Amount of Mines?

Old server topics and posts from 2009, Read only

What should be the right amount of Mines per Team?

Poll ended at Thu Sep 03, 2009 17:21

5 Mines
0
No votes
10 Mines
11
29%
15 Mines
16
42%
20 Mines
6
16%
25 Mines
0
No votes
30 Mines
5
13%
 
Total votes : 38
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Postby paco » Fri Aug 28, 2009 12:21

I voted to 10 mines.
Because when i played in other PS server with 15/20 there was "friend mine active". So, i think, if we will put 15/20 mines, there is effective risk to increase like tk contest...particulary if mines planted without "strategic vision".
I like mines without friend team option active.
So, generally, i like 10 mines.

8) Paco 8)
Last edited by paco on Fri Aug 28, 2009 13:54, edited 2 times in total.
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Postby fUnner » Fri Aug 28, 2009 12:39

10, server istn full most of the time. and 10++mines in 3on3(4on4..) is just stupid.

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Postby IceCreamy » Fri Aug 28, 2009 12:45

15 mines should be ok, if well placed they can be a handy way of defending :wink:
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Postby GoldenBullet » Fri Aug 28, 2009 12:49

10 or 15. 20 is just ridicilous with or without mine TD.

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Postby GokuSan » Fri Aug 28, 2009 13:26

icefrost wrote:
GokuSan wrote:
CheeKy wrote:@ goku why would u defuse mines from your own team?

Also mine damage is already increased, its one of the things added to the new NQ version.

'cause of the tards that plant mines where it's not needed at all.


well defusing teammates landmines is just not allowed at all, no matter if they mines make sense or not in your opinion.

lol.. like if someone places a mine in front of a teamdoor (of your own team) you just have to lose 1/2 of your health? lmao
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Postby CheeKy » Fri Aug 28, 2009 13:27

Bad luck.

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Postby jord » Fri Aug 28, 2009 13:37

well, i voted 10, but is it for the whole team? Better should be that every eng can put 5 mines. But i don't know if it is possible. Coz with only 10 mines, most of time, only one eng use it. Radinas!! :P
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Postby icefrost » Fri Aug 28, 2009 19:13

GokuSan wrote:
icefrost wrote:
GokuSan wrote:
CheeKy wrote:@ goku why would u defuse mines from your own team?

Also mine damage is already increased, its one of the things added to the new NQ version.

'cause of the tards that plant mines where it's not needed at all.


well defusing teammates landmines is just not allowed at all, no matter if they mines make sense or not in your opinion.

lol.. like if someone places a mine in front of a teamdoor (of your own team) you just have to lose 1/2 of your health? lmao


like this situation happens all the time every day, pls..

back to topic, ty.
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Postby davies » Fri Aug 28, 2009 19:15

Voted 30, MINES <3
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Postby Smadje » Fri Aug 28, 2009 20:08

I hope that the server will be attractive enough for getting more players --> more players more mines sounds logical --> 15 mines will do

:>
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby ape » Fri Aug 28, 2009 20:44

Your vote has been cast.


I voted 15 :) I think its enough.. :D

Regards ape

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Postby romanek87 » Sat Aug 29, 2009 7:07

10 mines is really anough

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Postby Sard » Sat Aug 29, 2009 9:24

Voted 15 cus alot of times when im engi im always missing 2-3 mines so it could b useful imo :wink:

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Postby tomsen » Sat Aug 29, 2009 9:53

Hi, i'm not a friend to control all nullities.
The player/engineer should decide how many mines he would like to plant.

20 mines should be enough. The problem should right itself, because mines can block some main paths for your own teammates.

An other question: "Is it possible to spot landmines with every class?"

I don't know well the new NQ version, if landmines are doing a big damage, 15 mines are enough.


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Postby Sleyvas » Sat Aug 29, 2009 10:08

Well currently on ps2 you can't spot mines with every class. Maybe we should try it and see what ppls think about it. Imo let's try it :p

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Postby tomsen » Sat Aug 29, 2009 10:12

Sleyvas wrote:Well currently on ps2 you can't spot mines with every class. Maybe we should try it and see what ppls think about it. Imo let's try it :p


I got the same opinion

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Postby icefrost » Sat Aug 29, 2009 12:41

landmines should now be possible to be spotted by any class, lvl 4 battle sense required.

back to topic again please or else just use this topic PS2 - New Serverowner - Suggestions are welcome.

thx
icy
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Postby CheeKy » Sat Aug 29, 2009 16:26

Best change ever. Having more mines than 10 is great but alot of people forget tht the server isnt always full. As funner said, when you play a 4v4/3v3 or whatsoever 10 mines can already be annoying and more can totally ruin the gameplay(making the obj impossible to do).

Because DJ is disabled on a few maps, mines became more effective already and with the new NQ(more damage) you need to place less mines to make the same amount of kills.

Also alot of people place random mines and with td being on, alot of more TKs will be made. However you look at it, I think this change will greatly affect the gameplay.

When more mines will be added, the recharge time should take longer as well. So tht you cant place 15mines in 30s.

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Postby Pancake » Sun Aug 30, 2009 22:00

voted 15..
stopped playing et. now lurking csgo. find me on steamcommunity with /id/pancookie1

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Postby Rolf » Mon Aug 31, 2009 1:09

15 are enough :)
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Postby Pasglop » Mon Aug 31, 2009 10:10

same,i voted 15. it's a good amount: no more no less.

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Postby icefrost » Thu Sep 03, 2009 19:33

vote ended.

    Changed the Amound of Mines from 10 to 15
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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