Is it possible ...
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- TalibKweli
- Posts: 157
- Joined: Fri Dec 10, 2010 1:00
- Location: Vienna
Is it possible ...
too bind in the cfg for every class, the second hand too single pistol ?
Thx in advance .. Cheers, Talib
- Code: Select all
//Classe selector
bind F5 "class m 1;cmd say_team ^0*^7Medic"
bind F6 "class f 1;cmd say_team ^0*^7Field"
bind F7 "class e 1;cmd say_team ^0*^7Engi^0*^7smg"
bind F8 "class e 2;cmd say_team ^0*^7Engi^0*^7rifle"
bind F9 "class c 1;cmd say_team ^0*^7Covert^0*^7sten"
bind F10 "class c 2;cmd say_team ^0*^7Covert^0*^7fg42"
bind F11 "class c 3;cmd say_team ^0*^7Covert^0*^7sniper
bind F12 "class s 4;cmd say_team ^0*^7Panza
Thx in advance .. Cheers, Talib
yes it should be, but you need to do different configs for both teams as choosing single pistol works only with this command:
/team [1] [2] [3] [4]
[1]= team s/r/b
[2]= class 0=sol 1=med 2=eng 3=fop 4=cov
[3]= weaponslot 3
[4]= weaponslot 2
Thompson: 8
MP40: 3
Colt: 7
Luger: 2
Silenced Colt: 38
Silenced Luger: 14
Akimbo Colts: 34
Akimbo Lugers: 35
Silenced Akimbo Colts: 44
Silenced Akimbo Lugers: 45
M1 Garand: 23
K43: 22
Sten: 10
MP34: 56
FG42: 31
BAR: 51
Shotgun: 47
Scoped M1 Garand: 24
Scoped K43: 30
Browning: 49
MG42: 29
take a look at this topic
/team [1] [2] [3] [4]
[1]= team s/r/b
[2]= class 0=sol 1=med 2=eng 3=fop 4=cov
[3]= weaponslot 3
[4]= weaponslot 2
Thompson: 8
MP40: 3
Colt: 7
Luger: 2
Silenced Colt: 38
Silenced Luger: 14
Akimbo Colts: 34
Akimbo Lugers: 35
Silenced Akimbo Colts: 44
Silenced Akimbo Lugers: 45
M1 Garand: 23
K43: 22
Sten: 10
MP34: 56
FG42: 31
BAR: 51
Shotgun: 47
Scoped M1 Garand: 24
Scoped K43: 30
Browning: 49
MG42: 29
take a look at this topic
thx for diamond
Some more weapon numbers: (source nq lua documentation). I suppose you can't use all numbers, because some numbers are for the same weapons, only for different statuses, as in set MG and not.
- Code: Select all
WP_NONE, // 0 - nothing, sometimes kick reference as this
WP_KNIFE, // 1 - axis knife
WP_LUGER, // 2 - P08 9mm Luger pistol
WP_MP40, // 3 - MP40 smg
WP_GRENADE_LAUNCHER, // 4 - Axis stick grenade
WP_PANZERFAUST, // 5 - Axis Panzerfaust weapon
WP_FLAMETHROWER, // 6 - American flamethrower
WP_COLT, // 7 - American Colt .45 cal pistol
WP_THOMPSON, // 8 - M1 smg
WP_GRENADE_PINEAPPLE, // 9 - American frag grenade
WP_STEN, // 10 - British Sten MKII
WP_MEDIC_SYRINGE, // 11 - Morphin syringe
WP_AMMO, // 12 - Ammo pack
WP_ARTY, // 13 - Arty shell, also it's ammo sents airstrike/arty availability to client
WP_SILENCER, // 14 - P08 with silencer on
WP_DYNAMITE, // 15 - Dynamite pack
WP_SMOKETRAIL, // 16 - Smoke on arty hit as well as it's explosion
VERYBIGEXPLOSION, // 17 - explosion effect for airplanes
WP_MEDKIT, // 18 - Medkit 'launcher'
WP_BINOCULARS, // 19 - Binoculars
WP_PLIERS, // 20 - Enineer's pliers to build/repair/plant/disarm stuff
WP_SMOKE_MARKER, // 21 - Airstrike marker smoke grenade
WP_KAR98, // 22 - Engineer's K43
WP_CARBINE, // 23 - Engineer's M1 Garand
WP_GARAND, // 24 - Covert's M1 Garand
WP_LANDMINE, // 25 - landmine
WP_SATCHEL, // 26 - satchel 'launcher'
WP_SATCHEL_DET, // 27 - satchel detonator
WP_SMOKE_BOMB, // 28 - Covert's smoke grenade
WP_MOBILE_MG42, // 29 - Mobile MG42
WP_K43, // 30 - Covert's K43
WP_FG42, // 31 - FG42
WP_DUMMY_MG42, // 32 - storing heat on mounted mg42s
WP_MORTAR, // 33 - Allied Mortar
WP_AKIMBO_COLT, // 34 - akimbo colts
WP_AKIMBO_LUGER, // 35 - akimbo lugers
WP_GPG40, // 36 - Grenade launcher for K43
WP_M7, // 37 - grenade launcher for M1 Garand
WP_SILENCED_COLT, // 38 - Colt with silencer on
WP_GARAND_SCOPE, // 39 - Active scoped M1 Garand
WP_K43_SCOPE, // 40 - Active scoped K43
WP_FG42SCOPE, // 41 - Active scoped FG42
WP_MORTAR_SET, // 42 - deployed mortar
WP_MEDIC_ADRENALINE, // 43 - adrenaline syringe
WP_AKIMBO_SILENCEDCOLT, // 44 - akimbo silenced colts
WP_AKIMBO_SILENCEDLUGER, // 45 - akimbo silenced lugers
WP_MOBILE_MG42_SET, // 46 - deployed MG42
WP_SHOTGUN, // 47 - Winchester Model 1897 12-gauge
WP_KNIFE_KABAR, // 48 - US KABAR Combat Knife
WP_MOBILE_BROWNING, // 49 - Browning .30 Light Machinegun
WP_MOBILE_BROWNING_SET, // 50 - (as above with bipod deployed)
WP_BAR, // 51 - Browning Automatic Rifle
WP_BAR_SET, // 52 - (as above with bipod deployed)
WP_STG44, // 53 - Sturmgewehr 44 Assault Rifle
WP_STEN_MKII, // 54 - Sten MkII SMG (unsilenced)
WP_BAZOOKA, // 55 - M1 Bazooka Anti-Tank
WP_MP34, // 56 - Solothurn S1-100 SMG
WP_MORTAR2, // 57 - Axis mortar
WP_MORTAR2_SET, // 58 - deployed Axis mortar
WP_VENOM, // 59 - Venom machinegun
WP_POISON_SYRINGE, // 60 - poisoned syringe
WP_FOOTKICK, // 61 - foot kick
WP_NUM_WEAPONS // 62 - NOTE: this cannot be larger than 64 for AI/player weapons!
Mine, ©Smad :
bind 1 "team r 1 3 2; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team r 2 3 35; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team r 2 22 35; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team r 3 3 35; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team r 4 56 45; echo ^a=^7CovOp^3+^7MP34^a=^7"
bind 6 "team r 4 31 45; echo ^a=^7CovOp^3+^7FG42^a=^7"
bind 7 "team r 4 30 45; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team r 0 29 35; echo ^a=^7Soldier^3+^7MG42^a=^7"
bind 1 "team b 1 8 7; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team b 2 8 34; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team b 2 23 34; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team b 3 8 34; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team b 4 10 44; echo ^a=^7CovOp^3+^7Sten^a=^7"
bind 6 "team b 4 51 44; echo ^a=^7CovOp^3+^7Bar^a=^7"
bind 7 "team b 4 24 44; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team b 0 49 34; echo ^a=^7Soldier^3+^7Browning^a=^7"
afk
bind 1 "team r 1 3 2; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team r 2 3 35; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team r 2 22 35; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team r 3 3 35; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team r 4 56 45; echo ^a=^7CovOp^3+^7MP34^a=^7"
bind 6 "team r 4 31 45; echo ^a=^7CovOp^3+^7FG42^a=^7"
bind 7 "team r 4 30 45; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team r 0 29 35; echo ^a=^7Soldier^3+^7MG42^a=^7"
bind 1 "team b 1 8 7; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team b 2 8 34; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team b 2 23 34; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team b 3 8 34; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team b 4 10 44; echo ^a=^7CovOp^3+^7Sten^a=^7"
bind 6 "team b 4 51 44; echo ^a=^7CovOp^3+^7Bar^a=^7"
bind 7 "team b 4 24 44; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team b 0 49 34; echo ^a=^7Soldier^3+^7Browning^a=^7"
afk
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