Update from 0.6.5 to 0.7.1

Old server topics and posts from 2006, Read only
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Update from 0.6.5 to 0.7.1

Postby Daemon » Fri Aug 25, 2006 18:08

ok we updated

i added 9 new lines to the server config:

set g_asblock "19"
Make an announcement whenever an airstrike is blocked.
A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister to block the airstrike.
Disables teammates blocking airstrikes.

set g_canisterKickOwner "1"
when you kick canister and canister kills people the last perosn that touched the canister will be the claimer of their deaths

set g_coverts 799
Level 4 Coverts have more accurate scoped weapons.
Disguised coverts can only be identified with the "crosshair name" by level 4 Field Ops. (requires etpub_client >= 20051016)
After detonating a satchel charge, the primary weapon will be selected instead of satchel again. (requires etpub_client >= 20051016)
Coverts in disguise take half the normal combat damage.
Coverts in disguise take no splash damage.
Coverts do not automatically lose their uniforms if they attach to an emplaced MG weapon. Note that this flag has nothing to do with firing. (etpub_client 20051030 required for proper client side prediction).
Coverts are awarded xp for constructive use of smoke.
Coverts will lose their uniform if an enemy sees him using ANY weapon (otherwise knife/satchel/smoke/binoc will never lose uni).


set g_floodprotect "1"
restricts chat spamming

set g_floodthreshold "4"
chat spam restricted to 4

set g_medics "192"
Level 4 medics can inject other players with their adrenaline

set g_mineid "1"
you can see what teammate which mine that he planted

set g_misc "235"


set g_tactics "0"
server aimbot off (1 : on)



Those lines are the new serverconfig commands from etpub 0.7.1
that aimbot will not be activated we want to keep the fun in the game!!
Last edited by Daemon on Fri Aug 25, 2006 23:29, edited 1 time in total.

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Postby warren-the-ape » Fri Aug 25, 2006 18:33

Niiiiiice updates 8)

I like all of those points.
Canister kick and get the kills from them is awesome.

Also use adrenaline on a teammate :lol:

But how does the server knows when i use smoke in a constructive way?
Does it know when there are enemies across the smoke and me or something?


ps.
does that covert attach to mg42 also counts for tanks?
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Postby undeadwarrior » Fri Aug 25, 2006 21:39

seems all very good
but wonna know to that smoke :/
and also what you mean whit server aimbot :D
and what is g_misc "235" :D

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Postby Joky » Sat Aug 26, 2006 11:04

g_misc is the cvar for miscellanous options like enabling doublejump, enabling binoc-competition etc

the number behind it stands for the bits set to 1 (if you re fermiliar with binairy-counting, you can extract the decimal-number 235 to a binairy-number)

mwell, anyways... if its 235 it enables dj, binoc-comp, killingspree s are printed, when you prone/playdead you cant put your head into solids, there isnt falling damage and revives are announced.

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Postby Daemon » Sat Aug 26, 2006 11:30

http://etpub.org/ETPubServerDocs.html


set g_asblock "19"
set g_canisterKickOwner "1"
set g_coverts 799
set g_floodprotect "1"
set g_floodthreshold "10"
set g_medics "192"
set g_mineid "1"
set g_misc "235"
set g_tactics "0"
set g_etpub_stats_id "censorred"
set g_censor "fag,kurde,kurwa,fukk,whore,fuk,kurvva,kurva,fck,dick,pussie,pussy,gay,g@y,cock,kut,f*ck,lul,neuken"
set g_censorNames "hitler,gay,g@y,*beep*,idiot,whore,*beep*,fag,cock,[ETN],*|UFF|*"
set g_censorPenalty 63
set g_censorMuteTime 180
set g_censorNeil "1"
set g_censorNeilNames "1"
set g_censorXP "50"
set g_inactivity "90"
set g_spectatorInactivity "0"
Last edited by Daemon on Sun Aug 27, 2006 18:05, edited 1 time in total.

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Postby BOWDOWN » Sat Aug 26, 2006 14:55

ja nice update with new fonctions realy useful and in my opinion more easy to use.

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Postby Joky » Sat Aug 26, 2006 16:18

yay, glad you noovs like it :)

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Postby VoYtHAs » Sat Aug 26, 2006 16:30

Nice :)

BTW maybe add to "set g_censorNames" ETplayer?
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Postby Viduus » Mon Aug 28, 2006 10:19

Just wanna make sure:

"Disguised coverts can only be identified with the "crosshair name" by level 4 Field Ops. "

This means when I am a medic, I cant indentify disguised coverts with help of the missing 'crosshair name' ??

Or does it mean when only level 4 Fields Ops you see 'disguised enemy' appear ... ??

If that's right, I can only identify them when I see them use a weapon ... and mostly then its to late.

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Postby Daemon » Mon Aug 28, 2006 10:27

no
this is kinda tricky...
coverts in uniform running aroudn.. when your walk with them you see the names..when you get close names dissapear..
lvl 4 fieldops dont see the names.. but see the name "enemy disguised"

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Postby Viduus » Mon Aug 28, 2006 10:38

Ok thnxs Daemon, good to hear you can still identify coverts through the missing name!

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