[PS1] Map Suggestions
Eikkel wrote:Add minastirith.
Great and long map.Why not?
1. Nearly noone likes to play axis, they all want to camp in allies
2. Allies dominate most off the map, some parts off the map are unreachable for axis
3. It is too long in my opionon, the map gets borring
4. There are other maps than 'always' Minas, let's try something new
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Winter days coming soon,
so imo its nice to get some winter maps (rotation) on ps1 like we had last year.
ofcause there would be a server will full design of lights trees sounds or whatever.
but the style of ps1 during winter last year was pretty nice.
@t members of ps: ive made a thread in member forum about the winter season,
feel free and use to to discuss the stuff related to servers or share idea's
ofcause if ppl would discuss along i think a topic in general discussion should be possible ?
srry for little offtopic
so imo its nice to get some winter maps (rotation) on ps1 like we had last year.
ofcause there would be a server will full design of lights trees sounds or whatever.
but the style of ps1 during winter last year was pretty nice.
@t members of ps: ive made a thread in member forum about the winter season,
feel free and use to to discuss the stuff related to servers or share idea's
ofcause if ppl would discuss along i think a topic in general discussion should be possible ?
srry for little offtopic
Evil wrote:Winter days coming soon,
so imo its nice to get some winter maps (rotation) on ps1 like we had last year.
ofcause there would be a server will full design of lights trees sounds or whatever.
but the style of ps1 during winter last year was pretty nice.
@t members of ps: ive made a thread in member forum about the winter season,
feel free and use to to discuss the stuff related to servers or share idea's
ofcause if ppl would discuss along i think a topic in general discussion should be possible ?
srry for little offtopic
i already brought the idea of christmas/winter maps to people's thoughts here, posted some idea's a while back, post some of yours !
Evil wrote:Winter days coming soon,
so imo its nice to get some winter maps (rotation) on ps1 like we had last year.
ofcause there would be a server will full design of lights trees sounds or whatever.
but the style of ps1 during winter last year was pretty nice.
@t members of ps: ive made a thread in member forum about the winter season,
feel free and use to to discuss the stuff related to servers or share idea's
ofcause if ppl would discuss along i think a topic in general discussion should be possible ?
srry for little offtopic
I'd prefer sunny maps to have at least some sun, when its not going well outside. No idea why you need that white bastard ingame too, when it gets outside
Whats the Far Cry map called? It would be great for long winter nights
BOWDOWN wrote:Pancake wrote:Battle of Wolken 4
very hard FPS lags, unplayable for me (for some others too, like i could read in the chat^^)
rest is nice, ty (;
Still did n't played it by my own, will check it and collect players impressions. If the map is realy laggy , it will be replaced
battle of wolken is a common fps drop man.
once placed here and at other servers and no difference.
anyhow as u post urself check out rest of rotation is pretty nice if i may say.
Yep, Wolken is indeed a bit fps whore and laggy. I removed it for a new map : Caha taverne, test it and we will see if we keep it or go to try another one .
Caha Taverne's objectives :
Caha Taverne's objectives :
- Code: Select all
Objectives:
Axis: .Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the stairs wall and get faster acces to the top floors.
Allies: .Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the stairs wall to cut the allied path.
Last changes :
Maps Out
Caha Taverne
Maps In
Ponza Isle
Link to the map :
http://returntocastlewolfenstein.filefr ... Isle;23773
Maps Out
Caha Taverne
Maps In
Ponza Isle
Link to the map :
http://returntocastlewolfenstein.filefr ... Isle;23773
MAPS OUT IMO:
==Mt St Michel; reason: Running narrow paths/streets, dunno where to go, not et-like map imo.
==Artic Gun; reason: Passing big gate after allies steal tank. when axis are quite solid game stucks there and further game is nonsense. There is no alternative way/passage. On every ET map thare IS another way to obj. The rest of map - ok.
==Ponza Isle; reason: It's shooting range for axis.
IN:
-saberpeak
-fueldump
==Mt St Michel; reason: Running narrow paths/streets, dunno where to go, not et-like map imo.
==Artic Gun; reason: Passing big gate after allies steal tank. when axis are quite solid game stucks there and further game is nonsense. There is no alternative way/passage. On every ET map thare IS another way to obj. The rest of map - ok.
==Ponza Isle; reason: It's shooting range for axis.
IN:
-saberpeak
-fueldump
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