[PS1] Map Suggestions

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Re: [PS1] Map Suggestions

Postby Bumble » Mon Jan 04, 2016 18:23

SpyCow wrote:
Ninjadeer wrote:New rotation in:

1. Tower B27j
2. Special Delivery
3. Snatch 3
4. Goldrush GA
5. Closer V3
6. TC Base
7. Nemorosus
8. Oasis
9. Italy FP2
10. Password 2
11.Sands of time
12. Tram Fight B2
13. Paris Bastille
14. Braundorf Final
15. Dubrovnik Final
16. Frostbite
17. Adlernest
18. Marrakech at Night
19. Pirates
20. Bremen
21. Millenium Falcon 2
22. ET Beach
23. Caen 2
24. Supply Depot
25. Battery

Almost perfect, Ninja. :D

:good:


its perfect :D good job ninja :D
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Re: [PS1] Map Suggestions

Postby SpyCow » Fri Jan 15, 2016 18:15

Should lower DJ on Nemorosus. :P
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Re: [PS1] Map Suggestions

Postby Troyan » Fri Jan 15, 2016 18:37

SpyCow wrote:Should lower DJ on Nemorosus. :P


yup

also there is 1 more map in rotation which should be without dj...

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Re: [PS1] Map Suggestions

Postby Troyan » Mon Mar 14, 2016 19:00

Maybe little refresh ? :)

And maybe we can agree on few maps which we havent got on server long long time ? :)

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Re: [PS1] Map Suggestions

Postby Ninjadeer » Mon Mar 14, 2016 19:31

Ideas, ideas, ideas, I need some more ideas about new maps. :)
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Re: [PS1] Map Suggestions

Postby SpyCow » Mon Mar 14, 2016 19:32

Railgun? Fata Morgana? Minas? :P
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Re: [PS1] Map Suggestions

Postby Troyan » Mon Mar 14, 2016 20:24

My suggestions:

-Base 12
-1944 Siegfried Final
-1944 Beach Final
-MLB Starbase Final
-Ocelotl CTF Final <--- btw, this looks nice for LMS :P
-MLB Bayraid Final

Smth from this would be nice to see in rotation :P

But ofc more suggestions are welcome :) There is so many nice maps in my mind i was playing many years ago, but dont remember names and cant find them now... :roll:

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Re: [PS1] Map Suggestions

Postby RyukinOmega » Mon Mar 14, 2016 23:20

CTF Toxic
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Re: [PS1] Map Suggestions

Postby pompidom_23 » Tue Mar 15, 2016 17:08

Not to much 'unknown' maps.. people don't like it



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Re: [PS1] Map Suggestions

Postby Troyan » Tue Mar 15, 2016 18:40

pompidom_23 wrote:Not to much 'unknown' maps.. people don't like it


XD Pompi, hard to find some ppl nowadays. So we can quite safety calculate that ppl wont even feel the differents :wink:

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Re: [PS1] Map Suggestions

Postby Ninjadeer » Thu Mar 24, 2016 18:38

I made following changes:
Enemy Territory Code: Select all
Prime Squadron's Map Rotation
1.  Tower B27j
2.  Special Delivery
3.  Snatch 3
4.  Goldrush GA
5.  Oasis
6.  Italy FP2
7.  Password 2
8.  Paris Bastille
9.  Braundorf Final
10. Dubrovnik Final
11. Frostbite
12. Railgun
13. Adlernest
14. Marrakech at Night
15. Pirates
16. Bremen
17. ET Beach
18. Caen 2
19. Supply Depot
20. Battery
Extra Maps
1.  2 Tanks
2.  1944 Beach
3.  Ruins 23
4.  Oil Raid
5.  MLB Starbase
As you can see the basic rotation is now 5 maps shorter but these are replaced with extra maps that are available for voting and a bit easier to replace. Whether it is good not to 'force' players to play certain map by not placing them in actual rotation I'm not sure, but lets try like this for a while.

This rotation isn't yet fully functional but will be soon.
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Re: [PS1] Map Suggestions

Postby Smadje » Thu Mar 24, 2016 18:48

What about adding all maps where bots don't function to the 'extra maps'?
I can see that you placed relatively unknown maps in the extra section. Personally I think this is a fantastic idea :)
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henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Re: [PS1] Map Suggestions

Postby Ninjadeer » Thu Mar 24, 2016 19:17

Smadje wrote:What about adding all maps where bots don't function to the 'extra maps'?
I thought this as well *snip*. But yeah if these extra maps make any sence I might implement this as well. I just hope that they will be played as well even if they aren't in main rotation.

EDIT: Oh well, fixed that as there were also other similiar requests. :)
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Re: [PS1] Map Suggestions

Postby Troyan » Thu Mar 24, 2016 20:22

:good:

So how to load map from extra package ?

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Re: [PS1] Map Suggestions

Postby Ninjadeer » Thu Mar 24, 2016 21:07

Troyan wrote:So how to load map from extra package ?
Just like any other voteable map, by voting. The only difference in these maps is that the server won't load them in situations where no votes has been cast.
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Re: [PS1] Map Suggestions

Postby Slash » Fri Mar 25, 2016 16:44

Hi everyone.

I have a few map suggestions for next schedule update.
Since there are not many axis attack maps in WET i tried to collect the bests are not on server currently.
I start with

Axis Attack maps:



And now Allied Attack maps for consideration.



And for last 2 dual objective maps (both team has to attack and defend at the same time)



Below the map names you can find the links from maps on etsplatterladder you can check the objectives there.
Please do complain about some maps are how big and cannot be played . :>

Regards, Slash

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Re: [PS1] Map Suggestions

Postby Ninjadeer » Sat Mar 26, 2016 11:26

Some of these are quite big indeed, but with the extra section they might work fine. Stuff like Lighthouse sould work in actual rotation perfectly. Thanks for the list :good:
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Re: [PS1] Map Suggestions

Postby icefrost » Mon Apr 11, 2016 18:23

Imo remove the voting System and add 10 populair and small maps to the Rotation to get a stable line-up of regulair Players.
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Re: [PS1] Map Suggestions

Postby SpyCow » Mon Apr 11, 2016 18:32

icefrost wrote:Imo remove the voting System and add 10 populair and small maps to the Rotation to get a stable line-up of regulair Players.

Not the worst idea, tbh ... it's the same 10 maps being played anyway.
And this would allow for callvote nextmap. 8)
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Re: [PS1] Map Suggestions

Postby Slash » Fri May 20, 2016 7:50

Hi.
I just noticed that the 2tanks map is bugged.
(both team has to escort it's own tank through the map)
Bots not moving till someone enter the server or join a team (not sure) , map not ending till one of the teams repair/*move*/ their tank. There for the clock is stucked at 0:00 nothing happening. From ET serverlists (ingame or through browser) this map could be shown for hours . Please check for fixed version of the map or replace it with some other(for example Baserace where both team has to do attack and defend aswell) .

Thanks, Slash.

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Re: [PS1] Map Suggestions

Postby Ninjadeer » Fri May 20, 2016 9:39

Yep, I was aware of the fact that map wont end even if the timer hit 0:00. This is most likely because there is no winner defined in map script unless either team really escorts their tank.
But I was not aware of the fact that bots won't complete the objective unless there are some players on. :?

Thanks for the report.
I'll take a look at this whether it can be fixed easily, might be time to take a look at the rotation anyways. :)
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Re: [PS1] Map Suggestions

Postby pompidom_23 » Sat May 21, 2016 12:07

Ninjadeer wrote:might be time to take a look at the rotation anyways. :)
Jep:
OUT
-Tower
-ET beach
-Tower
-Ruins
-MLB starbase
-Tower
-Tower

IN
-Venice
-Base race
-Goldendunk
-warbell



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Re: [PS1] Map Suggestions

Postby carebear » Sat May 21, 2016 22:00

pompidom_23 wrote:IN
-Venice


:good: :good: :good:

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Re: [PS1] Map Suggestions

Postby Ninjadeer » Wed May 25, 2016 12:51

Enemy Territory Code: Select all
1.  2 Tanks
2.  Special Delivery
3.  Snatch 3
4.  Goldrush GA
5.  Oasis
6.  Italy FP2
7.  Password 2
8.  Paris Bastille
9.  Braundorf Final
10. Dubrovnik Final
11. Frostbite
12. Railgun         =>   Venice
13. Adlernest
14. Marrakech at Night
15. Pirates
16. Bremen
17. ET Beach      =>   Lighthouse 2
18. Caen 2
19. Supply Depot
20. Battery
Extra Maps
1.  Tower B27j      =>   Goldendunk
2.  1944 Beach      =>   Base Race
3.  Ruins 23      =>   Warbell
4.  Oil Raid      =>   Industry 2
5.  MLB Starbase      =>   MLB Egypt
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Re: [PS1] Map Suggestions

Postby Troyan » Wed May 25, 2016 16:16

:good:

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