Remove misastirith from rotation
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Remove misastirith from rotation
That map is hell of an unbalanced map, and it tends to cause HUGE lags
Winning it by axis is almost impossible
My vote: remove
Winning it by axis is almost impossible
My vote: remove
thomthom wrote:Axis can win but only teamwork.
What is nearly impossible on a FFA server
icefrost, did you EVER see the things that happen on that map? Everybody just camps, if allies get their brownings and snipers well placed, it's IMPOSSIBLE to go up a ramp on one of the levels, let alone planting a dyno there.
- ---Henry---
- Posts: 844
- Joined: Sat Mar 03, 2007 1:00
- Location: Croatia :)
icefrost wrote:voted no. imo its a good map for a 42 slot server and most ppl like it.
Totally agree
Henry
Kumagoro wrote:thomthom wrote:Axis can win but only teamwork.
What is nearly impossible on a FFA server
icefrost, did you EVER see the things that happen on that map? Everybody just camps, if allies get their brownings and snipers well placed, it's IMPOSSIBLE to go up a ramp on one of the levels, let alone planting a dyno there.
sure, i played this map like 100 times on PS so i know how it's going. if the rifle nade damage gets lowered (offtopic) and the support fire amount gets lowered (offtopic too) then it will be a nice battle and a even map for both teams. and last but not least teamplay will hopefully getting better and together u can reach those ramps if u get some tacs. so i don't have much negative points against this map. but yea, everybody got his own opinion... so lets wait for the vote decision, or prolly owner's decision
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
I voted no because i like that map and always i did yesterday my spree record and personal best and i did my first Ludacrous kill in my life
But anyway anymore do that ****ing camp next time try to make that plant **** but i did but othere dude was first -_-
But anyway anymore do that ****ing camp next time try to make that plant **** but i did but othere dude was first -_-
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Like icefrost say, this map can be win by axis and like ice i saw this many times (also i play with axis teams and we won). Yes that true this map is big, hard and can lag sb. But in my opinion this is once of the best map, i like it.
If i can sth say i want voted no.
If i can sth say i want voted no.
`` I`m not full of fear 'cause I`m not really here I`m nowhere near here ...``
http://eu.battle.net/wow/en/character/d ... iia/simple come back to WoW Dagtard
axxis always win the map when I play axxis, not so many noobs use up my arty and airstrikes and some attacking medics and engis are in the team.
Main problem is that axxis are afraid of dying and only a few really attack.
Example: 20 Axxis player - highest numger of medics(7-10) 2 Field ops and the rest engis. No one could stop that not even the brownings.
But as it is a few medics, 4-5 engis, 5 field ops, 5 covert ops and even heavy weapons you cant win. Its strategy and that means too not always playing the class you like most!
So it´s not "take minastirith out of rotation" BUT "take pussy and none team-player out of the game"
Main problem is that axxis are afraid of dying and only a few really attack.
Example: 20 Axxis player - highest numger of medics(7-10) 2 Field ops and the rest engis. No one could stop that not even the brownings.
But as it is a few medics, 4-5 engis, 5 field ops, 5 covert ops and even heavy weapons you cant win. Its strategy and that means too not always playing the class you like most!
So it´s not "take minastirith out of rotation" BUT "take pussy and none team-player out of the game"
icefrost wrote:Kumagoro wrote:thomthom wrote:Axis can win but only teamwork.
What is nearly impossible on a FFA server
icefrost, did you EVER see the things that happen on that map? Everybody just camps, if allies get their brownings and snipers well placed, it's IMPOSSIBLE to go up a ramp on one of the levels, let alone planting a dyno there.
sure, i played this map like 100 times on PS so i know how it's going. if the rifle nade damage gets lowered (offtopic) and the support fire amount gets lowered (offtopic too) then it will be a nice battle and a even map for both teams. and last but not least teamplay will hopefully getting better and together u can reach those ramps if u get some tacs. so i don't have much negative points against this map. but yea, everybody got his own opinion... so lets wait for the vote decision, or prolly owner's decision
Rifle-nades are the only things that can stop those mgs/snipers... if you lower them it becomes even more a camp fest so > a win for allies. Remove the map or lower the max players. Axis can only win this map with this amount of players with unbalanced teams or extreme teamwork but that doesnt exist on a pub.
I wouldnt mind if it was for 30 min but this map takes 1hour!! You could also lower the max time limit because it is a lost cause for axis anyway.
It's a good map for 42 players, if the server can handle it, but it can't
When it's full, it lags so much
And when there are few players on the map is just too big.
And as people have already admitted, they like the map just because they get XP and sprees - the exact problem - it results in BOTH teams camping at either spawn with snipers, mgs and field ops to get kills and sprees but this gets very boring after an hour.
When it's full, it lags so much
And when there are few players on the map is just too big.
And as people have already admitted, they like the map just because they get XP and sprees - the exact problem - it results in BOTH teams camping at either spawn with snipers, mgs and field ops to get kills and sprees but this gets very boring after an hour.
Repta wrote:icefrost wrote:Kumagoro wrote:thomthom wrote:Axis can win but only teamwork.
What is nearly impossible on a FFA server
icefrost, did you EVER see the things that happen on that map? Everybody just camps, if allies get their brownings and snipers well placed, it's IMPOSSIBLE to go up a ramp on one of the levels, let alone planting a dyno there.
sure, i played this map like 100 times on PS so i know how it's going. if the rifle nade damage gets lowered (offtopic) and the support fire amount gets lowered (offtopic too) then it will be a nice battle and a even map for both teams. and last but not least teamplay will hopefully getting better and together u can reach those ramps if u get some tacs. so i don't have much negative points against this map. but yea, everybody got his own opinion... so lets wait for the vote decision, or prolly owner's decision
Rifle-nades are the only things that can stop those mgs/snipers... if you lower them it becomes even more a camp fest so > a win for allies. Remove the map or lower the max players. Axis can only win this map with this amount of players with unbalanced teams or extreme teamwork but that doesnt exist on a pub.
I wouldnt mind if it was for 30 min but this map takes 1hour!! You could also lower the max time limit because it is a lost cause for axis anyway.
yea and if u try to rush as axis always some support fire and / or a rifle nade will stop u too. well about MG, just set a limit there for this map and it should be more even.
setting the timelimit to 30 min is just not needed. let the map stay or remove it, but no timechanges.
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
This map is good during the day, when server is full, but at night, with few players, it becomes so annoying and 1 hour (if axis are not so good) in this map is very long...
- Eyebrow_Rum
- Posts: 51
- Joined: Sun Nov 11, 2007 1:00
- Location: Rotterdam, NL
I love the map. But if axis cant get through, an hour is long. Maybe they should implement time extensions. Just start with 15 minutes and get 5 or 10 minutes per gate.
If Axis dont do teamwork.. they just lose faster.
If Axis dont do teamwork.. they just lose faster.
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