PS1 will be upgraded to NQ 1.2.9
Ok, for all those curious players who still have questions or doubts lets make it clear once and for all . PS1's settings wont change, mean that it wont be any rocket guided, MIG 29 or Abrams Tanks ... the weapons and class restrictions, their damages and all this kind of stuff will stay same. Now, as NQ 1.2.9 is more optimized and less bugy, some options can be added : shotgun can come back to the inventory, we can put some restrictions to disallow med snipers etc ... but for the moment the focus of our attention should be on the switch itself, we can discuss about all little options which can be added/removed later .
- Dre_of_chaos
- Posts: 281
- Joined: Mon Aug 17, 2009 0:00
IF you can, give the allied cov op an fg42
thats it
thats it
https://account.hirezstudios.com/tribes ... al=1248832 tribes ascend!!
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
It is very very good news! Finally!
Well I love you guys! 1.2.9 hitboxes rulez!!! These news made my day.
-*S
Well I love you guys! 1.2.9 hitboxes rulez!!! These news made my day.
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Evo wrote:Can anyone give a concrete list of the differences between 1.2.3. and 1.2.9. please ?
Or any link ?
There is a changelog if You want to read:
http://shitstorm.org/noquarter/wiki/ind ... =Changelog
-=RapidHail=-: Do or do not... There is no try.
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- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
EddsButt wrote:Dre_of_chaos wrote:IF you can, give the allied cov op an fg42
thats it
I agree FG 42 is lots better than a Bar
On 1.3 there will be different weapon, a new one called Johnson M41 LMG. But for now it can't be changed I guess.
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Saukko wrote:EddsButt wrote:Dre_of_chaos wrote:IF you can, give the allied cov op an fg42
thats it
I agree FG 42 is lots better than a Bar
On 1.3 there will be different weapon, a new one called Johnson M41 LMG. But for now it can't be changed I guess.
-*S
I can finaly use my lil johnson to own you all.
BTW do you have a list of 1.3?
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Toup wrote:Saukko wrote:EddsButt wrote:Dre_of_chaos wrote:IF you can, give the allied cov op an fg42
thats it
I agree FG 42 is lots better than a Bar
On 1.3 there will be different weapon, a new one called Johnson M41 LMG. But for now it can't be changed I guess.
-*S
I can finaly use my lil johnson to own you all.
BTW do you have a list of 1.3?
Well yes, these are the changes they made so far:
- Code: Select all
1.3.0 No Quarter
* Bug fixes
** Longer g_msgX cut-off
** Don't send bots to spectator in clientspawn
** Fixed inactivity timer for clients that are playing dead
** Fixed the rifle cam issue where other players see the cam of other players
** Muted players are muted on reconnect (again)
** Fixed team conversion
** Fixed promotion sound for major-/brigadier general
** Options menu doesn't set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore
** Using HUD color values from the config in any case again
** Fixed delayed printing of texts (during a paused game)
** Fix of g_spawntimeminplayers
** Fix for g_tyranny - this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions
** Fix for movers moving backwards
** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar
** Errors in G_ParseCampaigns() are logged
** Fixed referees might crash the server
** Fixed client shake camera not positioning the camera viewpoint inside solid geometry
** Fix for preventing 50% of explosive damage if wearing a Flak Jacket
** Fixed crash when sending private message via rcon to unknown client
** Fixed some client commands not working on listen servers
** nq_war: grenades are no longer available if ammo is picked up
** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar)
** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set
** Fix for original HUD, it can be used again
** Fixed adrenaline effects & eyes out of sync
** Small fix of effect bullet code
** Fix for best killing spree and bounty award
* Weapons
** Johnson M41 LMG for allies covert ops - thank you for the model Ischbinz!
** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions.
* Bots
** Cleaned goal names
** Bots will ignore artillery or airstrike goals if no as/arty is available
** Fixed potential buffer overrun in AddDeferredGoal
** Panzerfaust to bazooka translation for bots
** NQ 1.3.0 requires omni-bot 0.81 - Johnson M41 LMG added to the interface
** Bot trigger for dropping flags
** SCRIPTS UPDATE - visit omnibot assembla repository and get latest files!
* Lua
** Fix for sess.spectatorClient and sess.ignoreClients
** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore
** sess.kstreak, sess.dstreak fields removed - they are not used
** Added G_shrubbot_setlevel - silent Lua cmd to set the level - see nq_noq
** et.G_XP_Set can be used on client connect now
** Listen servers show Lua errors/log output
** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime
** Client field acc is available now
* Changes - new features
** nq_scriptMode default value changed to 3 - check your server installation value
** nq_playerspawning default value changed to 0 (default ET behaviour) - check your server installation value
** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode)
** cg_limbo_secondary default value changed to 2 - cvar added to nq controls menu
** Better killer cam code. Killer Cam also shows killer name now
** g_countryflags 2 added - bots have the country flag of the server location
** Optimized entity code - saves lots of trap_LinkEntity() calls
** Clean up of the client - removal of needless vars in draw functions
** New jp_insanity fun mode 256 - teamkillers get launched (bad idea on fueldump/much fun on baserace) - manage the venom in your restriction file
** New jp_insanity fun mode 16384 - revive needle insta-gibs
** jp_insanity HP left message moved to g_announcer 512 - HP left w/o distance removed. Use Lua!
** Changed jp_insanity 512/1024 - 512 enables betting, 1024 enables buying
** Scoreboard rework - shows disguised team players & uses full size of screen
** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(),
** CG_Obituaries() improved - code is much faster now ...
** cg_killannouncer has been removed, cg_announcer reworked - new bitflags and changes!
** cg_drawHUDHead default changed to 1 - the vanilla HUD head is available in NQ HUD now.
** !medpack and !ammopack removal - use !give
** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more
** Server cvar nq_noq introduced - disables shrubbot user data read/write ([admin], [mute], [ban]) - Option to avoid data redundancy if the NOQ is enabled.
** Added 'Connect to IP'-button to the menus
** Client doesn't log per default anymore - added an option to control logging in the nq tweaks menu
** nq_security introduced
** Cvar removal of
*** g_maxGameClients (see team_maxplayers)
*** g_maxlives
*** g_maxlivesRespawnPenalty
*** g_axismaxlives
*** g_alliesmaxlives
*** g_enforcemaxlives
*** g_alliedSpawnInvul (see g_SpawnInvul)
*** g_axisSpawnInvul (see g_SpawnInvul)
*** g_hitsounds (it's obsolete - admins may use forcevar cg_hitsounds to control the behaviour)
** Bigger player boxes in spec to pick a player
** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now.
*** Following cvars have been removed
*** g_heavyWeaponRestriction
*** team_maxIsPercentage
*** team_panzerRestriction
*** team_maxPanzers
*** team_maxMortars
*** team_maxRifleGrenades
*** team_maxMG42s
*** team_maxFlamers
*** team_maxShotguns
*** team_maxVenoms
*** team_maxLMGs
*** team_maxScopes
*** team_maxLandmine
** Rework of entnfo - entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now
** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes
** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu
** Officer caps have been added - thx phisherman
** Tweak support for widescreen monitors has been added (see NQ tweaks menu)
** Spectator-icon has been adjusted
** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos.
** Menu: Added some uniform colors for filters
** New shortcuts have been added: [g] = last client who vsaid "Bye" - [i] = last client who vsaid "Hi"
** New talk icons
** Display added to print mission-time-left in debriefing screen
** g_logoptions extended - new flags to control the log file printing. New default value is
** New server commands have been added: clearflag & setflag - easy ways to set bitflag cvars
** ++
This post is quoted from IRATA, Apr 08, 2011 10:09 pm.
As you can see there are quite many changes. There is no information about when the 1.3.0 itself will be released but it surely will take much time.
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
BOWDOWN wrote:Settings are same than on 1.2.3 so uneventfully you wont notice big changes
That explains why I cannot reopen opened doors. It is very good add but why it isn't set?
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
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