Landmines at Merrakech Streets

Old server topics and posts from 2010, Read only
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Landmines at Merrakech Streets

Postby hdoubls » Fri Aug 13, 2010 15:37

An other question to make it clear!
Puting Landmines here as an Axi, near the first Axis's spawn at Merrakech Streets is allowed or not?
Bowy told me yes, other members told no, and makes doubl crazy --'
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Postby Betinho » Fri Aug 13, 2010 15:47

if mines at flag are not allowed...mines at the only exit spawn should be forbidden...
the rules in this place should be similar to flag rules: no heavy weapons, no artillery, and for me (with the new rule, not mines at flag) mines either.
Anyway...i think axis can put mines there only 1 time :P

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Postby MiLady » Fri Aug 13, 2010 16:00

For me putting mines/arty here is not allowed, because there is only exit from spawn and blocking it is SK. Same for axis and allies.
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Postby Sebbel » Fri Aug 13, 2010 16:03

grey zone.. same as flags or the question about the minimum distance from flag...
just dont do mines there to have no trouble.. easiest solution imo
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Postby hdoubls » Fri Aug 13, 2010 16:09

Affirmative! :)
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Postby Keeks » Fri Aug 13, 2010 16:11

I've seen ppl being warned/kicked for that as spawnkill. It seems it depends on member :)

But mines are avoidable there, so you shouldn't be angry at engy, but on that player who triggered them :)

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Postby Sebbel » Fri Aug 13, 2010 16:14

Keeks wrote:I've seen ppl being warned/kicked for that as spawnkill. It seems it depends on member :)


yep, thats why its grey.. i would not warn for it, but i understand why others do.. thats why i said: easiest thing is to let the area clear ;)
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Postby hdoubls » Fri Aug 13, 2010 16:38

So finally allowed or not?
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Postby Sebbel » Fri Aug 13, 2010 16:45

too less allowed to do it urself
too less forbidden to open topics about someone who does it
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Postby wuju » Fri Aug 13, 2010 16:54

Imo its forbidden there but before i started saying that i was talking with other

members/admins.

To prevent Sk in the one exit i just put ppl spec to make mines disapear.

Its just clear then :)
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Postby Death » Fri Aug 13, 2010 19:21

I'd say its forbidden because when a mine is planted on about the edge near the spawn and explodes it hits about inside the building where allies spawn and therefore completely blocking the spawn.

So imo it shouldnt be allowed,
but as sebbel said. easiest thing is just not to plant mines there :D
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Postby Spaceman » Fri Aug 13, 2010 21:19

i've seen many admins do !put bleh s (where bleh is the nab who put mines there)
this way bleh is warned nicely that it's not allowed and bleh doesn't get kicked :D

imo shouldn't be allowed

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Postby Mefisto » Fri Aug 13, 2010 21:34

imo mines schould be banned, deleted, throwed out until earth will gonna end

naaa
imo no need warn to put there mines, every a little bit thinking monkey know that schould not put his foot on this small place whit busch

so consider that it exist other very easy way to go out, no need reaction. Priority of allies engy schould be defuse it.

For me puting there mines is not sk but arty there is other story!
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Postby Diclonius » Fri Aug 13, 2010 22:38

In general many people are trying to SK while finding a loophole in the rules. Spawn exits that have a distance to the actualy spawns are such loopholes. Play honest, play fair, play the way you want to be played against and everyone will be happy. :)

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Postby Sebbel » Sat Aug 14, 2010 7:33

Saevio wrote:In general many people are trying to SK while finding a loophole in the rules. Spawn exits that have a distance to the actualy spawns are such loopholes. Play honest, play fair, play the way you want to be played against and everyone will be happy. :)

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Postby Fefe » Sat Aug 14, 2010 12:30

I think it shud be allowed there just like greanades and other wepons are allowed cuz its a bi t after spawn exit itself so....

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Postby wuju » Sat Aug 14, 2010 15:24

Fefe wrote:I think it shud be allowed there just like greanades and other wepons are allowed cuz its a bi t after spawn exit itself so....


But grenades etc are not considered as HW, mines are so we have

landmines in the one exit of spawn, they are makeing splash damage in this

only one exit. thats why it is not alowed :)
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Postby Spaceman » Fri Aug 20, 2010 20:57

can some HA give their opinion on if it IS or ISN'T allowed?

or else imo you should discuss/vote it on MF..

coz today i told someone it wasn't allowed but he ignored me...
I'll post screenshots in accordance

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Postby Fefe » Sat Aug 21, 2010 1:19

wuju wrote:
Fefe wrote:I think it shud be allowed there just like greanades and other wepons are allowed cuz its a bi t after spawn exit itself so....


But grenades etc are not considered as HW, mines are so we have

landmines in the one exit of spawn, they are makeing splash damage in this

only one exit. thats why it is not alowed :)

Wuju u can check splash damage doesnt hit spawn in any way....

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Postby wuju » Sat Aug 21, 2010 11:48

But hit ppl useing THE ONE EXIT :)

Thats why its considered as spawn kill
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Postby Ammz » Sat Aug 21, 2010 11:53

You know I make sure to check for landmines there every time the allies blow the city gate, and I can pass that location without activating them as well...
So imo allowed, BUT since this is PS1 and we know how crowded that place can get it is probably harder to avoid mines when 15 of your teammates try to get out of spawn area :P
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Postby Fefe » Sat Aug 21, 2010 15:56

wuju wrote:But hit ppl useing THE ONE EXIT :)

Thats why its considered as spawn kill

accual spawn is inside.... so its after axit no ??
And like ammz said easily avoidable... u can scan mines with all clases on ps1...

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Postby wuju » Sat Aug 21, 2010 16:58

U dont get my point of view :)

If there is just one exit of spawn u cant kill ppl useing it
and such a situation is exackly near palm cause ppl
want to leave spawn with that exit and mostly there was
mines. When they expload it can kill ppl going out.
I know that u can scan it but try to stand in front of that exit
and start scanning. I bet rest of ppl will puch u directly on those
mines :)
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Postby Fefe » Sat Aug 21, 2010 20:47

wuju wrote:U dont get my point of view :)

If there is just one exit of spawn u cant kill ppl useing it
and such a situation is exackly near palm cause ppl
want to leave spawn with that exit and mostly there was
mines. When they expload it can kill ppl going out.
I know that u can scan it but try to stand in front of that exit
and start scanning. I bet rest of ppl will puch u directly on those
mines :)

SO scan from far away or from up... or just jump dont scan :D

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Postby Betinho » Sat Aug 21, 2010 21:46

Guys you can continue every day this discussion...but 1 of the server owners in ps1 was clear i think :roll:

Sebbel wrote:grey zone.. same as flags or the question about the minimum distance from flag...
just dont do mines there to have no trouble.. easiest solution imo


like say there, dont do mines there to have no trouble :)

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