NQ features (skillrelated) here.
http://forums.shitstorm.org/viewtopic.php?f=66&t=6635
BOWDOWN wrote:Yeah , i ve already noticed it, it remind me those nasty remote mines when i was having fun with friends playing Golden eye 007 on N64 . As said by Rainbow, it need a complete new work on sourcecode, something me and you are far away to be able to do .
golden eye for n64 best game !
Proximity Mines!!
totally *beep* in small maps.... open the door and red screen, you are dead !
- Scuba_Steve
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- Joined: Mon Dec 25, 2006 1:00
- Location: The Netherlands,
fUnner wrote:BOWDOWN wrote:Yeah , i ve already noticed it, it remind me those nasty remote mines when i was having fun with friends playing Golden eye 007 on N64 . As said by Rainbow, it need a complete new work on sourcecode, something me and you are far away to be able to do .
golden eye for n64 best game !
Proximity Mines!!
totally *beep* in small maps.... open the door and red screen, you are dead !
Offtopic: OMG! Proximity mines and grenade launchers with James Bond @ the N64 :O :O
- Zielobjekt
- Posts: 933
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would be realy funny to test it. pls pm me wuju where i can test those mines
goldeneye realy rocks. thx for remember me the nice old time bowy
goldeneye realy rocks. thx for remember me the nice old time bowy
Cry and you will cry alone, but laugh and the whole world will laugh with you!!!
Rainbow > This is the very old svn repo of NoQuarter (r777 - probably NQ 1.1.1 or 1.1.2). Much more code have been written yet, but the NQ guys recently removed the source code repo.. I'm not sure if they will provide it again soon...
Anyway, I've the very last available NQ code on my harddrive if you'r interested (nq 1.2.7 - r3423)
And no, programming language is C, not C++ (except for the Omnitbot hook which is C++)
Anyway, I've the very last available NQ code on my harddrive if you'r interested (nq 1.2.7 - r3423)
And no, programming language is C, not C++ (except for the Omnitbot hook which is C++)
fUnner wrote:BOWDOWN wrote:Yeah , i ve already noticed it, it remind me those nasty remote mines when i was having fun with friends playing Golden eye 007 on N64 . As said by Rainbow, it need a complete new work on sourcecode, something me and you are far away to be able to do .
golden eye for n64 best game !
Proximity Mines!!
totally *beep* in small maps.... open the door and red screen, you are dead !
perfect dark ftw....im still playin it with my friend
ontopic...these mines would be a cool adition to the game
Wuju > The last svn revision I have weights 175Mb... I'll see if I can reduce this size. But without the svn history it will be very painful to make change in the code :/
Also, you will need ~1 week of study before starting to understand the code
EDIT: Stripped svn data and zipped to 42Mb. Any way of sending you a file as big as this one?
Also, you will need ~1 week of study before starting to understand the code
EDIT: Stripped svn data and zipped to 42Mb. Any way of sending you a file as big as this one?
Ok ill send u my mailbox adress by PM, i think it will be good solution
I know it will be hard but if i wont try to understand it i will not know how hard it is
I have many job out of my city so ill have nice "book" to read in hotel
Is there any posibility to find some technical documentation for that code?
I know it will be hard but if i wont try to understand it i will not know how hard it is
I have many job out of my city so ill have nice "book" to read in hotel
Is there any posibility to find some technical documentation for that code?
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