Prime Squadron's own map: Introduction

Share your custom configs, homemade binds, ET related programs, etc.
Official Member
User avatar
Posts: 162
Joined: Thu Jan 08, 2009 1:00

Prime Squadron's own map: Introduction

Postby Kuna » Sat Apr 26, 2014 13:01

Hey
As someone said enemy territory slowly dies - not anymore! I would like to introduce you my new map, which is made for Prime Squadron community. Why i making that? cause as u see most of popular servers have their own maps like FG or UJE, and also should be nice for PS to have one released, ye?

I were making that map in secret, its middle sized one, which is located in city zone, still not ended but its not that far! And now its time to show, so prepare!

I made few screenshots to let u know the idea and structure of map. there u go:
http://www.imagic.pl/files/28000/03ps.JPG
http://www.imagic.pl/files/28000/08ps.JPG
http://www.imagic.pl/files/28000/04ps.JPG
http://www.imagic.pl/files/28000/05ps.JPG
http://www.imagic.pl/files/28000/06ps.JPG
http://www.imagic.pl/files/28000/10ps.JPG
http://www.imagic.pl/files/28000/09ps.JPG
http://www.imagic.pl/files/28000/07ps.JPG
http://www.imagic.pl/files/28000/11ps.JPG
http://www.imagic.pl/files/28000/13ps.JPG
http://www.imagic.pl/files/28000/12ps.JPG
http://www.imagic.pl/files/28000/01ps.JPG
http://www.imagic.pl/files/28000/02ps.JPG
Can someone make thumb from that links? it will be easer to check in ( dunno well commands :P )

Screenshots are bit darky but dont worry, its just enemy territory's engine fail, map is brighter in reality.
Objective? bit simple - capture the flag, destroy the gate, steal objective and secure it somewhere, and allies have 30 minutes for that, looks easy but just "looks" :) I think it wont matter where play our crackers yoschi,reuzje and others, they may get killed if someone will use adventages of some spots :) Hope u will have fun there.

So now its time for you.
I want to know your opinions and suggestions about that map and whole idea, it is good or Kuna's fault?
Still u may not know enough about a map from screens and my explainations, so if someone have access to any server then i can give him my map file and we can test it, also with many of u. Anyone?
Another thing...what map-name should it be? i think its good with "Prime Squadron" and very nice advertise. Ah...about advertise..should i make some PS wallmarks on map? or maybe u have idea for some inscription somewhere?
Okey, so give me your opinions. With pleasure i will change something or use your ideas in here :)

Go ahead!
Image

Server High Admin
Posts: 1213
Joined: Thu May 08, 2008 0:00
Location: Argentina

Re: Prime Squadron's own map: Introduction

Postby Betinho » Sat Apr 26, 2014 13:51

oh looks nice :) and excelent idea Kuna...we have to talk with egg for a test in our test server when the map is finished :D

Server High Admin
User avatar
Posts: 1289
Joined: Fri Jan 29, 2010 1:00
Location: Belgium, ps#5

Re: Prime Squadron's own map: Introduction

Postby pompidom_23 » Sat Apr 26, 2014 14:04

Nice Kuna!

Objective? bit simple - capture the flag, destroy the gate, steal objective and secure it somewhere,

Maybe put some Forward CP in map? And maybe secure the objective in a truck, and then you need to drive the truck trough the city to a gate or someting ( With some truck barriers?). Just for making more work for Engi's ;)

.should i make some PS wallmarks on map?

Good idea, also make some posters of nude women on the walls :twisted:



Pompidom :)

teKno

Dont drink and drive, just smoke and fly !

Server High Admin
Posts: 1601
Joined: Tue Sep 18, 2012 0:00
Location: Warsaw

Re: Prime Squadron's own map: Introduction

Postby Troyan » Sat Apr 26, 2014 14:18

Nice Kunamać :beer: Very very good idea.


pompidom_23 wrote:Good idea, also make some posters of nude women on the walls :twisted:

Why not nude man :?: :lol:

Server High Admin
User avatar
Posts: 1289
Joined: Fri Jan 29, 2010 1:00
Location: Belgium, ps#5

Re: Prime Squadron's own map: Introduction

Postby pompidom_23 » Sat Apr 26, 2014 14:29

Troyan wrote:Nice Kunamać :beer: Very very good idea.


pompidom_23 wrote:Good idea, also make some posters of nude women on the walls :twisted:

Why not nude man :?: :lol:


Nude picture of you ? :p



Pompidom :)

teKno

Dont drink and drive, just smoke and fly !

Server High Admin
Posts: 1601
Joined: Tue Sep 18, 2012 0:00
Location: Warsaw

Re: Prime Squadron's own map: Introduction

Postby Troyan » Sat Apr 26, 2014 15:23

pompidom_23 wrote:Nude picture of you ? :p



Thets more like it 8)

But there could be danger that Blaz quit job and will sit on server all the time :?

Official Member
User avatar
Posts: 162
Joined: Thu Jan 08, 2009 1:00

Re: Prime Squadron's own map: Introduction

Postby Kuna » Sat Apr 26, 2014 15:46

pompidom_23 wrote:Maybe put some Forward CP in map? And maybe secure the objective in a truck, and then you need to drive the truck trough the city to a gate or someting ( With some truck barriers?). Just for making more work for Engi's ;)


Sure its good idea, but i want to finally release something, had many trys before, many maps i tryed to make then i just got some problem with scripts and resignated few times. Now i tryed to use less scripts, cuz making them is rly horrible, maybe when this release will be acceptable then i try to make something different with more scripts including trucks, barriers, CP's, and more.

Betinho wrote:we have to talk with egg for a test in our test server when the map is finished


As i know him he will disagree :p
Image

Server High Admin
User avatar
Posts: 2194
Joined: Tue Jul 29, 2008 0:00
Location: The Netherlands, PRIME-SQUADRON

Re: Prime Squadron's own map: Introduction

Postby davies » Sat Apr 26, 2014 16:47

Looks interesting. Can't wait to play it myself.

What's going to be the name? Kunaab 1? :)
ImageImage
ImageImage

Server Owner
Posts: 2147
Joined: Sun Dec 23, 2007 1:00
Location: PS

Re: Prime Squadron's own map: Introduction

Postby Ninjadeer » Sat Apr 26, 2014 17:37

There have been few maps made by PS members/players in the past, but they haven't been very succesful as I know (unless we count in that IndyJones had something to do with some version of cs_italy).
Your map seems pretty professional by the pictures, but can't really judge before we have seen it live on server. So we have to wait for Egg to test it and put it on server. Ofc if you want opinions before that, you may also post ready map here and some of us might be interested in checking it in localhost. :)
Image thx for diamond :D

Official Member
User avatar
Posts: 162
Joined: Thu Jan 08, 2009 1:00

Re: Prime Squadron's own map: Introduction

Postby Kuna » Sat Apr 26, 2014 17:54

Ninjadeer wrote:Ofc if you want opinions before that, you may also post ready map here and some of us might be interested in checking it in localhost. :)

Its still not ready, like 80% done atm and it will be bad to public here unready map :) Ofc if someone is rly interested about testing that i can send him map via PM :)
Image

Talented Spammer
User avatar
Posts: 196
Joined: Mon Apr 02, 2012 0:00
Location: PL

Re: Prime Squadron's own map: Introduction

Postby dmg_arg4el » Sat Apr 26, 2014 19:34

looks like connection between caen and braundorf, cant wait to play it! :party:

Website Moderator
User avatar
Posts: 5120
Joined: Sat May 06, 2006 0:00

Re: Prime Squadron's own map: Introduction

Postby icefrost » Sat Apr 26, 2014 20:53

looking forward to try this map out :good: :)
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

Official Member
User avatar
Posts: 1174
Joined: Sun Jul 19, 2009 0:00
Location: Warsaw

Re: Prime Squadron's own map: Introduction

Postby DMG_Kowi » Sat Apr 26, 2014 21:22

Pictures look promising. If you went that far, you have to finish it. Nothing worse than dropping projects in the middle.

Official Member
User avatar
Posts: 137
Joined: Tue Dec 22, 2009 1:00

Re: Prime Squadron's own map: Introduction

Postby DonaldDuck » Sat Apr 26, 2014 22:54

Good job Kuna :beer:

Official Member
User avatar
Posts: 2907
Joined: Tue Feb 09, 2010 1:00
Location: Classified.

Re: Prime Squadron's own map: Introduction

Postby SpyCow » Sun Apr 27, 2014 0:46

Looks really nice Kuna. :D
And yes, you should totally create PS logos everywhere.
Image
Image :wth:

Server High Admin
Posts: 1194
Joined: Wed May 30, 2007 0:00
Location: Dommelen from dommelsch beer;)

Re: Prime Squadron's own map: Introduction

Postby blazing » Mon Apr 28, 2014 0:56

Troyan wrote:
pompidom_23 wrote:Nude picture of you ? :p



Thets more like it 8)

But there could be danger that Blaz quit job and will sit on server all the time :?



no need for that, the pic from last night is good enough:)
troy in bed :drool:
Image

thanks diamond:)

Official Member
User avatar
Posts: 162
Joined: Thu Jan 08, 2009 1:00

Re: Prime Squadron's own map: Introduction

Postby Kuna » Mon Apr 28, 2014 8:33

Send me that Blazing, i will make some fun room with your nude photos :D
Image

Server High Admin
User avatar
Posts: 2194
Joined: Tue Jul 29, 2008 0:00
Location: The Netherlands, PRIME-SQUADRON

Re: Prime Squadron's own map: Introduction

Postby davies » Mon Apr 28, 2014 16:25

blazing wrote:
Troyan wrote:
pompidom_23 wrote:Nude picture of you ? :p



Thets more like it 8)

But there could be danger that Blaz quit job and will sit on server all the time :?



no need for that, the pic from last night is good enough:)
troy in bed :drool:


That one is amazing :drool:
I also have Troy derpface and Troy's dog. Maybe make a Troyroom?
ImageImage
ImageImage

Server High Admin
Posts: 1601
Joined: Tue Sep 18, 2012 0:00
Location: Warsaw

Re: Prime Squadron's own map: Introduction

Postby Troyan » Mon Apr 28, 2014 19:31

I will kill

Server High Admin
User avatar
Posts: 471
Joined: Fri Feb 12, 2010 1:00

Re: Prime Squadron's own map: Introduction

Postby carebear » Mon Apr 28, 2014 22:06

and cocojambo music in that room :rofl:

Spam Noob
User avatar
Posts: 18
Joined: Sat Jul 20, 2013 0:00

Re: Prime Squadron's own map: Introduction

Postby gast128 » Fri May 02, 2014 21:45

In the last days of Wolfenstein MP, a really cool map appeared: Natterbase. If you are very good with the tooling maybe u could convert that one to the ET format?

Official Member
User avatar
Posts: 162
Joined: Thu Jan 08, 2009 1:00

Re: Prime Squadron's own map: Introduction

Postby Kuna » Sat May 03, 2014 11:27

I respecting copyrights of other mappers, and if he wont convert that, then never it happen :) Ofc i can try to make similar map as this, but dont want to be called "robber of ideas" :P now i focusing on actual map, its about 3 weeks till the end - always depends how much time i have :)
Image

Return to PS Techz0ne

Who is online

Users browsing this forum: No registered users and 9 guests