DISCUSSION: Trickplant or not
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DISCUSSION: Trickplant or not
Hello,
Since I was told to go on forums and start asking question here, here it comes.
To describe the situation even better here you can see the screenshot:
Question: Is this situation considered trickplant?
Answer: I believe YES. It gives disadvantage for axis to disarm it AND how the name of a rulebreak says it is a TRICK PLANT. Not on a barrier, on the stairs.
Would like to see this topic alive, by players and members included.
Thank you for your answers.
Best,
Since I was told to go on forums and start asking question here, here it comes.
To describe the situation even better here you can see the screenshot:
Question: Is this situation considered trickplant?
Answer: I believe YES. It gives disadvantage for axis to disarm it AND how the name of a rulebreak says it is a TRICK PLANT. Not on a barrier, on the stairs.
Would like to see this topic alive, by players and members included.
Thank you for your answers.
Best,
Once upon a time there was a Drum and a Bass, on first date they kissed, second date they planned to marry, then they married and became Drum'n'Bass. On they honey moon they had sex and after 9 months DUBSTEP WAS BORN !
Well a few months or so ago i also warned about it being a trickplant and imo it is, however i was told by an higher member/admin (dont remember who) That it was allowed.
Since then i didnt warn about it anymore and i let it be.
However if you ask me it is trickplanting.
Since then i didnt warn about it anymore and i let it be.
However if you ask me it is trickplanting.
<icy> seems a guy i know from seeing gave it to me on the mens toilet
As long as engie don't use trickjump to plant dyna, or it's not a bugged place is allowed. Its same like planting at the top of CP. Engie from opposite team have to waste precious 2 more seconds to get there and defuse it, but that's the point. And at so crowded server at PS#1 is usually hard enough to plant anything.
No, it's not. Axis can reach the stairs without using any tj, even without dj.
Trickplanting is for example at oasis when allies are doing 'human tower' to destroy anti-tank guns from other side. Then axis engie can't defuse dynamite in normal way.
Death wrote:However if you ask me it is trickplanting.
No, it's not. Axis can reach the stairs without using any tj, even without dj.
Trickplanting is for example at oasis when allies are doing 'human tower' to destroy anti-tank guns from other side. Then axis engie can't defuse dynamite in normal way.
Chaos is the only true answer.
I also hate when people plant dyna there, but yes, axis can get there normally.
There is quite similar situation on Arfield Assault. On first tank barrier (in the city) you can plant dyna on the top of the building next to the barrier. To be more precise, you have to plant dyna really at the very edge of the roof. This IS a little bit unfair, because you have to do a huge round to get there.
There is quite similar situation on Arfield Assault. On first tank barrier (in the city) you can plant dyna on the top of the building next to the barrier. To be more precise, you have to plant dyna really at the very edge of the roof. This IS a little bit unfair, because you have to do a huge round to get there.
- Leo_The_God
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allowed ofc :O
and btw axis engys can stay downstair and jump for defuses dyna, cose dyna is really planted only on the top of the place, and engy can disable dyna only with jumping by downstair.
Run on stair isn't so essential
and btw axis engys can stay downstair and jump for defuses dyna, cose dyna is really planted only on the top of the place, and engy can disable dyna only with jumping by downstair.
Run on stair isn't so essential
GoD is DeaD
Like others above ill say its alowed - u can defuse it in easy way.
I understand trickplant like using not normal way to plant dyna,
but there are other situations we can discuss about.
U can plant dyna near bareer, but before tank is close to it, than u repair tank,
it moves and dyna go under tank. Its imposible to defuse if u will do it precise.
that kind of trickplanting is imo not alowed but of course it is other situation
I understand trickplant like using not normal way to plant dyna,
but there are other situations we can discuss about.
U can plant dyna near bareer, but before tank is close to it, than u repair tank,
it moves and dyna go under tank. Its imposible to defuse if u will do it precise.
that kind of trickplanting is imo not alowed but of course it is other situation
wuju wrote:U can plant dyna near bareer, but before tank is close to it, than u repair tank, it moves and dyna go under tank. Its imposible to defuse if u will do it precise.
that kind of trickplanting is imo not alowed but of course it is other situation
I can't get why it should not be allowed in your eyes. It's just a typical tactic and players also use that in etpro. It's not any bug or stuff.
Ajit wrote:wuju wrote:U can plant dyna near bareer, but before tank is close to it, than u repair tank, it moves and dyna go under tank. Its imposible to defuse if u will do it precise.
that kind of trickplanting is imo not alowed but of course it is other situation
I can't get why it should not be allowed in your eyes. It's just a typical tactic and players also use that in etpro. It's not any bug or stuff.
In any case it's a bug, either a game bug or a map bug. And yeh even goldrush has bugs in it.
Diamond wrote:Ajit wrote:wuju wrote:U can plant dyna near bareer, but before tank is close to it, than u repair tank, it moves and dyna go under tank. Its imposible to defuse if u will do it precise.
that kind of trickplanting is imo not alowed but of course it is other situation
I can't get why it should not be allowed in your eyes. It's just a typical tactic and players also use that in etpro. It's not any bug or stuff.
In any case it's a bug, either a game bug or a map bug. And yeh even goldrush has bugs in it.
So, basically you're saying that it's a bug when tank is moving.
Actually it's not planting dyna under tank, but making tank move and stay over dyna. However I think it would be more reasonable if tank just pushes dyna (like it pushes bodies sometimes). But this is how it has been programmed, so this is what engine creators decided and I think it's not a bug.
Even if dyna is under the tank, axis can still keep tank broken, rebuild the barrier quickly and everything comes back to normal, since allies for 99% cannot do the same trick again.
Even if dyna is under the tank, axis can still keep tank broken, rebuild the barrier quickly and everything comes back to normal, since allies for 99% cannot do the same trick again.
Ok i think i'm going to redo my statement cause when you talk about f.e. moving the tank over a dyna it's also unfair.
Saying it was Trickplant was indeed wrong i more ment i didnt think it's fair cause it isnt the way the designers ment for the barrier to be broken like that.
Just like they didnt mean that the tank should be able to move over dyna to destroy barrier...
It isn't for nothing that they installed a defence that you cannot plant a dyna near own tank
So i guess some people are to clever for this game
imo it should be played "normal" but it is indeed not forbidden and also indeed no trickplanting.
Saying it was Trickplant was indeed wrong i more ment i didnt think it's fair cause it isnt the way the designers ment for the barrier to be broken like that.
Just like they didnt mean that the tank should be able to move over dyna to destroy barrier...
It isn't for nothing that they installed a defence that you cannot plant a dyna near own tank
So i guess some people are to clever for this game
imo it should be played "normal" but it is indeed not forbidden and also indeed no trickplanting.
<icy> seems a guy i know from seeing gave it to me on the mens toilet
Ajit wrote:Diamond wrote:No I'm saying that the possibility of setting a dyna under a tank is a bug. You think game developers made it on purpose? ...they just didn't think of it imo.
so also blocking airstrikes with tank is a bug
No, I think you should go search the definition for the word 'bug' in video games.
As Death said, designers haven't meant dyna to be planted like this. But since dyna has some specified radius of explosion it will always happen.
But on the other hand, notice that interaction (planting/defusing) with dyna demands only being in some certain distance from dyna and doesn't consider obstacles. And that fact lets defenders defuse dyna in not very realistic way, exmaples:
- streets of italy: market gate, axis can defuse dyna from the other side of gate
- caen: dyna on side entrane gate, same shit
- bastille: main entrance, allied engies can defuse dyna from that tunnel below, what is ridicolous, but possible and pisses me off
But coming back to main topic. On goldrush 1st barrier it is also unfair that allied dyna doesn't damage tank in any way when it's ticking under it.
There is also one topic I'd like to discuss. Recently, it often happens that defending engineers plant dynas around things they defend. There is nothing 'against the rules' but personally it pisses me of and I consider it unfair and lame for some reasons:
- since friendly dynas do not harm friendly objectives (gates etc.), they can be planted without any consequences
- attacking engie may be misleaded (think that dyna is already planted at barrier/gate/cp while it's defending team's dyna and won't do anything)
- on NQ recharge is very fast so defending engies can plat quite a lot of dynas
- when I'm on defending team, it pisses me off because I can get accidentaly team-killed by some *beep* dyna, while I'm fightning attackers near obj
But of course, formally, there are no rules against that, so on 99% nothing gonna be done about that.
But on the other hand, notice that interaction (planting/defusing) with dyna demands only being in some certain distance from dyna and doesn't consider obstacles. And that fact lets defenders defuse dyna in not very realistic way, exmaples:
- streets of italy: market gate, axis can defuse dyna from the other side of gate
- caen: dyna on side entrane gate, same shit
- bastille: main entrance, allied engies can defuse dyna from that tunnel below, what is ridicolous, but possible and pisses me off
But coming back to main topic. On goldrush 1st barrier it is also unfair that allied dyna doesn't damage tank in any way when it's ticking under it.
There is also one topic I'd like to discuss. Recently, it often happens that defending engineers plant dynas around things they defend. There is nothing 'against the rules' but personally it pisses me of and I consider it unfair and lame for some reasons:
- since friendly dynas do not harm friendly objectives (gates etc.), they can be planted without any consequences
- attacking engie may be misleaded (think that dyna is already planted at barrier/gate/cp while it's defending team's dyna and won't do anything)
- on NQ recharge is very fast so defending engies can plat quite a lot of dynas
- when I'm on defending team, it pisses me off because I can get accidentaly team-killed by some *beep* dyna, while I'm fightning attackers near obj
But of course, formally, there are no rules against that, so on 99% nothing gonna be done about that.
@kowi:
First part... nothing unrealistic about it... if you plant it far enough away from the "gate" or smth they cant defuse it...
Irl you can also get your hand trough a gate, can't you? so nothing weird about that.
2nd part... it's just the use of dynamite as a weapon, care
However if there is too much tk, like what happened sometimes on Parisbastille @ pillars then i do warn for it.
But it's the engy's their own responsibility, if they make too much tks with dynas they can be kicked or banned. (depending on what admin/member is online)
First part... nothing unrealistic about it... if you plant it far enough away from the "gate" or smth they cant defuse it...
Irl you can also get your hand trough a gate, can't you? so nothing weird about that.
2nd part... it's just the use of dynamite as a weapon, care
However if there is too much tk, like what happened sometimes on Parisbastille @ pillars then i do warn for it.
But it's the engy's their own responsibility, if they make too much tks with dynas they can be kicked or banned. (depending on what admin/member is online)
<icy> seems a guy i know from seeing gave it to me on the mens toilet
DMG_Kowi wrote:As Death said, designers haven't meant dyna to be planted like this. But since dyna has some specified radius of explosion it will always happen.
It's not the radius, it's a map bug like I said. There's a invisible trigger box around the destroyable object. The dynamite has to be planted inside that box. And in the case of goldrush that box is so big that you can plant further away from the obstacle.
Diamond wrote:DMG_Kowi wrote:As Death said, designers haven't meant dyna to be planted like this. But since dyna has some specified radius of explosion it will always happen.
It's not the radius, it's a map bug like I said. There's a invisible trigger box around the destroyable object. The dynamite has to be planted inside that box. And in the case of goldrush that box is so big that you can plant further away from the obstacle.
If you look at it that way, it is just a design consideration of the map maker.
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