PS1 will be upgraded to NQ 1.2.9

Old server topics and posts from 2011, Read only
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Postby BOWDOWN » Mon Aug 01, 2011 1:26

Ok, for all those curious players who still have questions or doubts lets make it clear once and for all :wink: . PS1's settings wont change, mean that it wont be any rocket guided, MIG 29 or Abrams Tanks ... the weapons and class restrictions, their damages and all this kind of stuff will stay same. Now, as NQ 1.2.9 is more optimized and less bugy, some options can be added : shotgun can come back to the inventory, we can put some restrictions to disallow med snipers etc ... but for the moment the focus of our attention should be on the switch itself, we can discuss about all little options which can be added/removed later :wink: .

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Postby DMG_Kowi » Mon Aug 01, 2011 10:30

BOWDOWN wrote:wont be any (...) MIG 29 or Abrams Tanks

no? :( :(

For some reason I liked 1.2.3 hitboxes. But on the other hand it won't require switching 'aiming habits' when changing ps1<->ps3 any longer.

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Postby Dre_of_chaos » Mon Aug 01, 2011 10:32

IF you can, give the allied cov op an fg42

thats it

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Postby CFACF » Mon Aug 01, 2011 11:20

yup death hopefully this new chapter in PS1 change for the better but that is what certainly will happen :D 8)
Last edited by CFACF on Sat Aug 06, 2011 23:29, edited 1 time in total.
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thx Falb!k :D

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Postby Plastic_Jesus » Mon Aug 01, 2011 17:04

It is very very good news! Finally! :D
Well I love you guys! 1.2.9 hitboxes rulez!!! These news made my day. :)

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S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby Monstrkill » Mon Aug 01, 2011 20:04

365 days learn something new :P
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Postby Evo » Tue Aug 02, 2011 12:53

Can anyone give a concrete list of the differences between 1.2.3. and 1.2.9. please ?
Or any link ?
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Postby RapidHail » Tue Aug 02, 2011 13:08

Evo wrote:Can anyone give a concrete list of the differences between 1.2.3. and 1.2.9. please ?
Or any link ?

There is a changelog if You want to read:
http://shitstorm.org/noquarter/wiki/ind ... =Changelog
-=RapidHail=-: Do or do not... There is no try.
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Postby EddsButt » Tue Aug 02, 2011 18:29

NOOOOOOO!!! :evil: :evil: :evil:

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Postby EddsButt » Tue Aug 02, 2011 18:33

Dre_of_chaos wrote:IF you can, give the allied cov op an fg42

thats it



I agree FG 42 is lots better than a Bar

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Postby Plastic_Jesus » Tue Aug 02, 2011 19:32

EddsButt wrote:
Dre_of_chaos wrote:IF you can, give the allied cov op an fg42

thats it



I agree FG 42 is lots better than a Bar

On 1.3 there will be different weapon, a new one called Johnson M41 LMG. But for now it can't be changed I guess.

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S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby Toup » Tue Aug 02, 2011 19:37

Saukko wrote:
EddsButt wrote:
Dre_of_chaos wrote:IF you can, give the allied cov op an fg42

thats it



I agree FG 42 is lots better than a Bar

On 1.3 there will be different weapon, a new one called Johnson M41 LMG. But for now it can't be changed I guess.

-*S


I can finaly use my lil johnson to own you all.

BTW do you have a list of 1.3?

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Postby Plastic_Jesus » Tue Aug 02, 2011 21:09

Toup wrote:
Saukko wrote:
EddsButt wrote:
Dre_of_chaos wrote:IF you can, give the allied cov op an fg42

thats it



I agree FG 42 is lots better than a Bar

On 1.3 there will be different weapon, a new one called Johnson M41 LMG. But for now it can't be changed I guess.

-*S


I can finaly use my lil johnson to own you all.

BTW do you have a list of 1.3?

Well yes, these are the changes they made so far:
Code: Select all
1.3.0 No Quarter

    * Bug fixes
      ** Longer g_msgX cut-off
      ** Don't send bots to spectator in clientspawn
      ** Fixed inactivity timer for clients that are playing dead
      ** Fixed the rifle cam issue where other players see the cam of other players
      ** Muted players are muted on reconnect (again)
      ** Fixed team conversion
      ** Fixed promotion sound for major-/brigadier general
      ** Options menu doesn't set an alpha value for cg_HUDBorderColor & cg_HUDBackgroundColor anymore
      ** Using HUD color values from the config in any case again
      ** Fixed delayed printing of texts (during a paused game)
      ** Fix of g_spawntimeminplayers
      ** Fix for g_tyranny - this is the final control var for tyranny/cheat cmds regardless of shrubbot permissions
      ** Fix for movers moving backwards
      ** Rework of commandmap/automap/radar code. Fixes landmine icons on commandmap/automap & radar
      ** Errors in G_ParseCampaigns() are logged
      ** Fixed referees might crash the server
      ** Fixed client shake camera not positioning the camera viewpoint inside solid geometry
      ** Fix for preventing 50% of explosive damage if wearing a Flak Jacket
      ** Fixed crash when sending private message via rcon to unknown client
      ** Fixed some client commands not working on listen servers
      ** nq_war: grenades are no longer available if ammo is picked up
      ** Fix for landmine issues (spotting message w/o spotting + mine positions on map/radar)
      ** Fixed cg_autoaction 1 (demo recording) when g_doWarmup is not set
      ** Fix for original HUD, it can be used again
      ** Fixed adrenaline effects & eyes out of sync
      ** Small fix of effect bullet code
      ** Fix for best killing spree and bounty award
    * Weapons
      ** Johnson M41 LMG for allies covert ops - thank you for the model Ischbinz!
      ** Added skillclip option for weapon definitions (*.weap). this should be used for amount of ammo received for promotions.
    * Bots
      ** Cleaned goal names
      ** Bots will ignore artillery or airstrike goals if no as/arty is available
      ** Fixed potential buffer overrun in AddDeferredGoal
      ** Panzerfaust to bazooka translation for bots
      ** NQ 1.3.0 requires omni-bot 0.81 - Johnson M41 LMG added to the interface
      ** Bot trigger for dropping flags
      ** SCRIPTS UPDATE - visit omnibot assembla repository and get latest files!
    * Lua
      ** Fix for sess.spectatorClient and sess.ignoreClients
      ** Fix for fields of type FIED_ENTITY return the entNum (or nil if invalid, or no entity is assigned). No more pointer-values are returned anymore
      ** sess.kstreak, sess.dstreak fields removed - they are not used
      ** Added G_shrubbot_setlevel - silent Lua cmd to set the level - see nq_noq
      ** et.G_XP_Set can be used on client connect now
      ** Listen servers show Lua errors/log output
      ** Added bindings for betting system: sess.credits, sess.currentBetTarget, sess.currentBetAmount, sess.betTime, and sess.buyTime
      ** Client field acc is available now
    * Changes - new features
      ** nq_scriptMode default value changed to 3 - check your server installation value
      ** nq_playerspawning default value changed to 0 (default ET behaviour) - check your server installation value
      ** Small lag-o-meter rework. Looks a bit better now. Latency 0 ping is shown in dark green (bots should have this in spec mode)
      ** cg_limbo_secondary default value changed to 2 - cvar added to nq controls menu
      ** Better killer cam code. Killer Cam also shows killer name now
      ** g_countryflags 2 added - bots have the country flag of the server location
      ** Optimized entity code - saves lots of trap_LinkEntity() calls
      ** Clean up of the client - removal of needless vars in draw functions
      ** New jp_insanity fun mode 256 - teamkillers get launched (bad idea on fueldump/much fun on baserace) - manage the venom in your restriction file
      ** New jp_insanity fun mode 16384 - revive needle insta-gibs
      ** jp_insanity HP left message moved to g_announcer 512 - HP left w/o distance removed. Use Lua!
      ** Changed jp_insanity 512/1024 - 512 enables betting, 1024 enables buying
      ** Scoreboard rework - shows disguised team players & uses full size of screen
      ** Rework of G_CheckForCabinetResupply(), SoundWithinDistance(),
      ** CG_Obituaries() improved - code is much faster now ...
      ** cg_killannouncer has been removed, cg_announcer reworked - new bitflags and changes!
      ** cg_drawHUDHead default changed to 1 - the vanilla HUD head is available in NQ HUD now.
      ** !medpack and !ammopack removal - use !give
      ** Many functions optimized. ClientUserInfoChanged(), SetTeam(), G_ResetTempTraceIgnoreEnts() & more
      ** Server cvar nq_noq introduced - disables shrubbot user data read/write ([admin], [mute], [ban]) - Option to avoid data redundancy if the NOQ is enabled.
      ** Added 'Connect to IP'-button to the menus
      ** Client doesn't log per default anymore - added an option to control logging in the nq tweaks menu
      ** nq_security introduced
      ** Cvar removal of
       *** g_maxGameClients (see team_maxplayers)
       *** g_maxlives
       *** g_maxlivesRespawnPenalty
       *** g_axismaxlives
       *** g_alliesmaxlives
       *** g_enforcemaxlives
       *** g_alliedSpawnInvul (see g_SpawnInvul)
       *** g_axisSpawnInvul (see g_SpawnInvul)
       *** g_hitsounds (it's obsolete - admins may use forcevar cg_hitsounds to control the behaviour)
      ** Bigger player boxes in spec to pick a player
      ** General restriction rework. Added an external config for weapon restrictions. nq_weapons.cfg grants more flexibilty now.
       *** Following cvars have been removed
       *** g_heavyWeaponRestriction
       *** team_maxIsPercentage
       *** team_panzerRestriction
       *** team_maxPanzers
       *** team_maxMortars   
       *** team_maxRifleGrenades         
       *** team_maxMG42s         
       *** team_maxFlamers         
       *** team_maxShotguns         
       *** team_maxVenoms         
       *** team_maxLMGs       
       *** team_maxScopes
       *** team_maxLandmine
      ** Rework of entnfo - entnfo is sent on updates and is no longer sent unconditionally. Lots of network-traffic will be saved now
      ** Improved the yaw angle transition for viewlock_medic/viewlock_killer modes
      ** If restricted weapons are not available they are also not available to pick up in the limbo weapon menu
      ** Officer caps have been added - thx phisherman
      ** Tweak support for widescreen monitors has been added (see NQ tweaks menu)
      ** Spectator-icon has been adjusted
      ** Help: /nqhelp changed to /nqadmin, /nqhelp shows client infos.
      ** Menu: Added some uniform colors for filters
      ** New shortcuts have been added: [g] = last client who vsaid "Bye" - [i] = last client who vsaid "Hi"
      ** New talk icons
      ** Display added to print mission-time-left in debriefing screen   
      ** g_logoptions extended - new flags to control the log file printing. New default value is
      ** New server commands have been added: clearflag & setflag - easy ways to set bitflag cvars
      **  ++

This post is quoted from IRATA, Apr 08, 2011 10:09 pm.

As you can see there are quite many changes. There is no information about when the 1.3.0 itself will be released but it surely will take much time.

-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby design » Wed Aug 03, 2011 16:07

if it can make it better, I agree.
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Postby Method » Wed Aug 03, 2011 22:35

It has to be changed, yes indeed.
even through 1.2.3. is better for over-pros like me.. :D


btw, when will 1.3 be published ?! anybody knows ?
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Postby LyoLevi » Sat Aug 06, 2011 16:41

when will change the mod?
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Postby St-Shadow » Sat Aug 06, 2011 18:03

LyoLevi wrote:when will change the mod?


Around thursday AFAIK
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Postby CFACF » Sat Aug 06, 2011 20:57

would not change version is weeks? :D
Last edited by CFACF on Sun Aug 07, 2011 19:01, edited 1 time in total.
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thx Falb!k :D

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Postby BigOgr » Sun Aug 07, 2011 10:59

BOWDOWN wrote: it wont be any rocket guided


Good to know. I would stop playing on PS1 when rocket guid will be enabled logner than week.

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Postby xochi » Sun Aug 07, 2011 14:40

that's good otherwise we would lose much people that normaly play on ps1

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Postby BOWDOWN » Wed Aug 10, 2011 21:42

Ok guys, here we are. The switch is done. Test the mod and report bugs or wired things you notice :wink: . Settings are same than on 1.2.3 so uneventfully you wont notice big changes and the mod most run smoothly. Have fun :) .

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Postby Keeks » Wed Aug 10, 2011 23:14

Nice to see, hopefully I'll save some time soon to get on server to check the new version...after a loong time I guess, but work is work...

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Postby BigOgr » Thu Aug 11, 2011 8:56

BOWDOWN wrote:Test the mod and report bugs or wired things you notice :wink:

When iam still playing lame as i was playing on 1.2.3 its not the mod problem, isnt it? :wink: :P

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Postby Plastic_Jesus » Thu Aug 11, 2011 9:36

BOWDOWN wrote:Settings are same than on 1.2.3 so uneventfully you wont notice big changes

That explains why I cannot reopen opened doors. It is very good add but why it isn't set?

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S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby BOWDOWN » Thu Aug 11, 2011 10:41

@ Saukko : most be ok now.

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