[PS1] Map Suggestions

Our 54 man No Quarter house by Bowdown, Sebbel & *egglaf? IP: 178.63.72.111:27960
Veteran
User avatar
Posts: 2241
Joined: Fri Jan 11, 2008 1:00

Postby Ajit » Tue Dec 28, 2010 1:16

Evil wrote:
Ajit wrote:don't remember that maps name but both sides were attacking, they had to take flag and deliver it to your base. There were moving walls and no open sky. It has been in rotation before.

fata morgana ?


yup

would like to see that in rotation

Spam Noob
User avatar
Posts: 18
Joined: Tue Dec 07, 2010 1:00

Postby BenMoha » Tue Dec 28, 2010 21:50

I suggest replace bergheim with El Kef Final ! :roll:

Spam Noob
User avatar
Posts: 13
Joined: Sun Jan 17, 2010 1:00
Location: Helvetistä itään

Postby bumblebee » Sun Jan 02, 2011 17:44

ET_beach and ice pls! :)
Image

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Mon Jan 03, 2011 14:45

BenMoha wrote:I suggest replace bergheim with El Kef Final ! :roll:


It s replaced for the moment by Hydro Dam.

Spam Noob
User avatar
Posts: 18
Joined: Tue Dec 07, 2010 1:00

Postby BenMoha » Tue Jan 04, 2011 21:36

okok :!: :D

Official Member
User avatar
Posts: 1572
Joined: Sat Jun 10, 2006 0:00
Location: The Netherlands

Postby Evil » Wed Jan 05, 2011 2:01

BenMoha wrote:I suggest replace bergheim with El Kef Final ! :roll:


i wouldnt mind we forget this map as it was replaced fast for another map due the issue of major spawnkills all the time.

but if bow likes to give a try then we should see it nearly in rotation ;)

suggest also few maps:
Paris bastille
Fata morgana
Stargate

Spam Noob
User avatar
Posts: 11
Joined: Sun Jan 02, 2011 1:00

Postby intelli » Wed Jan 05, 2011 14:56

Get rid of that tower map has like nothing to do with it.
Replace it with anything :P

Spam God
User avatar
Posts: 691
Joined: Sat Sep 26, 2009 0:00
Location: The Netherlands

Postby lazy-lion » Wed Jan 05, 2011 18:58

I would like to see out:

  • Praetoria misson 2 -> Causes a lot of lags
  • Bergheim -> Very big map and most players don't know the objective

I would like to see in:

  • Fata Morgana -> A great map imo
  • Airfield Assault -> Also a great map and I didn't saw it in the rotation yet.


;)
"Football is a simple game; 22 men chase a ball for 90 minutes and at the end, the Germans always win." - Gary Lineker

Server High Admin
User avatar
Posts: 899
Joined: Fri Jan 18, 2008 1:00
Location: Modena (IT)

Postby Oxyg3n » Thu Jan 06, 2011 11:59

I found it!

http://returntocastlewolfenstein.filefr ... ot_2;83257

old rtcw times nostalgia :)

"RTCW Depot was one of my favourite RTCW maps which I always hoped would turn up on ET. It never did, so I have done a conversion to get this classic played again.
Based on the revised Depot 2, it has a few changes from the RTCW version but remains essentially the same.
The enemy forces confront each other in a rail depot. The Allies must destroy the Axis Anti-Aircraft gun at the north end of the depot before the Axis destroy the Allied Field HQ in the south.
Best played with larger team sizes of say at least 8 per team, to allow some players to attack the enemy objective while some defend their own."


not sure if it creates major lags or not, but i definitely think that it's worth a try

:wink:

also +1 for fata morgana!
Image
Image

Official Member
User avatar
Posts: 529
Joined: Wed Jan 06, 2010 1:00
Location: Cracovie, Poland / PS #1

Postby St-Shadow » Thu Jan 06, 2011 19:39

I support to add Airfield Assault and Stargate Center 1945, well made and playable maps
Image
Once upon a time there was a Drum and a Bass, on first date they kissed, second date they planned to marry, then they married and became Drum'n'Bass. On they honey moon they had sex and after 9 months DUBSTEP WAS BORN !

Official Member
User avatar
Posts: 798
Joined: Mon Jan 19, 2009 1:00
Location: your pocket

Postby Toup » Fri Jan 07, 2011 1:19

I always loved the old RTCW maps :).

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Fri Jan 07, 2011 15:31

I will check all your suggestions this week end and add some new maps for next week.

@Oxy : yeah i still remember this old map and i used to like it at the time, can give a try and look how it will run on NQ :wink: .

@Shadow : Airfield Assault would be fine but will avoid put Stargate in campaign since it was n t realy a polular map when i it was in rotation.

For the rest , i was thinking to run again Grave Robbery or ParisBastille, people usualy like both of them when they are running on PS1 rotation :wink: .

Spam Noob
User avatar
Posts: 18
Joined: Tue Dec 07, 2010 1:00

Postby BenMoha » Fri Jan 07, 2011 22:37

Okok!

Official Member
User avatar
Posts: 798
Joined: Mon Jan 19, 2009 1:00
Location: your pocket

Postby Toup » Tue Jan 11, 2011 23:00

Hey what was that map that it was setted in space, had to towers in each side, and you had to stole the oposite team flag? It wasn't great but i just want to know the name.

Official Member
User avatar
Posts: 636
Joined: Tue May 27, 2008 0:00

Postby wuju » Tue Jan 11, 2011 23:03

CTF Face
Image

Official Member
User avatar
Posts: 798
Joined: Mon Jan 19, 2009 1:00
Location: your pocket

Postby Toup » Tue Jan 11, 2011 23:06

OK thanks.

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Wed Jan 12, 2011 2:34

Last changes :

Maps Out

Praetoria Mission2
Northpole
Frost Competition

Maps In

Grave Robbery
ParisBastille
RTCW Depot 2


Enjoy it !!!

Bronze Star
User avatar
Posts: 57
Joined: Thu Dec 16, 2010 1:00
Location: Sweden

Postby DennizOlof » Sun Jan 16, 2011 21:02

Hmm.

I think most maps (changes and so on are ok). However !

Maps Out:

RTCW Depot 2

Maps In:

A new map,perhaps, UJE_the_ghetto_Final

Server High Admin
User avatar
Posts: 2975
Joined: Thu Oct 04, 2007 0:00
Location: Warsaw/Jomsborg

Postby Daghel » Sun Jan 16, 2011 21:17

wuju wrote:CTF Face

:good:
also +1 for fata morgana!

:bad:

Glider?
Image
Chaos is the only true answer.

Silver Star
User avatar
Posts: 112
Joined: Wed Apr 04, 2007 0:00
Location: Belgium

Postby chimera » Sun Jan 16, 2011 23:23

All i remember from CTF_FACE was that people say in the beginning its a nice map, when the sniping starts they complain. Here and there SK.

I wouldn't recomend it :D

My suggestion ( but i think nobody will like it because its to dark, objective is hard, and maybe the map is to small):

ET_dam_b1.pk3 ingame name bramburg dam info

or ET_UFO_FINAL.pk3 info

a long time ago i played it on some server. haven't seen it for around 5 years :D


If possible replace minas thirith with one of them
Image

Server High Admin
User avatar
Posts: 2672
Joined: Tue Feb 12, 2008 1:00
Location: Netherlands, Utrecht

Postby Smadje » Mon Jan 17, 2011 0:07

maybe a comeback for ctf maat? I liked that one :)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

Official Member
User avatar
Posts: 798
Joined: Mon Jan 19, 2009 1:00
Location: your pocket

Postby Toup » Mon Jan 17, 2011 14:06

Hey what was that map that allies first spawned out of the walls of a castle were the objective was, and the Axis had to defend it, there was a tunnel to get to the cemetery, and it had a German name.

Server High Admin
User avatar
Posts: 2605
Joined: Mon Sep 24, 2007 0:00
Location: Italy

Postby FlowerPower » Mon Jan 17, 2011 15:31

Toupeirao wrote:Hey what was that map that allies first spawned out of the walls of a castle were the objective was, and the Axis had to defend it, there was a tunnel to get to the cemetery, and it had a German name.

it's Burg Rabenhorst :wink:

Official Member
User avatar
Posts: 798
Joined: Mon Jan 19, 2009 1:00
Location: your pocket

Postby Toup » Mon Jan 17, 2011 17:51

Thats it flower, great map in my opinion, i think that it should replace RTCW depot 2, i don't find it fun for some reason...

Spam Kid
Posts: 41
Joined: Fri May 15, 2009 0:00

Why Minas Tirith Sucks

Postby Vaakku » Fri Jan 21, 2011 0:05

I finally had the time to put this together. Let me present you:

Why Minas Tirith Sucks

by Vaakku aka Ankka aka Quack


0. Introduction
1. Reasoning
2. Counterarguments
3. The Lost Ones
4. Conclusion

0. Introduction

This slightly lengthy post has two aims. Firstly, to convince players that Minas Tirith has more vice than virtue and that we could maybe see it less often in the rotation of PS#1. Secondly, to satisfy my curiosity and actually find out what is the greatness of Minas to many, why and how people keep enjoying it. If this kind of text doesn't suit you please feel free to skip it entirely.

1. Reasoning

1.1 Too Long

The time limit at start is what, 25 minutes? Very average. Every gate adds another 5, so in the worst case scenario we'll be looking a grand total of 55 minutes (or 60 if the last gate counts, can't remember that). So the length is double the initial, or as much as 2 regular maps. I see no justification for this, especially considering how many times more enjoyable two regular maps would be compared to Minas.

Also, the initial time vs. time added when advancing is not optimal. 25 minutes is usually more than enough to break the few first gates and move on, while only 5 minutes more to get through the next is very little when time is scarce.

1.2 Repetitive

The first and last levels are distinctly different, but unfortunately in between there are 5 more levels, which are identical in objective and almost identical in layout. Blow up the gate, and this gate as well, and when you are at it, there's 3 more gates waiting for the same fate. How is this imaginative? Diverse? Not boring? In most cases you can't even choose the route to the objective because there is only one from which to choose!

In addition Minas offers large variation in height levels which could make the map more interesting, but this is barely utilised at all within the levels, just between them.

1.3 The Jam

Combine the two above. The map is long and repetitive, can't get much more boring right? Wrong! Instead of seeing axis advance and go through all the different (albeit still very similar) levels, we will see them get stuck in a "jam" at any given level (not before the city gates though). This means the fighting will concentrate on a small and narrow area, heavy weapons blasting everywhere and nobody making any advance. Can last up to any time that is left of the map and usually there is no way to go around the havoc.

1.4 Too Plain

The map is unfinished. It feels unfinished. There are not enough details and complexity. The "streets" of the city are like sweeped: no rubble or crates or anything which would give decent cover. There are some strange blocks (buildings) on the sides of the route that provide some turnings behind which you can hide but they are insufficient compared to the amount of heavy weapons you'll face.

1.5 The Pace

A minor argument only and does not apply always. The distances from axis spawns to objectives (gate or flag) are rather long and normally this would allow the teams to re-organise and gather before the next encounter. With double jump enabled these distances are covered too quickly and axis will pretty much always secure the next flag without even sights of the enemy. Sometimes their speed is so great that the next gate falls in quick succession. Allies could easily secure the next gate, if not the flag, by /killing themselves and re-spawning in the new location. Alas, less than half tend to do this and the rest slowly approach the new fighting ground in the wake of axis forces, killing stragglers and getting killed themselves. Too bad for the gate and the allies getting slaughtered at the gate by the axis spearhead.

Double jumping also allows axis to get through the very first gate before it closes if allies don't defend it well enough. Surely rare and happens only with small crowds but not intended, not against the rules.

2. Counterarguments

2.1 Big Map


The most used one. "Minas is good for the big population of PS#1 because it's such a nice big map." Yeah I'll give it that: it's enormous. But let's elaborate this: apart from the few snipers (and the very top level), how large portion of the map is actually in use at any given time? One whole level of the 7 levels there are, right? Nope, axis usually have the flag spawns somewhere in the middle. Oh right, so half a level? That's getting close, but usually the actual fighting happens in still a smaller area. It can certainly fluctuate in between the spawns but the entire availabe area is never used at the same time.

So the biggest map there is turns out to be a series of pipe-like areas most of which are only a portion of a regular "normal" map's size. Think of something like the map Hydrodam, but without any underground, crossroads, alternative paths or the pools at the sides. Yeah, that's Minas Tirith.

2.2 Not Only in Minas

Meta-counterargument used not for the map but against my rant. And I confess I partially must agree that many and even most of the stuff I complain about here is present in other maps: e.g. the MLB maps are pretty close in size and structure to Minas and share some of the same disadvantages, and "the jam" can be applied to any map with too few routes to use.

However, in no other single map are there this many flaws present at the same time. No other map is as extreme in its weaknesses. And if you can find such a map that is, I bet it's not regularly played in PS#1.

2.3 Your Argument Here


To be honest I couldn't figure much more that isn't already discussed. Tell me your argument for (or against) Minas and I'll do my best to answer.

3. The Lost Ones

This means the absurdly large amount of people who seem to think Minas is one of the best maps out there or at least highly enjoyable.

3.1 Majority Vote

We had a vote in the past whether Minas was to be included in future rotations or not. The majority seemed to like the map so to them I refer as "the lost ones". Because their number is largish, I hope to get the opinions and thoughts of many of them.

I don't know if the vote's decision is final to the eternity. I don't feel like voting about it every six months or so either, even if I could convince the majority to dislike Minas. But we didn't vote about Minas being the favorite map of the server, the vote was only about Minas being a possible map in the rotation. Thus I hope that, if nothing else, people would request it less often. And like me now, request its removal.

3.2 The Joy

The majority likes it. Why? I've listed reasons why not to, and personally I can't find much joy of the map. So you enlighten me, how do you play Minas so that you like it? Does the joy come from playing a team spirited engineer or medic, or one of the heavy weapon spammers, snipers and rambo medics?

3.3 Gimme some!

I don't know how many can be convinced with this post and even further if this has any future impact at all regarding Minas in the map rotation. If no, then at least tell me what it takes to like this map so I can learn from you and maybe, just maybe I could like it too? Not only could you possibly end my (and some others') bitterness and nagging about the map, you could also do me a favor.

4. Conclusion

Minas Tirith has multiple flaws that make me think it is very much unsuitable for a server like PS#1. With this post I mean no offense to the people who like it, but discussion.

Thanks and congrats if you read it all or even got the main points out of it. I pondered whether to post a tl;dr version of this but decided that the people who I couldn't convince nor reasonably argue with are the same people who don't have the patience to read.
Quack!

PreviousNext

Return to PS #1: Discussion

Who is online

Users browsing this forum: No registered users and 20 guests