Oasis
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Oasis
I think there should be a save zone by the alleis second spawn, after destroying the wall from alleis on oasis. It isn't fun to get a mortar 1 sek after spawn. Sometime ago i played on a serwer where Arty & HvW was forbidden over the wall and count as SK, the game was much nicer and not only the axis mortar had fun from the game.
Bad idea m8, the admins will only be busy speccing for SKers then, let them have fun too <3. Besides you can walk around it, time it, and the allied mortar guy always has enough targets, no matter if the axis mortart shoots over the broken wall.
peace ,
Kyu=]
peace ,
Kyu=]
"If you wish to kill me, hate me, detest me, and live a detestable life... Run, run and cling to life. And one day, when you have the same eyes as me, come before me."Â
- Monstrkill
- Posts: 743
- Joined: Wed Apr 02, 2008 0:00
- Location: Czech Republik,(Pardubice)
:)
1 first Allies can HW in flag it is not allowed!Allies destroy wall and ..
2 second Axis can sk!It is of such shady speculations one say it is sk two say not sk!
2 second Axis can sk!It is of such shady speculations one say it is sk two say not sk!
- RollinNewt
- Posts: 596
- Joined: Sun Nov 05, 2006 1:00
Shootin arty or mortar past the small wall in the oasis old city has always been considered SK, at least by me. ppl throwin arty past that point are almost 100% guaranteed to hit the allied spawn with that arty, and mortars splash is usually hittin ppl inside. So if ppl are breakin the rules and SKin when no admin are around, take a demo and post it. That way we can check the demo n take the necessary action 2 prevent the rulebreaker from doin it again.
N monstrkill its simple... IF the allies use HW to capture the flag spawn, get a demo or screenie or something otherwise the admin cant do nothin about it. If the evidence is there, we will act. 2ndly if the axis are hittin the allied spawn n Skin, Take a demo or screenie, if admin arent there we cant admin, therefore if u want the servers keepin clean, ull have to put a bit of effort in yourselves, we cant be there 24/7.
I dont think i can say it enough, take demos n screenies and these types of rulebreaks will end. What the admin cant see, we cant admin on, remember that and try makin our jobs a tiny bit easier by havin some evidence when ppl are rulebreakin
Also kyuubi thats the life of an admin we spend a lot of our time in spec makin sure rules arent been broken, tho obviously 1 pair of eyes can only see so much at any one time, tis kinda why we ask so often for u guys 2 take demos of rulebreakers as we cant take action without evidence.
N monstrkill its simple... IF the allies use HW to capture the flag spawn, get a demo or screenie or something otherwise the admin cant do nothin about it. If the evidence is there, we will act. 2ndly if the axis are hittin the allied spawn n Skin, Take a demo or screenie, if admin arent there we cant admin, therefore if u want the servers keepin clean, ull have to put a bit of effort in yourselves, we cant be there 24/7.
I dont think i can say it enough, take demos n screenies and these types of rulebreaks will end. What the admin cant see, we cant admin on, remember that and try makin our jobs a tiny bit easier by havin some evidence when ppl are rulebreakin
Also kyuubi thats the life of an admin we spend a lot of our time in spec makin sure rules arent been broken, tho obviously 1 pair of eyes can only see so much at any one time, tis kinda why we ask so often for u guys 2 take demos of rulebreakers as we cant take action without evidence.
Shootin arty or mortar past the small wall in the oasis old city has always been considered SK, at least by me. ppl throwin arty past that point are almost 100% guaranteed to hit the allied spawn with that arty, and mortars splash is usually hittin ppl inside. So if ppl are breakin the rules and SKin when no admin are around, take a demo and post it. That way we can check the demo n take the necessary action 2 prevent the rulebreaker from doin it again.
Well, then we got different considerations :>
I allow to shoot axis mortar behind the wall, if it isnt hitting peeps in spawn. They got 2 exits and its rly not that hard to think in game and avoid one black hole on groung which is showing u where the mortar is shooting for some like 10 minutes
" Bite my metal shiny ass!!!"
When you let mortar shoot behind the wall (not the dyno wall that allies blew up but the other smal broken wall) splashdamage will go into spawn so I consider it spawnkilling too. Two exits has nothing to do with that.
It is even possible for players to spawn at the room where the health cabinets are. So if you take that in account, shooting behind the wall with mortar is definetly spawnkilling then.
It is even possible for players to spawn at the room where the health cabinets are. So if you take that in account, shooting behind the wall with mortar is definetly spawnkilling then.
my opinion on this question is explicit..
http://www.prime-squadron.com/modules.php?name=Forums&file=viewtopic&t=6605
ok... but i can't see a fair behavior in this case... i can see only a skiller that use the mortar for avoid a ban...
http://www.prime-squadron.com/modules.php?name=Forums&file=viewtopic&t=6605
Miszczu wrote:I allow to shoot axis mortar behind the wall, if it isnt hitting peeps in spawn. They got 2 exits and its rly not that hard to think in game and avoid one black hole on groung which is showing u where the mortar is shooting for some like 10 minutes
ok... but i can't see a fair behavior in this case... i can see only a skiller that use the mortar for avoid a ban...
I don't understand what do U mean exactly. U think it is unfair that mortar shooting is forcing U to use another exit? And it is harder to win the map cuz of that? Well, this is called a little tactical action. After all, this game is about obj. Defending team should try to make the obj as hard as possible and vice versa. What is unfair in it?
" Bite my metal shiny ass!!!"
tactical? maybe u can use mortar for kill some enemy that camp for defend objective... not for kill players in front of spawn... easy way...(frequently they shot from opposite spawn) this problem is solved for example on etqw... if u are NEAR spawn area there are some turrets that kill u... this is my point of view...
BOWDOWN wrote:Let s make it short, shooting with mortar, arty etc ... behind this famous little "wall" is conciderin as Spawn kill, personaly i will warn or more if i catch somebody shootin behind this "border".
i've seen plenty of people mortaring behind the wall but not getting warned its same with Goldrush
Immortal wrote:BOWDOWN wrote:Let s make it short, shooting with mortar, arty etc ... behind this famous little "wall" is conciderin as Spawn kill, personaly i will warn or more if i catch somebody shootin behind this "border".
i've seen plenty of people mortaring behind the wall but not getting warned its same with Goldrush
Goldrush is a totaly different case, it s pretty imossible to touch any players, even if you shoot near to the spawn exits, can t say same about Oasis. There is a real chance that you touch somebody in the spawn and have problems, so the best way is to fix a kind of virtual border to avoid problems, but i admit that we don t warn every time when this limit is not respected, somethin we have to do systematicaly in da future imo.
i must admit.. sometimes i just wanna play and not control how much meters from spawn the mortar comes down... on every map u can find something admin has to control over the whole game .. is it maybe possible that players are intelligent enough to realize what is funny or just lame? i only ask this for such stupid cases like this were everbody who use mortar knows exactly "yeah, i kill much because there they come out of their spawn" -.-
sometimes you lose - sometimes the others win
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