Rifle and Nade damage!

Old server topics and posts from 2007, Read only
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Rifle and Nade damage!

Postby ---Henry--- » Tue Oct 30, 2007 0:27

Heya all,
wanted ask ya about rifle(K43,M1garand) and Nade damage!
Hmm
today when i played on PS2 map oasis i was allies(medic almost always :P)...and my team tried to get Old City Wall,than
almost all axis take Engi and all what they do is throwing nade(double or multi kill always) and shot nades with K43,so it was impossible to get on other side and do obj!
When u go with full hp nade will kill you very easy
and even u have adre u will be almost dead again...
so i make this topic to ask you can you lower damage of K43,M1Garand and Nade if its possible or?

Thanks,

Henry
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Postby Damelon » Tue Oct 30, 2007 3:29

i was in oasis today
got bad stars really
turned rifle on
multikill,multikill,monsterkill dominating
well its impossible to lower a damage for any weapon on NQ but possible to give a flak jacket in lvl 4 engineer (50% less damage on nade/arty/rifle)
neme its up to you
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Postby Samuraii » Tue Oct 30, 2007 8:13

and 1 rifle each team ? thats better.. rifle nades in real live would kill too a live. its same like panzer on for only 1 .. if u have a rifle ur lucky. if you dont have ur not ;). but 1 rifle each team is good too :) this is what i wanna say about rifle :)
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Postby 3o6k0 » Tue Oct 30, 2007 9:19

Yeah.That rifle is very powerful.I played on oasis yesterday, and almost all my deads was by rifles :? :roll:

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Postby ---Henry--- » Tue Oct 30, 2007 12:14

Samuraii wrote:and 1 rifle each team ? thats better


+1

better 1 per team...
it will be more easier to play...

And flak jacket will be
good idea too ;)

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Postby X-avier » Tue Oct 30, 2007 14:22

Don't agree.. dont nerf the next class...

finnally a class that can ''easly'' kill medic and people start complaining. but visa versa not?.. you kill with medic always dominating etc etc.

Please don't nerf the next class.


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Postby Buu » Tue Oct 30, 2007 14:48

TOTAL agree with henry this rifle dmg is too big when i;m playing at PS 2 nearly all my deaths are by riflenade this weapon is better than panzer coz its more acc with same dmg ...I think 1 rifle per team is really good idea or like damelon said flak jacket 4 all
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Postby Damelon » Tue Oct 30, 2007 15:02

like in the old PS1 from january 2007 flak jacket is enough
you can kill medic with it but only if he got 120- hp othervise he will have 10-20 hp
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Postby warren-the-ape » Tue Oct 30, 2007 15:07

Fun to see that the biggest complainers are the people who usually play as medic... Nades hurt dont they :D
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Postby blazing » Tue Oct 30, 2007 15:46

X-avier wrote:Don't agree.. dont nerf the next class...

finnally a class that can ''easly'' kill medic and people start complaining. but visa versa not?.. you kill with medic always dominating etc etc.

Please don't nerf the next class.


Grtz Xav


+1
a medic got 156hp on ps2 and an engi mostly 115
medic heals slowly and engi not
it's almost impossible to kill a rambomedic with other class ok a good arty will do the job but covop is in 1vs1 fight almost impossible , field ops engi also and most of time not much soldiers that play

i like the damage of rifle nades and grenades
in real a nade 10 meters away kill you for sure
here it doesnt even hurt you and most of time you got enough time to:
- run away like a pussy:P
- kill the 1 who holds the nade for 4 sec

question: how many people are ood grenade trowers?
not much on ps2 because you get shot before even pulling the pin

this is just my opinion:)

offtopic:
500th post:P :party:


c ya

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thanks diamond:)

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Postby FlowerPower » Tue Oct 30, 2007 20:20

I was in Oasis yesterday too... I totally agree with xav and blazing, things should remain as they are, or it will be impossible to kill a rambo medic (cos they're always running and healing themselves).

P.S. To Henry: allies weren't able to take the city cos the axis team was strong and well organized, not because of nades. :wink: (I was axis!!! :mrgreen: )

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Postby Mefisto » Tue Oct 30, 2007 21:11

I agree with Xav and Blazing. Medic is one of the the best class, quickly, can healing himselves, have more hp. Thats true rifle can be anouing but ppl with big ping can`t fight in other way with "rambo" medics. One of the biggest minus rifle is this that person which don`t knows how use this weapon make all the time
huge tk.
And this is the reason (in my opinion) why schould be not 1 but maybe 2,3 rifle per team :P

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Postby ---Henry--- » Tue Oct 30, 2007 21:46

warren-the-ape wrote:Fun to see that the biggest complainers are the people who usually play as medic... Nades hurt dont they :D


xD true lol :p
almost always medic but hmm
last days i take another classes too :roll:

@flower lol true but it was hard really...but it is nades and rifles who killing us always :)

So if u dont agree for dmg. can u put it on 1/team or 2 if its possible?


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Postby probro » Tue Oct 30, 2007 22:02

medic class is fun to do it is the only class i like to do rofl but yes rifle damage is to much can we do something about it

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Postby Damelon » Tue Oct 30, 2007 22:11

I got the point. we (henry-me) are always medic
for exemple i kill each person 10 times in a row.
how he feel? like a tired tryer? or he thinks he isnt enough for me?
medic is overpowered in ET maded by splashdamage. i think its time for revange of the players who we killed many times without a knockback
but 10+ rifle / team makes chaos of teamkilling and makes unbalanced game for the covertops and the fieldops. i suggest 4 rifle / team and 8 medic / team then the game will balanced
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Postby Wastl » Tue Oct 30, 2007 22:53

I hate all those stupid overpowerd arguments. There is no overpowered class in et.
ET has two TEAMS, two TEAMS, you think there are teams in that ALL MEMBERS are equal? NO!

Soldiers has their heavys, Medics have their health, Engis have their rifle their screwdriver, Fieldops have their ammo and airstrike, cops have their disguise and their accurat weapons.

If you think a class is overpowerd, than make a new et.... with a class called Uber-Soldier With MG, Panzer, Health, Ammo, Rifle, Screwdriver, Airstrike, disguise etc etc....

:roll:

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Postby warren-the-ape » Tue Oct 30, 2007 22:56

or go play quake wars.. mjah better not, dont need all those rambos :coffee:
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Postby Varoth » Wed Oct 31, 2007 9:11

today you have a topic that asks for one riflenade per team or riflenade with lower damage. next week you'll have a topic that asks to enable more riflenades or to increase the riflenade damage. just leave it as it is. in my opinion, all weapons should be allowed. like wastl said, every class has its advantage.

flak jacket for engineers would be a nice addition though.

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Postby X-avier » Wed Oct 31, 2007 11:45

Wastl wrote:I hate all those stupid overpowerd arguments. There is no overpowered class in et.
ET has two TEAMS, two TEAMS, you think there are teams in that ALL MEMBERS are equal? NO!

Soldiers has their heavys, Medics have their health, Engis have their rifle their screwdriver, Fieldops have their ammo and airstrike, cops have their disguise and their accurat weapons.

If you think a class is overpowerd, than make a new et.... with a class called Uber-Soldier With MG, Panzer, Health, Ammo, Rifle, Screwdriver, Airstrike, disguise etc etc....

:roll:


this is total bullcrap in my opinion, you know that medic is strongest class so don't make an stupid story ^^

and ye maybe make amount of rifle's less, but not too less.

Maybe 4 medics per team also?:P

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Postby Deathstalker » Wed Oct 31, 2007 14:03

Nope!
I like playin' engi with riffle ;) don't change anything :twisted:
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Postby Samuraii » Wed Oct 31, 2007 17:10

4 medics.. i dont know if i agree..

positive : there is more reason why to take another class
negative: frags :P

or :idea:

Disable selfhealing .. (dont know if its possible in NQ) but i think there would be more teamplay and not more; rambo medic. But then there is more chance to take engi. or other classes (i like cvops too :)). And with engi u take rifle ( i think not only me ;)) better 1 rifle or 2 each team then lowered damage.

Neme choise to you :P and say somethhing about this topic :D
Wankers ? whats that :lol: english badd ya know :P it means smth like whiners? :P

and wastle the world isnt perfect, but the game can be a little better maybe :P

cya on ps 2

Samu :)
Last edited by Samuraii on Wed Oct 31, 2007 17:16, edited 1 time in total.
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Postby Wastl » Wed Oct 31, 2007 17:13

ET is one game, what you need is anohter game.... (disable that disable that .... lower bla bla bla) :x

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Postby Nemesis » Wed Oct 31, 2007 17:14

Samuraii wrote:Neme choise to you :P and say somethhing about this topic :D

Wankers :lol:


edit: its posible to edit .weap file in nq to change dmg
but this topic is completly useless it was already agreed to simply put rif nades to 3 per team and for me this subject was concluded before it started

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Postby Samuraii » Wed Oct 31, 2007 19:54

okay end of discuzion no whine from samurai anymore :) cya on ps 2 neme
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Postby Bam » Fri Nov 02, 2007 10:36

I don't think it's a good idea to give lower power at rifles or nades, because we will complain (soon!) about SMG ("medics are too powerfull") or something like this.

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