[PS1] Map Suggestions

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Postby Vulture » Sat May 22, 2010 22:28

Smadje wrote:DesertRats is an total mess :> Not sure or we should keep it in rotation

*french kiss*

+1
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Postby BOWDOWN » Sun May 23, 2010 19:33

Well DesertRats is indeed a one messy map specialy cause totaly open spawns problems etc ... pity cause if not the map looks pretty nice.

Anyway , i will replace it with another new outcoming capture flag map :

http://www.wolfmap.de/comments.php?news_id=2351

Check the link to know the objectives. Will see if it will be a good or a bad surprise :).

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Postby Vulture » Sun May 23, 2010 19:40

sounds great.
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Postby Xand3r » Mon May 24, 2010 0:15

i think it would be nice :) thx for the baserace desert :) i love it

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Postby GokuSan » Mon May 24, 2010 3:03

BOWDOWN wrote:Well DesertRats is indeed a one messy map specialy cause totaly open spawns problems etc ... pity cause if not the map looks pretty nice.

Anyway , i will replace it with another new outcoming capture flag map :

http://www.wolfmap.de/comments.php?news_id=2351

Check the link to know the objectives. Will see if it will be a good or a bad surprise :).

Well CTF Maat is a nice map, you learn it pretty fast and it's good to play. :)

But Bow, can you PLEASE change the order of some maps?
Because Maat, Fata & Baserace one after the other is a bit of the too much ^^
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Postby Smadje » Fri May 28, 2010 21:21

1. Ruins (axis attack)
2. Capuzzo (allies attack)
3. Venice (allies attack)
4. Tram Fight (allies attack)
5. Low Tram (allies attack)
6. V2 Factory (allies and axis attack)
7. Bridges (axis attack)
8. Goldrush (allies attack)
9. ParisBastille (axis attack)
10. Intel center (allies attack)
11. Cathedral (allies attack)
12. Marakech Streets (night version) (allies attack)
13. CTF Maat (allies and axis attack)
14. Fata Morgana (allies and axis attack)
15. BaseRace Desert (allies and axis attack)

1 allies attack: 8
2 axis attack: 3
3 allies and axis attack: 4
total: 15

rotation would be best if it is:
1 1 Capuzzo
2 3 V2-Factory
3 1 Venice
4 2 Ruins
5 1 Tram Fight
6 3 Ctf maat
7 1 Low tram
8 2 Bridges
9 1 Goldrush
10 3 Fata morgana
11 1 Intel Center
12 2 Paris Bastille
13 1 Cathedral
14 3 Baserace Desert
15 1 Marrakech Streets

Maybe its too far to much work to change it to this, than please just mix the ctf's trough rotation :)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Viren » Fri May 28, 2010 21:59

GokuSan wrote:
BOWDOWN wrote:Well DesertRats is indeed a one messy map specialy cause totaly open spawns problems etc ... pity cause if not the map looks pretty nice.

Anyway , i will replace it with another new outcoming capture flag map :

http://www.wolfmap.de/comments.php?news_id=2351

Check the link to know the objectives. Will see if it will be a good or a bad surprise :).

Well CTF Maat is a nice map, you learn it pretty fast and it's good to play. :)

But Bow, can you PLEASE change the order of some maps?
Because Maat, Fata & Baserace one after the other is a bit of the too much ^^


Also double the timelimit for Fata :D

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Postby BOWDOWN » Fri May 28, 2010 23:29

Smadje wrote:1. Ruins (axis attack)
2. Capuzzo (allies attack)
3. Venice (allies attack)
4. Tram Fight (allies attack)
5. Low Tram (allies attack)
6. V2 Factory (allies and axis attack)
7. Bridges (axis attack)
8. Goldrush (allies attack)
9. ParisBastille (axis attack)
10. Intel center (allies attack)
11. Cathedral (allies attack)
12. Marakech Streets (night version) (allies attack)
13. CTF Maat (allies and axis attack)
14. Fata Morgana (allies and axis attack)
15. BaseRace Desert (allies and axis attack)

1 allies attack: 8
2 axis attack: 3
3 allies and axis attack: 4
total: 15

rotation would be best if it is:
1 1 Capuzzo
2 3 V2-Factory
3 1 Venice
4 2 Ruins
5 1 Tram Fight
6 3 Ctf maat
7 1 Low tram
8 2 Bridges
9 1 Goldrush
10 3 Fata morgana
11 1 Intel Center
12 2 Paris Bastille
13 1 Cathedral
14 3 Baserace Desert
15 1 Marrakech Streets

Maybe its too far to much work to change it to this, than please just mix the ctf's trough rotation :)


I did the changes, will load it tonight or tomorrow.

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Postby St-Shadow » Mon May 31, 2010 16:06

How about adding Stargate Center 1945?

http://et.splatterladder.com/?mod=mapinfo&idx=517

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Postby carebear » Fri Jun 04, 2010 9:55

Would be nice, i love the stargate map :)

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Postby DMG_Kowi » Fri Jun 04, 2010 11:20

I would throw out Cathedral. After allies capture cathedral spawn, game is concentrated in two narrow passages. With huge amount of players on ps1 it is nonsense. No fun when only rifle nades, bazooka rockets and flames flying there.

my suggestions:
Cortex, maybe Baybreak

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Postby wuju » Fri Jun 04, 2010 16:31

Ye cortex is rly nice map but there is big problem
of spawn kills, so i wouldnt put it in.

It would be nice to see Eagels in rotation :)

Cya in game :)
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Postby Death » Mon Jun 07, 2010 19:15

eagles also has sk problems :>
I don't post much here lately
but i saw this one :::: ET-Map: Castle Eltz (Beta 1)

http://www.wolfedit.com/eltz/castle_eltz_b1.html

http://www.wolfmap.de/comments.php?news_id=2363

couldnt find 1,2,3 for how many players it is. But it looks big and i think it's large enough.

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And then Capuzzo out please <3
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Postby Smadje » Mon Jun 07, 2010 22:01

Some MLB maps could not hurt our rotation. I suggest MLB Daybreak or MLB Hotchkiss. Other cool maps: Millenium Falcon and Operation Marrakech (the version with keycard and other obj room :P)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby MoB » Mon Jun 07, 2010 22:42

MLB Daybreak indeed, my favorite map of all time :D

Btw, that Castle Eltz looks cool too!

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Postby FlowerPower » Mon Jun 07, 2010 22:58

Capuzzo out would be great. Not operation marrakech, it's too small for PS 1.
Haunted mansion maybe? (5th time i propose it :D)

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Postby Smadje » Mon Jun 07, 2010 23:41

FlowerPower wrote:Capuzzo out would be great. Not operation marrakech, it's too small for PS 1.
Haunted mansion maybe? (5th time i propose it :D)


+1 for Haunted Mansion

about operation marrakech you are probably right ;)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby BOWDOWN » Mon Jun 07, 2010 23:48

Haunted Mansion is imo too small for PS1 but i would be OK to give a try to finaly satisfy our sweety Flo :D.

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Postby Smadje » Mon Jun 07, 2010 23:53

It is a big map. But since most players only know how to camp in the caves ( where is no any objective related thing :P) it seems to be small :)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby St-Shadow » Tue Jun 08, 2010 2:00

Castle Eltz is awesome. The graphics looks kinda much better than on other maps. I say add it to rotation :)

And I love the teleport :P

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Postby Death » Tue Jun 08, 2010 7:32

BOWDOWN wrote:Haunted Mansion is imo too small for PS1 but i would be OK to give a try to finaly satisfy our sweety Flo :D.


and satisfying me? :O
no one ever does :(
well i dont remember much from haunted mansion, i just know that flowi is always whining about it :)

so next time add castle eltz :>
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Postby Vulture » Tue Jun 08, 2010 18:16

Yea castle eltz looks nice :wink:
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Postby GokuSan » Tue Jun 08, 2010 18:19

Deatheater wrote:eagles also has sk problems :>
I don't post much here lately
but i saw this one :::: ET-Map: Castle Eltz (Beta 1)

http://www.wolfedit.com/eltz/castle_eltz_b1.html

http://www.wolfmap.de/comments.php?news_id=2363

couldnt find 1,2,3 for how many players it is. But it looks big and i think it's large enough.

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And then Capuzzo out please <3

It's indeed a pretty map, but beta1's always have a lot of bugs.. so dunno
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Postby Jolly » Tue Jun 08, 2010 18:51

castle eltz hmmm... indeed it is big map but i bet you there gonna be a lot of cov ops =O
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Postby Death » Tue Jun 08, 2010 23:07

GokuSan wrote:It's indeed a pretty map, but beta1's always have a lot of bugs.. so dunno


Surprising you are the one to say this :>
the person who alllllwaaays uses bugs ^^

nah you maybe right but beta's are also tested, maybe this one hasnt got any bugs :roll: :roll:
but it's worth trying imo. it looks cool a few people already agree, there will be as jolly says a big variety of classes i hope (stupid mortar ^^) and even if you find bugs you can always look for some way to contact wolfmap.de or the maker (second link i believe) to help improve the map :)

PUT it in bowy!!! (a)
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