[PS1] Map Suggestions
- DonaldDuck
- Posts: 137
- Joined: Tue Dec 22, 2009 1:00
Nice to see that "Airfield Assault" is running in server. Its good map.
But Im bored cause "Tower" is still in list. Have been there very long time without break. I think Its good to take it out.
Duck
But Im bored cause "Tower" is still in list. Have been there very long time without break. I think Its good to take it out.
Duck
suggestions:
1. Vesuvius for Industry!!!!!!!!!!!
2. Temple_Final
3. Venice (disable the mortarrrrrrrrrrr )
4. Tram Fight good map only for axis
5. Airfield Assault
6. Grave Robbery
7. Ressurection very bad map
8. Goldrush
9. ParisBastille
10. Colosseum
11. Cathedral
12. Marakech Streets (night version)
13. Axis Lab horrible map
14. Tower a millenium of rotation...time to change it
15. Castleattack
1. Vesuvius for Industry!!!!!!!!!!!
2. Temple_Final
3. Venice (disable the mortarrrrrrrrrrr )
4. Tram Fight good map only for axis
5. Airfield Assault
6. Grave Robbery
7. Ressurection very bad map
8. Goldrush
9. ParisBastille
10. Colosseum
11. Cathedral
12. Marakech Streets (night version)
13. Axis Lab horrible map
14. Tower a millenium of rotation...time to change it
15. Castleattack
GokuSan wrote:RaiderPL wrote:Tower is a nice map to play 50 min but just 500 score can we put some more, sometimes map finished in 10 min. thanks
That's a script in the map itself.. Chimbo or Necromancer should take a look in there..
+1 with that
This is what u need then
Code from Tower_b27j.script
- Code: Select all
game_manager
{
spawn
{
wm_axis_respawntime 5
wm_allied_respawntime 5
wm_set_round_timelimit 60 this // this is 60 minutes, change to 20? 30?
wm_number_of_objectives 4
...
...
}
}
In etpro u have this mapscripts thing u just have to upload new script there. but nq, i think you have to make new pk3 for this one file and put in eh etmain or noquarter..
faqir wrote:GokuSan wrote:you have to change the score limit moron.
the limit is 500 atm, maybe make it 1000 or 2000?
no, tower sucks. better remove it from rotation for an eternity
Well, that's still your personal opinion.. Afaik you like to frag and to "attack".. Tower is the best map to get frags and headshots; I don't really see what you miss..
RaiderPL wrote:Goku san wrote:you have to change the score limit moron.
the limit is 500 atm, maybe make it 1000 or 2000?
This is want I want we can try anyway. Thanks Goku
you didn't had to increase the size of the "hidden" word..
yea, would be cool if this could be setted..
they ended the map in 4 minutes again 10 mins ago -.-
IMHO Tower is best fun/frag map we had ever in rotation and the one problem
with that map IT IS NOT LONG ENOUGHT so i agree with those ideas
above. About rest of maps:
Vesuvius - nice one map but sometimes its a bit laggy;
Temple_Final - (im not sure witch one is that )
Venice - since im geting more HS i like that map without useing mortar
Tram fight - good map, need teamwork to make obj,
Airfield Assault - id change it with some map like Eagles Ways maby??
Grave robbery - good map, just some problems with TJ-ers (and HUN t shouldnt
play it - ends it too fast )
Ressurection - nice one but the problem is that axis can move boat back
Goldrush - no need to coments
Parisbastille - very good map
Colloseum - lets stay
Cathedral - nice map in begin, later too many tk/td
Marakech - maby change to other version (we had one with more tunels)
Axis lab - not good for such a big srv - 2 exits for alies..
Tower - comment above
Castleattack - good one
with that map IT IS NOT LONG ENOUGHT so i agree with those ideas
above. About rest of maps:
Vesuvius - nice one map but sometimes its a bit laggy;
Temple_Final - (im not sure witch one is that )
Venice - since im geting more HS i like that map without useing mortar
Tram fight - good map, need teamwork to make obj,
Airfield Assault - id change it with some map like Eagles Ways maby??
Grave robbery - good map, just some problems with TJ-ers (and HUN t shouldnt
play it - ends it too fast )
Ressurection - nice one but the problem is that axis can move boat back
Goldrush - no need to coments
Parisbastille - very good map
Colloseum - lets stay
Cathedral - nice map in begin, later too many tk/td
Marakech - maby change to other version (we had one with more tunels)
Axis lab - not good for such a big srv - 2 exits for alies..
Tower - comment above
Castleattack - good one
it's boringGokuSan wrote:faqir wrote:GokuSan wrote:you have to change the score limit moron.
the limit is 500 atm, maybe make it 1000 or 2000?
no, tower sucks. better remove it from rotation for an eternity
Well, that's still your personal opinion.. Afaik you like to frag and to "attack".. Tower is the best map to get frags and headshots; I don't really see what you miss..
- Xand3r
- Posts: 418
- Joined: Fri Oct 24, 2008 0:00
- Location: Leerdam The netherlands middle of it ??
hdoubls wrote:wuju wrote:Venice - since im geting more HS i like that map without using mortar
Hallelu-Ya
hahaha
but over the maps that map with all that ghosts and more of that crap in it remove it it sucks anyway it's like you play on a graveyard .. it's Ressurection btw
replace it for Baserace Desert for the rambo's pls
greetz.
Xand3r
GokuSan wrote:faqir wrote:vesuvius sucksfaqir wrote:RaiderPL wrote:Tower is a nice map to play 50 min but just 500 score can we put some more, sometimes map finished in 10 min. thanks
no, tower sucks
Maybe give some more arguments instead of giving troll posts as these?
vesuvius: annoying earthquakes (no one likes them), millions of stairs etc
tower: too long in the rotation it's just boring now
baserace: jump jump obj jump jump score!
main problem with every map is the custom spawn times...
How about good old fueldump with the command post as a secondary spawn for the allies?
And in my opinion, castleattack is the most annoying map on the current rotation, it would be good if the capturable flag would become permanent spawn once the tank exits the bunker or something, but it's so annoying that the allies sometimes gotta walk like 1min from the first spawn till they get to the action coz the axis retook the flag .
And in my opinion, castleattack is the most annoying map on the current rotation, it would be good if the capturable flag would become permanent spawn once the tank exits the bunker or something, but it's so annoying that the allies sometimes gotta walk like 1min from the first spawn till they get to the action coz the axis retook the flag .
Two suggestions
1944 Siegfried (Final)
http://www.wolfmap.de/details.php?file_id=755
http://returntocastlewolfenstein.filefr ... ile/;35864
V2 Factory
http://et.splatterladder.com/?mod=mapinfo&idx=582
Don't know when it was last in rotation ...
1944 Siegfried (Final)
http://www.wolfmap.de/details.php?file_id=755
http://returntocastlewolfenstein.filefr ... ile/;35864
V2 Factory
http://et.splatterladder.com/?mod=mapinfo&idx=582
Don't know when it was last in rotation ...
- Xand3r
- Posts: 418
- Joined: Fri Oct 24, 2008 0:00
- Location: Leerdam The netherlands middle of it ??
BOWDOWN wrote:Fueldump don't run well on NQ , even with the NQ version, we alreday talked about it numerous times .
I will do some new changes on rotation this week end so keep posting your favo maps and i will try to pick up some which can match with PS1.
yep it had some weird lags , etc
but at versuvius it;s just a great map what the matter with the earthquakes>? it's for about 10 sec max and its about 3 -4 times in that map..
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Haunted mansion, haunted mansion and... haunted mansion!
saberpeak, x-posed and Wizerness final
Pick some of them, pleeeeease
saberpeak, x-posed and Wizerness final
Pick some of them, pleeeeease
hi
Here a list with a lot of good maps actually out of rotation
1) Industry 2
2) Intelligence Center (beta 1)
3) Caen 4
4) Eagles 2 ways
5) Daybreak
6) Transmitter
7) V2 Factory
8 ) Tankbuster
9) Ministirith
10) Darji 2
11) Basarace
1) Industry 2
2) Intelligence Center (beta 1)
3) Caen 4
4) Eagles 2 ways
5) Daybreak
6) Transmitter
7) V2 Factory
8 ) Tankbuster
9) Ministirith
10) Darji 2
11) Basarace
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